124 lines
3.3 KiB
C
124 lines
3.3 KiB
C
// Copyright (c) Wojciech Figat. All rights reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "MaterialShader.h"
|
|
#include "Engine/Core/Math/Rectangle.h"
|
|
#include "Engine/Core/Types/Span.h"
|
|
#include "Engine/Renderer/GI/DynamicDiffuseGlobalIllumination.h"
|
|
#include "Engine/Renderer/GlobalSignDistanceFieldPass.h"
|
|
#include "Engine/Renderer/GI/GlobalSurfaceAtlasPass.h"
|
|
|
|
// Material shader features are plugin-based functionalities that are reusable between different material domains.
|
|
struct MaterialShaderFeature
|
|
{
|
|
#if USE_EDITOR
|
|
struct GeneratorData
|
|
{
|
|
const Char* Template;
|
|
};
|
|
#endif
|
|
};
|
|
|
|
// Material shader feature that add support for Forward shading inside the material shader.
|
|
struct ForwardShadingFeature : MaterialShaderFeature
|
|
{
|
|
enum { MaxLocalLights = 4 };
|
|
|
|
enum { SRVs = 4 };
|
|
|
|
PACK_STRUCT(struct Data
|
|
{
|
|
ShaderLightData DirectionalLight;
|
|
ShaderLightData SkyLight;
|
|
ShaderEnvProbeData EnvironmentProbe;
|
|
ShaderExponentialHeightFogData ExponentialHeightFog;
|
|
Float3 Dummy2;
|
|
uint32 LocalLightsCount;
|
|
ShaderLightData LocalLights[MaxLocalLights];
|
|
});
|
|
|
|
static void Bind(MaterialShader::BindParameters& params, Span<byte>& cb, int32& srv);
|
|
#if USE_EDITOR
|
|
static void Generate(GeneratorData& data);
|
|
#endif
|
|
};
|
|
|
|
// Material shader feature that add support for Deferred shading inside the material shader.
|
|
struct DeferredShadingFeature : MaterialShaderFeature
|
|
{
|
|
#if USE_EDITOR
|
|
static void Generate(GeneratorData& data);
|
|
#endif
|
|
};
|
|
|
|
// Material shader feature that adds geometry hardware tessellation (using Hull and Domain shaders).
|
|
struct TessellationFeature : MaterialShaderFeature
|
|
{
|
|
#if USE_EDITOR
|
|
static void Generate(GeneratorData& data);
|
|
#endif
|
|
};
|
|
|
|
// Material shader feature that adds lightmap sampling feature.
|
|
struct LightmapFeature : MaterialShaderFeature
|
|
{
|
|
enum { SRVs = 3 };
|
|
|
|
static bool Bind(MaterialShader::BindParameters& params, Span<byte>& cb, int32& srv);
|
|
#if USE_EDITOR
|
|
static void Generate(GeneratorData& data);
|
|
#endif
|
|
};
|
|
|
|
// Material shader feature that adds Global Illumination sampling feature (light probes).
|
|
struct GlobalIlluminationFeature : MaterialShaderFeature
|
|
{
|
|
enum { SRVs = 3 };
|
|
|
|
PACK_STRUCT(struct Data
|
|
{
|
|
DynamicDiffuseGlobalIlluminationPass::ConstantsData DDGI;
|
|
});
|
|
|
|
static bool Bind(MaterialShader::BindParameters& params, Span<byte>& cb, int32& srv);
|
|
#if USE_EDITOR
|
|
static void Generate(GeneratorData& data);
|
|
#endif
|
|
};
|
|
|
|
// Material shader feature that adds SDF Reflections feature (software reflections).
|
|
struct SDFReflectionsFeature : MaterialShaderFeature
|
|
{
|
|
enum { SRVs = 7 };
|
|
|
|
PACK_STRUCT(struct Data
|
|
{
|
|
GlobalSignDistanceFieldPass::ConstantsData GlobalSDF;
|
|
GlobalSurfaceAtlasPass::ConstantsData GlobalSurfaceAtlas;
|
|
});
|
|
|
|
|
|
|
|
static bool Bind(MaterialShader::BindParameters& params, Span<byte>& cb, int32& srv);
|
|
#if USE_EDITOR
|
|
static void Generate(GeneratorData& data);
|
|
#endif
|
|
};
|
|
|
|
// Material shader feature that adds distortion vectors rendering pass.
|
|
struct DistortionFeature : MaterialShaderFeature
|
|
{
|
|
#if USE_EDITOR
|
|
static void Generate(GeneratorData& data);
|
|
#endif
|
|
};
|
|
|
|
// Material shader feature that adds motion vectors rendering pass.
|
|
struct MotionVectorsFeature : MaterialShaderFeature
|
|
{
|
|
#if USE_EDITOR
|
|
static void Generate(GeneratorData& data);
|
|
#endif
|
|
};
|