283 lines
7.0 KiB
C++
283 lines
7.0 KiB
C++
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Memory.h"
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#include "Engine/Core/Core.h"
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/// <summary>
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/// The memory allocation policy that uses inlined memory of the fixed size (no resize support, does not use heap allocations at all).
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/// </summary>
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template<int Capacity>
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class FixedAllocation
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{
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public:
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enum { HasSwap = false };
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template<typename T>
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class alignas(sizeof(void*)) Data
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{
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private:
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byte _data[Capacity * sizeof(T)];
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public:
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FORCE_INLINE Data()
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{
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}
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FORCE_INLINE ~Data()
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{
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}
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FORCE_INLINE T* Get()
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{
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return reinterpret_cast<T*>(_data);
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}
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FORCE_INLINE const T* Get() const
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{
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return reinterpret_cast<const T*>(_data);
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}
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FORCE_INLINE int32 CalculateCapacityGrow(int32 capacity, const int32 minCapacity) const
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{
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ASSERT(minCapacity <= Capacity);
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return Capacity;
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}
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FORCE_INLINE void Allocate(const int32 capacity)
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{
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#if ENABLE_ASSERTION_LOW_LAYERS
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ASSERT(capacity <= Capacity);
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#endif
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}
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FORCE_INLINE void Relocate(const int32 capacity, int32 oldCount, int32 newCount)
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{
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#if ENABLE_ASSERTION_LOW_LAYERS
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ASSERT(capacity <= Capacity);
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#endif
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}
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FORCE_INLINE void Free()
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{
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}
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void Swap(Data& other)
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{
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// Not supported
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}
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};
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};
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/// <summary>
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/// The memory allocation policy that uses default heap allocator.
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/// </summary>
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class HeapAllocation
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{
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public:
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enum { HasSwap = true };
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template<typename T>
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class Data
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{
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private:
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T* _data = nullptr;
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public:
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FORCE_INLINE Data()
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{
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}
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FORCE_INLINE ~Data()
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{
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Allocator::Free(_data);
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}
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FORCE_INLINE T* Get()
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{
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return _data;
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}
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FORCE_INLINE const T* Get() const
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{
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return _data;
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}
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FORCE_INLINE int32 CalculateCapacityGrow(int32 capacity, const int32 minCapacity) const
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{
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if (capacity < minCapacity)
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capacity = minCapacity;
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if (capacity < 8)
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{
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capacity = 8;
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}
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else
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{
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// Round up to the next power of 2 and multiply by 2 (http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2)
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capacity--;
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capacity |= capacity >> 1;
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capacity |= capacity >> 2;
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capacity |= capacity >> 4;
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capacity |= capacity >> 8;
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capacity |= capacity >> 16;
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uint64 capacity64 = (uint64)(capacity + 1) * 2;
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if (capacity64 > MAX_int32)
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capacity64 = MAX_int32;
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capacity = (int32)capacity64;
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}
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return capacity;
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}
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FORCE_INLINE void Allocate(const int32 capacity)
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{
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#if ENABLE_ASSERTION_LOW_LAYERS
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ASSERT(!_data);
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#endif
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_data = static_cast<T*>(Allocator::Allocate(capacity * sizeof(T)));
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#if !BUILD_RELEASE
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if (!_data)
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OUT_OF_MEMORY;
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#endif
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}
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FORCE_INLINE void Relocate(const int32 capacity, int32 oldCount, int32 newCount)
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{
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T* newData = capacity != 0 ? static_cast<T*>(Allocator::Allocate(capacity * sizeof(T))) : nullptr;
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#if !BUILD_RELEASE
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if (!newData && capacity != 0)
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OUT_OF_MEMORY;
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#endif
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if (oldCount)
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{
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if (newCount > 0)
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Memory::MoveItems(newData, _data, newCount);
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Memory::DestructItems(_data, oldCount);
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}
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Allocator::Free(_data);
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_data = newData;
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}
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FORCE_INLINE void Free()
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{
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Allocator::Free(_data);
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_data = nullptr;
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}
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FORCE_INLINE void Swap(Data& other)
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{
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::Swap(_data, other._data);
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}
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};
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};
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/// <summary>
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/// The memory allocation policy that uses inlined memory of the fixed size and supports using additional allocation to increase its capacity (eg. via heap allocation).
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/// </summary>
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template<int Capacity, typename OtherAllocator = HeapAllocation>
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class InlinedAllocation
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{
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public:
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enum { HasSwap = false };
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template<typename T>
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class alignas(sizeof(void*)) Data
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{
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private:
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typedef typename OtherAllocator::template Data<T> OtherData;
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bool _useOther = false;
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byte _data[Capacity * sizeof(T)];
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OtherData _other;
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public:
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FORCE_INLINE Data()
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{
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}
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FORCE_INLINE ~Data()
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{
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}
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FORCE_INLINE T* Get()
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{
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return _useOther ? _other.Get() : reinterpret_cast<T*>(_data);
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}
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FORCE_INLINE const T* Get() const
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{
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return _useOther ? _other.Get() : reinterpret_cast<const T*>(_data);
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}
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FORCE_INLINE int32 CalculateCapacityGrow(int32 capacity, int32 minCapacity) const
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{
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return minCapacity <= Capacity ? Capacity : _other.CalculateCapacityGrow(capacity, minCapacity);
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}
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FORCE_INLINE void Allocate(int32 capacity)
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{
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if (capacity > Capacity)
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{
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_useOther = true;
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_other.Allocate(capacity);
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}
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}
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FORCE_INLINE void Relocate(int32 capacity, int32 oldCount, int32 newCount)
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{
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T* data = reinterpret_cast<T*>(_data);
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// Check if the new allocation will fit into inlined storage
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if (capacity <= Capacity)
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{
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if (_useOther)
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{
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// Move the items from other allocation to the inlined storage
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Memory::MoveItems(data, _other.Get(), newCount);
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// Free the other allocation
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Memory::DestructItems(_other.Get(), oldCount);
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_other.Free();
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_useOther = false;
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}
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}
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else
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{
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if (_useOther)
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{
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// Resize other allocation
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_other.Relocate(capacity, oldCount, newCount);
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}
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else
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{
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// Allocate other allocation
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_other.Allocate(capacity);
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_useOther = true;
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// Move the items from the inlined storage to the other allocation
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Memory::MoveItems(_other.Get(), data, newCount);
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Memory::DestructItems(data, oldCount);
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}
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}
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}
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FORCE_INLINE void Free()
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{
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if (_useOther)
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{
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_useOther = false;
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_other.Free();
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}
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}
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void Swap(Data& other)
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{
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// Not supported
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}
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};
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};
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typedef HeapAllocation DefaultAllocation;
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