48 lines
980 B
C++
48 lines
980 B
C++
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#include "MaterialShader.h"
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/// <summary>
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/// Represents material that can be used to render decals.
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/// </summary>
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class DecalMaterialShader : public MaterialShader
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{
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private:
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struct Cache
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{
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GPUPipelineState* Inside = nullptr;
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GPUPipelineState* Outside = nullptr;
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FORCE_INLINE void Release()
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{
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SAFE_DELETE_GPU_RESOURCE(Inside);
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SAFE_DELETE_GPU_RESOURCE(Outside);
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}
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};
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private:
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Cache _cache;
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public:
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/// <summary>
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/// Init
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/// </summary>
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/// <param name="name">Material resource name</param>
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DecalMaterialShader(const StringView& name)
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: MaterialShader(name)
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{
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}
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public:
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// [MaterialShader]
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DrawPass GetDrawModes() const override;
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void Bind(BindParameters& params) override;
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void Unload() override;
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protected:
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// [MaterialShader]
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bool Load() override;
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};
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