Files
FlaxEngine/Source/Engine/Content/Content.Build.cs
2023-01-10 15:29:37 +01:00

43 lines
1.5 KiB
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.IO;
using Flax.Build;
using Flax.Build.NativeCpp;
/// <summary>
/// Content module.
/// </summary>
public class Content : EngineModule
{
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
base.Setup(options);
options.PrivateDependencies.Add("lz4");
options.PrivateDependencies.Add("AudioTool");
options.PrivateDependencies.Add("TextureTool");
options.PrivateDependencies.Add("ModelTool");
options.PrivateDependencies.Add("Particles");
if (options.Target.IsEditor)
{
options.PrivateDependencies.Add("ShadersCompilation");
options.PrivateDependencies.Add("MaterialGenerator");
options.PrivateDependencies.Add("ContentImporters");
options.PrivateDependencies.Add("ContentExporters");
options.PrivateDependencies.Add("Graphics");
}
}
/// <inheritdoc />
public override void GetFilesToDeploy(List<string> files)
{
files.AddRange(Directory.GetFiles(FolderPath, "*.h", SearchOption.TopDirectoryOnly));
files.AddRange(Directory.GetFiles(Path.Combine(FolderPath, "Assets"), "*.h", SearchOption.TopDirectoryOnly));
files.AddRange(Directory.GetFiles(Path.Combine(FolderPath, "Cache"), "*.h", SearchOption.TopDirectoryOnly));
files.AddRange(Directory.GetFiles(Path.Combine(FolderPath, "Storage"), "*.h", SearchOption.TopDirectoryOnly));
}
}