173 lines
3.0 KiB
C++
173 lines
3.0 KiB
C++
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#if AUDIO_API_NONE
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#include "AudioBackendNone.h"
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#include "Engine/Audio/Audio.h"
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#include "Engine/Audio/AudioSource.h"
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void AudioBackendNone::Listener_OnAdd(AudioListener* listener)
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{
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}
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void AudioBackendNone::Listener_OnRemove(AudioListener* listener)
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{
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}
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void AudioBackendNone::Listener_VelocityChanged(AudioListener* listener)
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{
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}
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void AudioBackendNone::Listener_TransformChanged(AudioListener* listener)
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{
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}
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void AudioBackendNone::Listener_ReinitializeAll()
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{
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}
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void AudioBackendNone::Source_OnAdd(AudioSource* source)
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{
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source->Restore();
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}
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void AudioBackendNone::Source_OnRemove(AudioSource* source)
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{
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source->Cleanup();
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}
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void AudioBackendNone::Source_VelocityChanged(AudioSource* source)
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{
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}
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void AudioBackendNone::Source_TransformChanged(AudioSource* source)
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{
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}
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void AudioBackendNone::Source_VolumeChanged(AudioSource* source)
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{
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}
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void AudioBackendNone::Source_PitchChanged(AudioSource* source)
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{
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}
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void AudioBackendNone::Source_PanChanged(AudioSource* source)
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{
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}
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void AudioBackendNone::Source_IsLoopingChanged(AudioSource* source)
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{
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}
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void AudioBackendNone::Source_SpatialSetupChanged(AudioSource* source)
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{
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}
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void AudioBackendNone::Source_ClipLoaded(AudioSource* source)
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{
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}
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void AudioBackendNone::Source_Cleanup(AudioSource* source)
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{
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}
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void AudioBackendNone::Source_Play(AudioSource* source)
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{
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}
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void AudioBackendNone::Source_Pause(AudioSource* source)
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{
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}
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void AudioBackendNone::Source_Stop(AudioSource* source)
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{
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}
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void AudioBackendNone::Source_SetCurrentBufferTime(AudioSource* source, float value)
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{
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}
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float AudioBackendNone::Source_GetCurrentBufferTime(const AudioSource* source)
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{
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return 0.0f;
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}
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void AudioBackendNone::Source_SetNonStreamingBuffer(AudioSource* source)
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{
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}
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void AudioBackendNone::Source_GetProcessedBuffersCount(AudioSource* source, int32& processedBuffersCount)
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{
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processedBuffersCount = 0;
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}
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void AudioBackendNone::Source_GetQueuedBuffersCount(AudioSource* source, int32& queuedBuffersCount)
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{
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}
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void AudioBackendNone::Source_QueueBuffer(AudioSource* source, uint32 bufferId)
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{
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}
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void AudioBackendNone::Source_DequeueProcessedBuffers(AudioSource* source)
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{
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}
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uint32 AudioBackendNone::Buffer_Create()
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{
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return 1;
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}
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void AudioBackendNone::Buffer_Delete(uint32 bufferId)
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{
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}
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void AudioBackendNone::Buffer_Write(uint32 bufferId, byte* samples, const AudioDataInfo& info)
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{
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}
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const Char* AudioBackendNone::Base_Name()
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{
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return TEXT("None");
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}
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AudioBackend::FeatureFlags AudioBackendNone::Base_Features()
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{
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return FeatureFlags::None;
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}
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void AudioBackendNone::Base_OnActiveDeviceChanged()
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{
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}
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void AudioBackendNone::Base_SetDopplerFactor(float value)
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{
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}
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void AudioBackendNone::Base_SetVolume(float value)
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{
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}
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bool AudioBackendNone::Base_Init()
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{
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auto& devices = Audio::Devices;
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// Dummy device
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devices.Resize(1);
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devices[0].Name = TEXT("Dummy device");
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Audio::SetActiveDeviceIndex(0);
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return false;
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}
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void AudioBackendNone::Base_Update()
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{
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}
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void AudioBackendNone::Base_Dispose()
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{
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}
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#endif
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