Files
FlaxEngine/Source/Engine/Serialization/JsonWriter.h

144 lines
3.9 KiB
C++

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Types/String.h"
#include "Engine/Core/Types/StringView.h"
#include "Engine/Utilities/StringConverter.h"
struct CommonValue;
class ISerializable;
// Helper macro for JSON serialization keys (reduces allocations count)
#define JKEY(keyname) Key(keyname, ARRAY_COUNT(keyname) - 1)
/// <summary>
/// Base class for Json writers.
/// </summary>
class FLAXENGINE_API JsonWriter
{
public:
typedef char CharType;
virtual ~JsonWriter() = default;
virtual void Key(const char* str, int32 length) = 0;
virtual void String(const char* str, int32 length) = 0;
virtual void RawValue(const char* str, int32 length) = 0;
virtual void Bool(bool d) = 0;
virtual void Int(int32 d) = 0;
virtual void Int64(int64 d) = 0;
virtual void Uint(uint32 d) = 0;
virtual void Uint64(uint64 d) = 0;
virtual void Float(float d) = 0;
virtual void Double(double d) = 0;
virtual void StartObject() = 0;
virtual void EndObject() = 0;
virtual void StartArray() = 0;
virtual void EndArray(int32 count = 0) = 0;
public:
FORCE_INLINE void Key(const StringAnsiView& str)
{
Key(str.Get(), static_cast<unsigned>(str.Length()));
}
FORCE_INLINE void Key(const StringView& str)
{
const StringAsUTF8<256> buf(*str, str.Length());
Key(buf.Get(), buf.Length());
}
FORCE_INLINE void String(const char* str)
{
String(str, StringUtils::Length(str));
}
FORCE_INLINE void String(const StringAnsiView& str)
{
String(str.Get(), static_cast<unsigned>(str.Length()));
}
void String(const Char* str)
{
const StringAsUTF8<256> buf(str);
String(buf.Get());
}
void String(const Char* str, const int32 length)
{
const StringAsUTF8<256> buf(str, length);
String(buf.Get());
}
void String(const ::String& value)
{
const StringAsUTF8<256> buf(*value, value.Length());
String(buf.Get());
}
void String(const StringAnsi& value)
{
String(value.Get(), static_cast<unsigned>(value.Length()));
}
FORCE_INLINE void RawValue(const StringAnsi& str)
{
RawValue(str.Get(), static_cast<int32>(str.Length()));
}
FORCE_INLINE void RawValue(const CharType* json)
{
RawValue(json, StringUtils::Length(json));
}
// Raw bytes blob serialized as base64 string
void Blob(const void* data, int32 length);
template<typename T>
FORCE_INLINE void Enum(const T value)
{
Int(static_cast<int32>(value));
}
FORCE_INLINE void Real(Real d)
{
#if USE_LARGE_WORLDS
Double(d);
#else
Float(d);
#endif
}
void DateTime(const DateTime& value);
void Vector2(const Vector2& value);
void Vector3(const Vector3& value);
void Vector4(const Vector4& value);
void Float2(const Float2& value);
void Float3(const Float3& value);
void Float4(const Float4& value);
void Double2(const Double2& value);
void Double3(const Double3& value);
void Double4(const Double4& value);
void Int2(const Int2& value);
void Int3(const Int3& value);
void Int4(const Int4& value);
void Color(const Color& value);
void Quaternion(const Quaternion& value);
void Ray(const Ray& value);
void Matrix(const Matrix& value);
void CommonValue(const CommonValue& value);
void Transform(const ::Transform& value);
void Transform(const ::Transform& value, const ::Transform* other);
void Plane(const Plane& value);
void Rectangle(const Rectangle& value);
void BoundingSphere(const BoundingSphere& value);
void BoundingBox(const BoundingBox& value);
void Guid(const Guid& value);
void Object(ISerializable* value, const void* otherObj);
// Serializes scene object (handles prefab with diff serialization)
void SceneObject(class SceneObject* obj);
};