66 lines
1.1 KiB
C++
66 lines
1.1 KiB
C++
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#pragma once
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#if GRAPHICS_API_NULL
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#include "Engine/Graphics/Textures/GPUTexture.h"
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/// <summary>
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/// Texture object for Null backend.
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/// </summary>
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class GPUTextureNull : public GPUTexture
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{
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public:
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// [GPUTexture]
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GPUTextureView* View(int32 arrayOrDepthIndex) const override
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{
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return nullptr;
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}
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GPUTextureView* View(int32 arrayOrDepthIndex, int32 mipMapIndex) const override
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{
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return nullptr;
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}
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GPUTextureView* ViewArray() const override
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{
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return nullptr;
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}
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GPUTextureView* ViewVolume() const override
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{
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return nullptr;
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}
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GPUTextureView* ViewReadOnlyDepth() const override
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{
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return nullptr;
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}
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void* GetNativePtr() const override
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{
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return nullptr;
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}
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bool GetData(int32 arrayOrDepthSliceIndex, int32 mipMapIndex, TextureMipData& data, uint32 mipRowPitch) override
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{
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return true;
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}
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protected:
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// [GPUTexture]
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bool OnInit() override
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{
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return false;
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}
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void OnResidentMipsChanged() override
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{
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}
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};
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#endif
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