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FlaxEngine/Source/Engine/Visject/ShaderGraphUtilities.h
2024-02-26 19:00:48 +01:00

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784 B
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#if USE_EDITOR
#include "Engine/Graphics/Materials/MaterialParams.h"
#include "Engine/Utilities/TextWriter.h"
#include "Engine/Animations/Curve.h"
namespace ShaderGraphUtilities
{
void GenerateShaderConstantBuffer(TextWriterUnicode& writer, Array<SerializedMaterialParam>& parameters);
const Char* GenerateShaderResources(TextWriterUnicode& writer, Array<SerializedMaterialParam>& parameters, int32 startRegister);
const Char* GenerateSamplers(TextWriterUnicode& writer, Array<SerializedMaterialParam>& parameters, int32 startRegister);
template<typename T>
void SampleCurve(TextWriterUnicode& writer, const BezierCurve<T>& curve, const String& time, const String& value);
}
#endif