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FlaxEngine
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a4e102672d561046d3bc2d57cd815ffc7cff306f
FlaxEngine
/
Source
/
Engine
/
Scripting
/
Plugins
History
Wojtek Figat
8938f13a0b
Add support for compiling and running engine without C# scripting
...
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
..
GamePlugin.cs
Add support for bundling custom assets by
GamePlugins
2021-07-20 16:32:55 +02:00
Plugin.cs
Add additional check for twice plugin initialization in case of error
2021-01-03 23:18:24 +01:00
PluginDescription.cs
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
PluginManager.cpp
Add support for compiling and running engine without C# scripting
2021-10-23 16:43:15 +02:00
PluginManager.cs
Add even more profiler events
2021-07-07 15:15:33 +02:00
PluginManager.h
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00