164 lines
3.8 KiB
C++
164 lines
3.8 KiB
C++
// Copyright (c) Wojciech Figat. All rights reserved.
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#include "Engine/Core/Types/Nullable.h"
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#include <ThirdParty/catch2/catch.hpp>
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TEST_CASE("Nullable")
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{
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SECTION("Trivial Type")
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{
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Nullable<int> a;
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REQUIRE(a.HasValue() == false);
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REQUIRE(a.GetValueOr(2) == 2);
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a = 1;
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REQUIRE(a.HasValue() == true);
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REQUIRE(a.GetValue() == 1);
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REQUIRE(a.GetValueOr(2) == 1);
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a.Reset();
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REQUIRE(a.HasValue() == false);
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}
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SECTION("Move-Only Type")
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{
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struct MoveOnly
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{
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MoveOnly() = default;
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~MoveOnly() = default;
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MoveOnly(const MoveOnly&) = delete;
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MoveOnly(MoveOnly&&) = default;
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MoveOnly& operator=(const MoveOnly&) = delete;
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MoveOnly& operator=(MoveOnly&&) = default;
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};
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Nullable<MoveOnly> a;
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REQUIRE(a.HasValue() == false);
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a = MoveOnly();
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REQUIRE(a.HasValue() == true);
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}
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SECTION("Bool Type")
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{
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Nullable<bool> a;
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REQUIRE(a.HasValue() == false);
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REQUIRE(a.GetValueOr(true) == true);
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REQUIRE(a.IsTrue() == false);
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REQUIRE(a.IsFalse() == false);
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a = false;
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REQUIRE(a.HasValue() == true);
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REQUIRE(a.GetValue() == false);
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REQUIRE(a.GetValueOr(true) == false);
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REQUIRE(a.IsTrue() == false);
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REQUIRE(a.IsFalse() == true);
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a = true;
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REQUIRE(a.IsTrue() == true);
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REQUIRE(a.IsFalse() == false);
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a.Reset();
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REQUIRE(a.HasValue() == false);
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}
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SECTION("Lifetime (No Construction)")
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{
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struct DoNotConstruct
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{
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DoNotConstruct() { FAIL("DoNotConstruct must not be constructed."); }
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};
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Nullable<DoNotConstruct> a;
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a.Reset();
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}
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SECTION("Lifetime")
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{
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struct Lifetime
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{
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int* _constructed;
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int* _destructed;
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Lifetime(int* constructed, int* destructed)
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: _constructed(constructed)
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, _destructed(destructed)
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{
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++(*_constructed);
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}
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Lifetime(Lifetime&& other) noexcept
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: _constructed(other._constructed)
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, _destructed(other._destructed)
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{
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++(*_constructed);
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}
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Lifetime() = delete;
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Lifetime& operator=(const Lifetime&) = delete;
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Lifetime& operator=(Lifetime&&) = delete;
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~Lifetime()
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{
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++(*_destructed);
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}
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};
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int constructed = 0, destructed = 0;
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REQUIRE(constructed == destructed);
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{
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Nullable<Lifetime> a = Lifetime(&constructed, &destructed);
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REQUIRE(a.HasValue());
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REQUIRE(constructed == destructed + 1);
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a.Reset();
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REQUIRE(!a.HasValue());
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REQUIRE(constructed == destructed);
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}
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REQUIRE(constructed == destructed);
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{
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Nullable<Lifetime> b = Lifetime(&constructed, &destructed);
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REQUIRE(constructed == destructed + 1);
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}
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REQUIRE(constructed == destructed);
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{
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Nullable<Lifetime> c = Lifetime(&constructed, &destructed);
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Nullable<Lifetime> d = MoveTemp(c);
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REQUIRE(constructed == destructed + 1);
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}
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REQUIRE(constructed == destructed);
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}
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SECTION("Matching")
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{
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Nullable<int> a;
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Nullable<int> b = 2;
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a.Match(
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[](int) { FAIL("Null nullable must not match value handler."); },
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[]() {}
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);
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b.Match(
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[](int) {},
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[]() { FAIL("Nullable with valid value must not match null handler."); }
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);
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}
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};
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