Files
FlaxEngine/Source/Editor/SceneGraph/GUI/SceneTreeNode.cs
2024-02-26 19:00:48 +01:00

41 lines
1.1 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using FlaxEditor.SceneGraph.Actors;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.SceneGraph.GUI
{
/// <summary>
/// A <see cref="ActorTreeNode"/> custom implementation for <see cref="SceneNode"/>.
/// </summary>
/// <seealso cref="FlaxEditor.SceneGraph.GUI.ActorTreeNode" />
public sealed class SceneTreeNode : ActorTreeNode
{
/// <inheritdoc />
public override void UpdateText()
{
base.UpdateText();
// Append asset name if used
var filename = ((Scene)Actor).Filename;
if (!string.IsNullOrEmpty(filename))
{
Text += " (";
Text += filename;
Text += ")";
}
// Append star character to modified scenes
if (ActorNode is SceneNode node && node.IsEdited)
Text += "*";
}
/// <inheritdoc />
protected override Color CacheTextColor()
{
return Style.Current.Foreground;
}
}
}