47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Level/Actors/BoxVolume.h"
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#include "NavigationTypes.h"
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/// <summary>
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/// A special type of volume that defines the area of the scene in which navigation is restricted (eg. higher traversal cost or dynamic obstacle block).
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/// </summary>
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API_CLASS(Attributes="ActorContextMenu(\"New/Other/Nav Modifier Volume\"), ActorToolbox(\"Other\")") class FLAXENGINE_API NavModifierVolume : public BoxVolume
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{
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DECLARE_SCENE_OBJECT(NavModifierVolume);
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public:
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/// <summary>
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/// The agent types used by this navmesh modifier volume (from navigation settings). Can be used to adjust navmesh for a certain set of agents.
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/// </summary>
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API_FIELD(Attributes="EditorDisplay(\"Navigation\"), EditorOrder(10)")
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NavAgentMask AgentsMask;
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/// <summary>
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/// The name of the nav area to apply within the modifiers volume. Nav area properties are picked from the Navigation Settings asset.
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/// </summary>
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API_FIELD(Attributes="EditorDisplay(\"Navigation\"), EditorOrder(20)")
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String AreaName;
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public:
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/// <summary>
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/// Gets the properties of the nav area used by this volume. Null if missing or invalid area name.
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/// </summary>
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NavAreaProperties* GetNavArea() const;
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public:
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// [BoxVolume]
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void Serialize(SerializeStream& stream, const void* otherObj) override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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void OnEnable() override;
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void OnDisable() override;
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protected:
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// [BoxVolume]
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void OnBoundsChanged(const BoundingBox& prevBounds) override;
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#if USE_EDITOR
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Color GetWiresColor() override;
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#endif
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};
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