Files
FlaxEngine/Source/Engine/Navigation/NavLink.h
2022-06-14 20:17:00 +02:00

54 lines
2.0 KiB
C++

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Level/Actor.h"
/// <summary>
/// The off-mesh link objects used to define a custom point-to-point edge within the navigation graph.
/// An off-mesh connection is a user defined traversable connection made up to two vertices, at least one of which resides within a navigation mesh polygon allowing movement outside the navigation mesh.
/// </summary>
API_CLASS() class FLAXENGINE_API NavLink : public Actor
{
DECLARE_SCENE_OBJECT(NavLink);
public:
/// <summary>
/// The start location which transform is representing link start position. It is defined in local-space of the actor.
/// </summary>
API_FIELD(Attributes="EditorDisplay(\"Nav Link\"), DefaultValue(typeof(Vector3), \"0,0,0\"), EditorOrder(0)")
Vector3 Start;
/// <summary>
/// The end location which transform is representing link end position. It is defined in local-space of the actor.
/// </summary>
API_FIELD(Attributes="EditorDisplay(\"Nav Link\"), DefaultValue(typeof(Vector3), \"0,0,0\"), EditorOrder(10)")
Vector3 End;
/// <summary>
/// The maximum radius of the agents that can go through the link.
/// </summary>
API_FIELD(Attributes="EditorDisplay(\"Nav Link\"), DefaultValue(30.0f), EditorOrder(20)")
float Radius;
/// <summary>
/// Flag used to define links that can be traversed in both directions. When set to false the link can only be traversed from start to end.
/// </summary>
API_FIELD(Attributes="EditorDisplay(\"Nav Link\"), DefaultValue(true), EditorOrder(30)")
bool BiDirectional;
private:
void UpdateBounds();
public:
// [Actor]
#if USE_EDITOR
void OnDebugDrawSelected() override;
#endif
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
protected:
// [Actor]
void OnTransformChanged() override;
};