Files
FlaxEngine/Source/Editor/GUI/Popups/ActorSearchPopup.cs
2022-06-13 00:40:32 +02:00

119 lines
3.4 KiB
C#

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.GUI
{
/// <summary>
/// Popup that shows the list of actors to pick. Supports searching and basic type filtering.
/// </summary>
/// <seealso cref="FlaxEditor.GUI.ItemsListContextMenu" />
public class ActorSearchPopup : ItemsListContextMenu
{
/// <summary>
/// The actor item.
/// </summary>
/// <seealso cref="FlaxEditor.GUI.ItemsListContextMenu.Item" />
public class ActorItemView : Item
{
private Actor _actor;
/// <summary>
/// Gets the actor.
/// </summary>
public Actor Actor => _actor;
/// <summary>
/// Initializes a new instance of the <see cref="ActorItemView"/> class.
/// </summary>
/// <param name="actor">The actor.</param>
public ActorItemView(Actor actor)
{
_actor = actor;
Name = actor.Name;
TooltipText = Utilities.Utils.GetTooltip(actor);
}
/// <inheritdoc />
public override void OnDestroy()
{
_actor = null;
base.OnDestroy();
}
}
/// <summary>
/// Validates if the given actor item can be used to pick it.
/// </summary>
/// <param name="actor">The actor.</param>
/// <returns>True if is valid.</returns>
public delegate bool IsValidDelegate(Actor actor);
private IsValidDelegate _isValid;
private Action<Actor> _selected;
private ActorSearchPopup(IsValidDelegate isValid, Action<Actor> selected)
{
_isValid = isValid;
_selected = selected;
ItemClicked += OnItemClicked;
// TODO: use async thread to search scenes
for (int i = 0; i < Level.ScenesCount; i++)
{
Find(Level.GetScene(i));
}
SortItems();
}
private void OnItemClicked(Item item)
{
_selected(((ActorItemView)item).Actor);
}
private void Find(Actor actor)
{
if (!actor)
return;
if (_isValid(actor))
{
AddItem(new ActorItemView(actor));
}
for (int i = 0; i < actor.ChildrenCount; i++)
{
Find(actor.GetChild(i));
}
}
/// <summary>
/// Shows the popup.
/// </summary>
/// <param name="showTarget">The show target.</param>
/// <param name="showTargetLocation">The show target location.</param>
/// <param name="isValid">Event called to check if a given actor item is valid to be used.</param>
/// <param name="selected">Event called on actor item pick.</param>
/// <returns>The dialog.</returns>
public static ActorSearchPopup Show(Control showTarget, Float2 showTargetLocation, IsValidDelegate isValid, Action<Actor> selected)
{
var popup = new ActorSearchPopup(isValid, selected);
popup.Show(showTarget, showTargetLocation);
return popup;
}
/// <inheritdoc />
public override void OnDestroy()
{
_isValid = null;
_selected = null;
base.OnDestroy();
}
}
}