327 lines
13 KiB
C#
327 lines
13 KiB
C#
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
|
|
|
using System.ComponentModel;
|
|
using FlaxEditor.GUI.Docking;
|
|
using FlaxEngine;
|
|
|
|
namespace FlaxEditor.Options
|
|
{
|
|
/// <summary>
|
|
/// Editor interface options data container.
|
|
/// </summary>
|
|
[CustomEditor(typeof(Editor<InterfaceOptions>))]
|
|
public class InterfaceOptions
|
|
{
|
|
/// <summary>
|
|
/// The log timestamp modes.
|
|
/// </summary>
|
|
public enum TimestampsFormats
|
|
{
|
|
/// <summary>
|
|
/// No prefix.
|
|
/// </summary>
|
|
None,
|
|
|
|
/// <summary>
|
|
/// The UTC time format.
|
|
/// </summary>
|
|
Utc,
|
|
|
|
/// <summary>
|
|
/// The local time format.
|
|
/// </summary>
|
|
LocalTime,
|
|
|
|
/// <summary>
|
|
/// The time since startup (in seconds).
|
|
/// </summary>
|
|
TimeSinceStartup,
|
|
}
|
|
|
|
/// <summary>
|
|
/// A proxy DockState for window open method.
|
|
/// </summary>
|
|
public enum DockStateProxy
|
|
{
|
|
/// <summary>
|
|
/// The floating window.
|
|
/// </summary>
|
|
Float = DockState.Float,
|
|
|
|
/// <summary>
|
|
/// The dock fill as a tab.
|
|
/// </summary>
|
|
DockFill = DockState.DockFill,
|
|
|
|
/// <summary>
|
|
/// The dock left.
|
|
/// </summary>
|
|
DockLeft = DockState.DockLeft,
|
|
|
|
/// <summary>
|
|
/// The dock right.
|
|
/// </summary>
|
|
DockRight = DockState.DockRight,
|
|
|
|
/// <summary>
|
|
/// The dock top.
|
|
/// </summary>
|
|
DockTop = DockState.DockTop,
|
|
|
|
/// <summary>
|
|
/// The dock bottom.
|
|
/// </summary>
|
|
DockBottom = DockState.DockBottom
|
|
}
|
|
|
|
/// <summary>
|
|
/// Options for the action taken by the play button.
|
|
/// </summary>
|
|
public enum PlayAction
|
|
{
|
|
/// <summary>
|
|
/// Launches the game from the First Scene defined in the project settings.
|
|
/// </summary>
|
|
PlayGame,
|
|
|
|
/// <summary>
|
|
/// Launches the game using the scenes currently loaded in the editor.
|
|
/// </summary>
|
|
PlayScenes,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the Editor User Interface scale. Applied to all UI elements, windows and text. Can be used to scale the interface up on a bigger display. Editor restart required.
|
|
/// </summary>
|
|
[DefaultValue(1.0f), Limit(0.1f, 10.0f)]
|
|
[EditorDisplay("Interface"), EditorOrder(10), Tooltip("Editor User Interface scale. Applied to all UI elements, windows and text. Can be used to scale the interface up on a bigger display. Editor restart required.")]
|
|
public float InterfaceScale { get; set; } = 1.0f;
|
|
|
|
#if PLATFORM_WINDOWS
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether use native window title bar. Editor restart required.
|
|
/// </summary>
|
|
[DefaultValue(false)]
|
|
[EditorDisplay("Interface"), EditorOrder(70), Tooltip("Determines whether use native window title bar. Editor restart required.")]
|
|
public bool UseNativeWindowSystem { get; set; } = false;
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether show selected camera preview in the editor window.
|
|
/// </summary>
|
|
[DefaultValue(true)]
|
|
[EditorDisplay("Interface"), EditorOrder(80), Tooltip("Determines whether show selected camera preview in the edit window.")]
|
|
public bool ShowSelectedCameraPreview { get; set; } = true;
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether center mouse position on window focus in play mode. Helps when working with games that lock mouse cursor.
|
|
/// </summary>
|
|
[DefaultValue(false)]
|
|
[EditorDisplay("Interface", "Center Mouse On Game Window Focus"), EditorOrder(100), Tooltip("Determines whether center mouse position on window focus in play mode. Helps when working with games that lock mouse cursor.")]
|
|
public bool CenterMouseOnGameWinFocus { get; set; } = false;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the method window opening.
|
|
/// </summary>
|
|
[DefaultValue(DockStateProxy.Float)]
|
|
[EditorDisplay("Interface", "New Window Location"), EditorOrder(150), Tooltip("Define the opening method for new windows, open in a new tab by default.")]
|
|
public DockStateProxy NewWindowLocation { get; set; } = DockStateProxy.Float;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the timestamps prefix mode for debug log messages.
|
|
/// </summary>
|
|
[DefaultValue(TimestampsFormats.None)]
|
|
[EditorDisplay("Interface"), EditorOrder(210), Tooltip("The timestamps prefix mode for debug log messages.")]
|
|
public TimestampsFormats DebugLogTimestampsFormat { get; set; } = TimestampsFormats.None;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the editor icons scale. Editor restart required.
|
|
/// </summary>
|
|
[DefaultValue(1.0f), Limit(0.1f, 4.0f, 0.01f)]
|
|
[EditorDisplay("Interface"), EditorOrder(250), Tooltip("Editor icons scale. Editor restart required.")]
|
|
public float IconsScale { get; set; } = 1.0f;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the editor content window orientation.
|
|
/// </summary>
|
|
[DefaultValue(FlaxEngine.GUI.Orientation.Horizontal)]
|
|
[EditorDisplay("Interface"), EditorOrder(280), Tooltip("Editor content window orientation.")]
|
|
public FlaxEngine.GUI.Orientation ContentWindowOrientation { get; set; } = FlaxEngine.GUI.Orientation.Horizontal;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the timestamps prefix mode for output log messages.
|
|
/// </summary>
|
|
[DefaultValue(TimestampsFormats.TimeSinceStartup)]
|
|
[EditorDisplay("Output Log", "Timestamps Format"), EditorOrder(300), Tooltip("The timestamps prefix mode for output log messages.")]
|
|
public TimestampsFormats OutputLogTimestampsFormat { get; set; } = TimestampsFormats.TimeSinceStartup;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the timestamps prefix mode for output log messages.
|
|
/// </summary>
|
|
[DefaultValue(true)]
|
|
[EditorDisplay("Output Log", "Show Log Type"), EditorOrder(310), Tooltip("Determines whether show log type prefix in output log messages.")]
|
|
public bool OutputLogShowLogType { get; set; } = true;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the output log text font.
|
|
/// </summary>
|
|
[EditorDisplay("Output Log", "Text Font"), EditorOrder(320), Tooltip("The output log text font.")]
|
|
public FontReference OutputLogTextFont
|
|
{
|
|
get => _outputLogFont;
|
|
set
|
|
{
|
|
if (value == null)
|
|
_outputLogFont = new FontReference(ConsoleFont, 10);
|
|
else if (!value.Font)
|
|
_outputLogFont.Font = ConsoleFont;
|
|
else
|
|
_outputLogFont = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the output log text color.
|
|
/// </summary>
|
|
[DefaultValue(typeof(Color), "1,1,1,1")]
|
|
[EditorDisplay("Output Log", "Text Color"), EditorOrder(330), Tooltip("The output log text color.")]
|
|
public Color OutputLogTextColor { get; set; } = Color.White;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the output log text shadow color.
|
|
/// </summary>
|
|
[DefaultValue(typeof(Color), "0,0,0,0.5")]
|
|
[EditorDisplay("Output Log", "Text Shadow Color"), EditorOrder(340), Tooltip("The output log text shadow color.")]
|
|
public Color OutputLogTextShadowColor { get; set; } = new Color(0, 0, 0, 0.5f);
|
|
|
|
/// <summary>
|
|
/// Gets or sets the output log text shadow offset. Set to 0 to disable this feature.
|
|
/// </summary>
|
|
[DefaultValue(typeof(Float2), "1,1")]
|
|
[EditorDisplay("Output Log", "Text Shadow Offset"), EditorOrder(340), Tooltip("The output log text shadow offset. Set to 0 to disable this feature.")]
|
|
public Float2 OutputLogTextShadowOffset { get; set; } = new Float2(1);
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether auto-focus output log window on code compilation error.
|
|
/// </summary>
|
|
[DefaultValue(true)]
|
|
[EditorDisplay("Output Log", "Focus Output Log On Compilation Error"), EditorOrder(350), Tooltip("Determines whether auto-focus output log window on code compilation error.")]
|
|
public bool FocusOutputLogOnCompilationError { get; set; } = true;
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether auto-focus output log window on game build error.
|
|
/// </summary>
|
|
[DefaultValue(true)]
|
|
[EditorDisplay("Output Log", "Focus Output Log On Game Build Error"), EditorOrder(360), Tooltip("Determines whether auto-focus output log window on game build error.")]
|
|
public bool FocusOutputLogOnGameBuildError { get; set; } = true;
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating whether auto-focus game window on play mode start.
|
|
/// </summary>
|
|
[DefaultValue(true)]
|
|
[EditorDisplay("Play In-Editor", "Focus Game Window On Play"), EditorOrder(400), Tooltip("Determines whether auto-focus game window on play mode start.")]
|
|
public bool FocusGameWinOnPlay { get; set; } = true;
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating what action should be taken upon pressing the play button.
|
|
/// </summary>
|
|
[DefaultValue(PlayAction.PlayScenes)]
|
|
[EditorDisplay("Play In-Editor", "Play Button Action"), EditorOrder(410)]
|
|
public PlayAction PlayButtonAction { get; set; } = PlayAction.PlayScenes;
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating the number of game clients to launch when building and/or running cooked game.
|
|
/// </summary>
|
|
[DefaultValue(1), Range(1, 4)]
|
|
[EditorDisplay("Cook & Run"), EditorOrder(500)]
|
|
public int NumberOfGameClientsToLaunch = 1;
|
|
|
|
private static FontAsset DefaultFont => FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.PrimaryFont);
|
|
private static FontAsset ConsoleFont => FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.InconsolataRegularFont);
|
|
|
|
private FontReference _titleFont = new FontReference(DefaultFont, 18);
|
|
private FontReference _largeFont = new FontReference(DefaultFont, 14);
|
|
private FontReference _mediumFont = new FontReference(DefaultFont, 9);
|
|
private FontReference _smallFont = new FontReference(DefaultFont, 9);
|
|
private FontReference _outputLogFont = new FontReference(ConsoleFont, 10);
|
|
|
|
/// <summary>
|
|
/// The list of fallback fonts to use when main text font is missing certain characters. Empty to use fonts from GraphicsSettings.
|
|
/// </summary>
|
|
[EditorDisplay("Fonts"), EditorOrder(650)]
|
|
public FontAsset[] FallbackFonts = [FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.FallbackFont)];
|
|
|
|
/// <summary>
|
|
/// Gets or sets the title font for editor UI.
|
|
/// </summary>
|
|
[EditorDisplay("Fonts"), EditorOrder(600), Tooltip("The title font for editor UI.")]
|
|
public FontReference TitleFont
|
|
{
|
|
get => _titleFont;
|
|
set
|
|
{
|
|
if (value == null)
|
|
_titleFont = new FontReference(DefaultFont, 18);
|
|
else if (!value.Font)
|
|
_titleFont.Font = DefaultFont;
|
|
else
|
|
_titleFont = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the large font for editor UI.
|
|
/// </summary>
|
|
[EditorDisplay("Fonts"), EditorOrder(610), Tooltip("The large font for editor UI.")]
|
|
public FontReference LargeFont
|
|
{
|
|
get => _largeFont;
|
|
set
|
|
{
|
|
if (value == null)
|
|
_largeFont = new FontReference(DefaultFont, 14);
|
|
else if (!value.Font)
|
|
_largeFont.Font = DefaultFont;
|
|
else
|
|
_largeFont = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the medium font for editor UI.
|
|
/// </summary>
|
|
[EditorDisplay("Fonts"), EditorOrder(620), Tooltip("The medium font for editor UI.")]
|
|
public FontReference MediumFont
|
|
{
|
|
get => _mediumFont;
|
|
set
|
|
{
|
|
if (value == null)
|
|
_mediumFont = new FontReference(DefaultFont, 9);
|
|
else if (!value.Font)
|
|
_mediumFont.Font = DefaultFont;
|
|
else
|
|
_mediumFont = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the small font for editor UI.
|
|
/// </summary>
|
|
[EditorDisplay("Fonts"), EditorOrder(630), Tooltip("The small font for editor UI.")]
|
|
public FontReference SmallFont
|
|
{
|
|
get => _smallFont;
|
|
set
|
|
{
|
|
if (value == null)
|
|
_smallFont = new FontReference(DefaultFont, 9);
|
|
else if (!value.Font)
|
|
_smallFont.Font = DefaultFont;
|
|
else
|
|
_smallFont = value;
|
|
}
|
|
}
|
|
}
|
|
}
|