Files
FlaxEngine/Source/Engine/Physics/Physics.Build.cs
Wojtek Figat 37e11a4b1f Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Source/Engine/Physics/Physics.Queries.cpp
#	Source/Engine/Physics/Utilities.h
2022-01-20 23:29:59 +01:00

40 lines
992 B
C#

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using Flax.Build;
using Flax.Build.NativeCpp;
/// <summary>
/// Physics module.
/// </summary>
public class Physics : EngineModule
{
/// <summary>
/// Enables using collisions cooking.
/// </summary>
public static bool WithCooking = true;
/// <summary>
/// Physics system extension event to override for custom physics backend plugin.
/// </summary>
public static Action<Physics, BuildOptions> SetupPhysicsBackend = SetupPhysicsBackendPhysX;
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
base.Setup(options);
SetupPhysicsBackend(this, options);
if (WithCooking)
{
options.PublicDefinitions.Add("COMPILE_WITH_PHYSICS_COOKING");
}
}
private static void SetupPhysicsBackendPhysX(Physics physics, BuildOptions options)
{
options.PrivateDependencies.Add("PhysX");
}
}