Files
FlaxEngine/Source/Engine/Graphics/Textures/GPUTextureDescription.cs

397 lines
19 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
namespace FlaxEngine
{
partial struct GPUTextureDescription : IEquatable<GPUTextureDescription>
{
/// <summary>
/// Gets a value indicating whether this instance is a render target.
/// </summary>
public bool IsRenderTarget => (Flags & GPUTextureFlags.RenderTarget) != 0;
/// <summary>
/// Gets a value indicating whether this instance is a depth stencil.
/// </summary>
public bool IsDepthStencil => (Flags & GPUTextureFlags.DepthStencil) != 0;
/// <summary>
/// Gets a value indicating whether this instance is a shader resource.
/// </summary>
public bool IsShaderResource => (Flags & GPUTextureFlags.ShaderResource) != 0;
/// <summary>
/// Gets a value indicating whether this instance is a unordered access.
/// </summary>
public bool IsUnorderedAccess => (Flags & GPUTextureFlags.UnorderedAccess) != 0;
/// <summary>
/// Gets a value indicating whether this instance has per mip level handles.
/// </summary>
public bool HasPerMipViews => (Flags & GPUTextureFlags.PerMipViews) != 0;
/// <summary>
/// Gets a value indicating whether this instance has per slice views.
/// </summary>
public bool HasPerSliceViews => (Flags & GPUTextureFlags.PerSliceViews) != 0;
/// <summary>
/// Gets a value indicating whether this instance is a multi sample texture.
/// </summary>
public bool IsMultiSample => MultiSampleLevel > MSAALevel.None;
/// <summary>
/// Gets a value indicating whether this instance is a cubemap texture.
/// </summary>
public bool IsCubeMap => Dimensions == TextureDimensions.CubeTexture;
/// <summary>
/// Gets a value indicating whether this instance is a volume texture.
/// </summary>
public bool IsVolume => Dimensions == TextureDimensions.VolumeTexture;
/// <summary>
/// Gets a value indicating whether this instance is an array texture.
/// </summary>
public bool IsArray => ArraySize != 1;
private static int CalculateMipMapCount(int requestedLevel, int width)
{
if (requestedLevel == 0)
requestedLevel = Texture.MaxMipLevels;
int maxMipMap = 1;
while (width > 1)
{
width >>= 1;
maxMipMap++;
}
return Mathf.Min(requestedLevel, maxMipMap);
}
/// <summary>
/// Clears description.
/// </summary>
public void Clear()
{
this = new GPUTextureDescription();
MultiSampleLevel = MSAALevel.None;
}
/// <summary>
/// Creates a new 1D <see cref="GPUTextureDescription" /> with a single mipmap.
/// </summary>
/// <param name="width">The width.</param>
/// <param name="format">Describes the format to use.</param>
/// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
/// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
/// <returns>A new instance of 1D <see cref="GPUTextureDescription" /> class.</returns>
public static GPUTextureDescription New1D(int width, PixelFormat format, GPUTextureFlags textureFlags = GPUTextureFlags.ShaderResource | GPUTextureFlags.RenderTarget, int arraySize = 1)
{
return New1D(width, format, textureFlags, 1, arraySize);
}
/// <summary>
/// Creates a new 1D <see cref="GPUTextureDescription" />.
/// </summary>
/// <param name="width">The width.</param>
/// <param name="mipCount">Number of mipmaps for the texture. Default is 1. Use 0 to allocate full mip chain.</param>
/// <param name="format">Describes the format to use.</param>
/// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
/// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
/// <returns>A new instance of 1D <see cref="GPUTextureDescription" /> class.</returns>
public static GPUTextureDescription New1D(int width, int mipCount, PixelFormat format, GPUTextureFlags textureFlags = GPUTextureFlags.ShaderResource | GPUTextureFlags.RenderTarget, int arraySize = 1)
{
return New1D(width, format, textureFlags, mipCount, arraySize);
}
/// <summary>
/// Creates a new 1D <see cref="GPUTextureDescription" />.
/// </summary>
/// <param name="width">The width.</param>
/// <param name="format">Describes the format to use.</param>
/// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
/// <param name="mipCount">Number of mipmaps for the texture. Default is 1. Use 0 to allocate full mip chain.</param>
/// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
/// <returns>A new instance of 1D <see cref="GPUTextureDescription" /> class.</returns>
public static GPUTextureDescription New1D(int width, PixelFormat format, GPUTextureFlags textureFlags, int mipCount, int arraySize)
{
GPUTextureDescription desc;
desc.Dimensions = TextureDimensions.Texture;
desc.Width = width;
desc.Height = 1;
desc.Depth = 1;
desc.ArraySize = arraySize;
desc.MipLevels = CalculateMipMapCount(mipCount, width);
desc.Format = format;
desc.MultiSampleLevel = MSAALevel.None;
desc.Flags = textureFlags;
desc.Usage = GPUResourceUsage.Default;
desc.DefaultClearColor = Color.Black;
return desc;
}
/// <summary>
/// Creates a new <see cref="GPUTextureDescription" /> with a single mipmap.
/// </summary>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
/// <param name="format">Describes the format to use.</param>
/// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
/// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
/// <returns>A new instance of <see cref="GPUTextureDescription" /> class.</returns>
public static GPUTextureDescription New2D(int width, int height, PixelFormat format, GPUTextureFlags textureFlags = GPUTextureFlags.ShaderResource | GPUTextureFlags.RenderTarget, int arraySize = 1)
{
return New2D(width, height, 1, format, textureFlags, arraySize);
}
/// <summary>
/// Creates a new <see cref="GPUTextureDescription" />.
/// </summary>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
/// <param name="mipCount">Number of mipmaps for the texture. Default is 1. Use 0 to allocate full mip chain.</param>
/// <param name="format">Describes the format to use.</param>
/// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
/// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
/// <param name="msaaLevel">The MSAA Level.</param>
/// <returns>A new instance of <see cref="GPUTextureDescription" /> class.</returns>
public static GPUTextureDescription New2D(int width, int height, int mipCount, PixelFormat format, GPUTextureFlags textureFlags = GPUTextureFlags.ShaderResource | GPUTextureFlags.RenderTarget, int arraySize = 1, MSAALevel msaaLevel = MSAALevel.None)
{
return New2D(width, height, format, textureFlags, mipCount, arraySize, msaaLevel);
}
/// <summary>
/// Creates a new <see cref="GPUTextureDescription" />.
/// </summary>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
/// <param name="format">Describes the format to use.</param>
/// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
/// <param name="mipCount">Number of mipmaps for the texture. Default is 1. Use 0 to allocate full mip chain.</param>
/// <param name="arraySize">Size of the texture 2D array, default to 1.</param>
/// <param name="msaaLevel">The MSAA Level.</param>
/// <returns>A new instance of <see cref="GPUTextureDescription" /> class.</returns>
public static GPUTextureDescription New2D(int width, int height, PixelFormat format, GPUTextureFlags textureFlags, int mipCount, int arraySize, MSAALevel msaaLevel = MSAALevel.None)
{
GPUTextureDescription desc;
desc.Dimensions = TextureDimensions.Texture;
desc.Width = width;
desc.Height = height;
desc.Depth = 1;
desc.ArraySize = arraySize;
desc.MipLevels = CalculateMipMapCount(mipCount, Mathf.Max(width, height));
desc.Format = format;
desc.MultiSampleLevel = msaaLevel;
desc.Flags = textureFlags;
desc.DefaultClearColor = Color.Black;
desc.Usage = GPUResourceUsage.Default;
return desc;
}
/// <summary>
/// Creates a new <see cref="GPUTextureDescription" /> with a single mipmap.
/// </summary>
/// <param name="size">The size (width, height and depth).</param>
/// <param name="format">Describes the format to use.</param>
/// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
/// <returns>A new instance of <see cref="GPUTextureDescription" /> class.</returns>
public static GPUTextureDescription New3D(Vector3 size, PixelFormat format, GPUTextureFlags textureFlags = GPUTextureFlags.ShaderResource | GPUTextureFlags.RenderTarget)
{
return New3D((int)size.X, (int)size.Y, (int)size.Z, 1, format, textureFlags);
}
/// <summary>
/// Creates a new <see cref="GPUTextureDescription" /> with a single mipmap.
/// </summary>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
/// <param name="depth">The depth.</param>
/// <param name="format">Describes the format to use.</param>
/// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
/// <returns>A new instance of <see cref="GPUTextureDescription" /> class.</returns>
public static GPUTextureDescription New3D(int width, int height, int depth, PixelFormat format, GPUTextureFlags textureFlags = GPUTextureFlags.ShaderResource | GPUTextureFlags.RenderTarget)
{
return New3D(width, height, depth, 1, format, textureFlags);
}
/// <summary>
/// Creates a new <see cref="GPUTextureDescription" />.
/// </summary>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
/// <param name="depth">The depth.</param>
/// <param name="mipCount">Number of mipmaps for the texture. Default is 1. Use 0 to allocate full mip chain.</param>
/// <param name="format">Describes the format to use.</param>
/// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
/// <returns>A new instance of <see cref="GPUTextureDescription" /> class.</returns>
public static GPUTextureDescription New3D(int width, int height, int depth, int mipCount, PixelFormat format, GPUTextureFlags textureFlags = GPUTextureFlags.ShaderResource | GPUTextureFlags.RenderTarget)
{
return New3D(width, height, depth, format, textureFlags, mipCount);
}
/// <summary>
/// Creates a new <see cref="GPUTextureDescription" />.
/// </summary>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
/// <param name="depth">The depth.</param>
/// <param name="format">Describes the format to use.</param>
/// <param name="textureFlags">true if the texture needs to support unordered read write.</param>
/// <param name="mipCount">Number of mipmaps for the texture. Default is 1. Use 0 to allocate full mip chain.</param>
/// <returns>A new instance of <see cref="GPUTextureDescription" /> class.</returns>
public static GPUTextureDescription New3D(int width, int height, int depth, PixelFormat format, GPUTextureFlags textureFlags, int mipCount)
{
GPUTextureDescription desc;
desc.Dimensions = TextureDimensions.VolumeTexture;
desc.Width = width;
desc.Height = height;
desc.Depth = depth;
desc.ArraySize = 1;
desc.MipLevels = CalculateMipMapCount(mipCount, Mathf.Max(width, height, depth));
desc.Format = format;
desc.MultiSampleLevel = MSAALevel.None;
desc.Flags = textureFlags;
desc.DefaultClearColor = Color.Black;
desc.Usage = GPUResourceUsage.Default;
return desc;
}
/// <summary>
/// Creates a new Cube <see cref="GPUTextureDescription" />.
/// </summary>
/// <param name="size">The size (in pixels) of the top-level faces of the cube texture.</param>
/// <param name="format">Describes the format to use.</param>
/// <param name="textureFlags">The texture flags.</param>
/// <returns>A new instance of <see cref="GPUTextureDescription" /> class.</returns>
public static GPUTextureDescription NewCube(int size, PixelFormat format, GPUTextureFlags textureFlags = GPUTextureFlags.ShaderResource | GPUTextureFlags.RenderTarget)
{
return NewCube(size, 1, format, textureFlags);
}
/// <summary>
/// Creates a new Cube <see cref="GPUTextureDescription"/>.
/// </summary>
/// <param name="size">The size (in pixels) of the top-level faces of the cube texture.</param>
/// <param name="mipCount">Number of mipmaps for the texture. Default is 1. Use 0 to allocate full mip chain.</param>
/// <param name="format">Describes the format to use.</param>
/// <param name="textureFlags">The texture flags.</param>
/// <returns>A new instance of <see cref="GPUTextureDescription"/> class.</returns>
public static GPUTextureDescription NewCube(int size, int mipCount, PixelFormat format, GPUTextureFlags textureFlags = GPUTextureFlags.ShaderResource | GPUTextureFlags.RenderTarget)
{
return NewCube(size, format, textureFlags, mipCount);
}
/// <summary>
/// Creates a new Cube <see cref="GPUTextureDescription"/>.
/// </summary>
/// <param name="size">The size (in pixels) of the top-level faces of the cube texture.</param>
/// <param name="format">Describes the format to use.</param>
/// <param name="textureFlags">The texture flags.</param>
/// <param name="mipCount">Number of mipmaps for the texture. Default is 1. Use 0 to allocate full mip chain.</param>
/// <returns>A new instance of <see cref="GPUTextureDescription"/> class.</returns>
public static GPUTextureDescription NewCube(int size, PixelFormat format, GPUTextureFlags textureFlags, int mipCount)
{
var desc = New2D(size, size, format, textureFlags, mipCount, 6);
desc.Dimensions = TextureDimensions.CubeTexture;
return desc;
}
/// <summary>
/// Gets the staging upload (CPU write) description for this instance.
/// </summary>
/// <returns>A staging texture description</returns>
public GPUTextureDescription ToStagingUpload()
{
var desc = this;
desc.Flags = GPUTextureFlags.None;
desc.Usage = GPUResourceUsage.StagingUpload;
return desc;
}
/// <summary>
/// Gets the staging readback (CPU read) description for this instance.
/// </summary>
/// <returns>A staging texture description</returns>
public GPUTextureDescription ToStagingReadback()
{
var desc = this;
desc.Flags = GPUTextureFlags.None;
desc.Usage = GPUResourceUsage.StagingReadback;
return desc;
}
/// <summary>
/// Gets the staging (CPU read/write) description for this instance.
/// </summary>
/// <returns>A staging texture description</returns>
public GPUTextureDescription ToStaging()
{
var desc = this;
desc.Flags = GPUTextureFlags.None;
desc.Usage = GPUResourceUsage.Staging;
return desc;
}
/// <inheritdoc />
public override string ToString()
{
return string.Format("Size: {0}x{1}x{2}[{3}], Type: {4}, Mips: {5}, Format: {6}, MSAA: {7}, Flags: {8}, Usage: {9}",
Width,
Height,
Depth,
ArraySize,
Dimensions,
MipLevels,
Format,
MultiSampleLevel,
Flags,
Usage);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = (int)Dimensions;
hashCode = (hashCode * 397) ^ Width;
hashCode = (hashCode * 397) ^ Height;
hashCode = (hashCode * 397) ^ Depth;
hashCode = (hashCode * 397) ^ ArraySize;
hashCode = (hashCode * 397) ^ MipLevels;
hashCode = (hashCode * 397) ^ (int)Format;
hashCode = (hashCode * 397) ^ (int)MultiSampleLevel;
hashCode = (hashCode * 397) ^ (int)Flags;
hashCode = (hashCode * 397) ^ (int)Usage;
hashCode = (hashCode * 397) ^ DefaultClearColor.GetHashCode();
return hashCode;
}
}
/// <inheritdoc />
public override bool Equals(object obj)
{
return obj is GPUTextureDescription other && Equals(other);
}
/// <inheritdoc />
public bool Equals(GPUTextureDescription other)
{
return Dimensions == other.Dimensions &&
Width == other.Width &&
Height == other.Height &&
Depth == other.Depth &&
ArraySize == other.ArraySize &&
MipLevels == other.MipLevels &&
Format == other.Format &&
MultiSampleLevel == other.MultiSampleLevel &&
Flags == other.Flags &&
Usage == other.Usage &&
DefaultClearColor.Equals(ref other.DefaultClearColor);
}
};
}