Files
FlaxEngine/Source/Engine/Render2D/FontTextureAtlas.h
2024-02-26 19:00:48 +01:00

227 lines
6.4 KiB
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Collections/Array.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Content/Assets/Texture.h"
#include "Engine/Graphics/Textures/GPUTexture.h"
#include "Engine/Utilities/RectPack.h"
/// <summary>
/// Contains information about single texture atlas slot.
/// </summary>
struct FontTextureAtlasSlot : RectPack<FontTextureAtlasSlot>
{
FontTextureAtlasSlot(uint32 x, uint32 y, uint32 width, uint32 height)
: RectPack<FontTextureAtlasSlot>(x, y, width, height)
{
}
void OnInsert()
{
}
};
/// <summary>
/// Texture resource that contains an atlas of cached font glyphs.
/// </summary>
API_CLASS(NoSpawn) class FLAXENGINE_API FontTextureAtlas : public Texture
{
DECLARE_BINARY_ASSET_HEADER(FontTextureAtlas, TexturesSerializedVersion);
private:
struct RowData
{
const byte* SrcData;
uint8* DstData;
uint32 SrcRow;
uint32 DstRow;
uint32 RowWidth;
uint32 SrcTextureWidth;
uint32 DstTextureWidth;
};
public:
/// <summary>
/// Describes how to handle texture atlas padding
/// </summary>
enum PaddingStyle
{
/// <summary>
/// Don't pad the atlas.
/// </summary>
NoPadding,
/// <summary>
/// Dilate the texture by one pixel to pad the atlas.
/// </summary>
DilateBorder,
/// <summary>
/// One pixel uniform padding border filled with zeros.
/// </summary>
PadWithZero,
};
private:
Array<byte> _data;
uint32 _width;
uint32 _height;
PixelFormat _format;
uint32 _bytesPerPixel;
PaddingStyle _paddingStyle;
bool _isDirty;
FontTextureAtlasSlot* _root;
Array<FontTextureAtlasSlot*> _freeSlots;
public:
/// <summary>
/// Initializes a new instance of the <see cref="FontTextureAtlas"/> class.
/// </summary>
/// <param name="format">The texture pixels format.</param>
/// <param name="paddingStyle">The texture entries padding style.</param>
/// <param name="index">The atlas index.</param>
FontTextureAtlas(PixelFormat format, PaddingStyle paddingStyle, int32 index);
public:
/// <summary>
/// Gets the atlas width.
/// </summary>
FORCE_INLINE uint32 GetWidth() const
{
return _width;
}
/// <summary>
/// Gets the atlas height.
/// </summary>
FORCE_INLINE uint32 GetHeight() const
{
return _height;
}
/// <summary>
/// Gets the atlas size.
/// </summary>
FORCE_INLINE Float2 GetSize() const
{
return Float2(static_cast<float>(_width), static_cast<float>(_height));
}
/// <summary>
/// Determines whether this atlas is dirty and data need to be flushed.
/// </summary>
FORCE_INLINE bool IsDirty() const
{
return _isDirty;
}
/// <summary>
/// Gets padding style for textures in the atlas.
/// </summary>
FORCE_INLINE PaddingStyle GetPaddingStyle() const
{
return _paddingStyle;
}
/// <summary>
/// Gets amount of pixels to pad textures inside an atlas.
/// </summary>
uint32 GetPaddingAmount() const;
public:
/// <summary>
/// Setups the atlas after creation.
/// </summary>
/// <param name="format">The pixel format.</param>
/// <param name="paddingStyle">The padding style.</param>
void Setup(PixelFormat format, PaddingStyle paddingStyle);
/// <summary>
/// Initializes the atlas.
/// </summary>
/// <param name="width">The width.</param>
/// <param name="height">The height.</param>
void Init(uint32 width, uint32 height);
/// <summary>
/// Adds the new entry to the atlas
/// </summary>
/// <param name="targetWidth">Width of the entry.</param>
/// <param name="targetHeight">Height of the entry.</param>
/// <param name="data">The data.</param>
/// <returns>The atlas slot occupied by the new entry.</returns>
FontTextureAtlasSlot* AddEntry(uint32 targetWidth, uint32 targetHeight, const Array<byte>& data);
/// <summary>
/// Invalidates the cached dynamic entry from the atlas.
/// </summary>
/// <param name="x">The slot location (X coordinate in atlas pixels).</param>
/// <param name="y">The slot location (Y coordinate in atlas pixels).</param>
/// <param name="width">The slot width (size in atlas pixels).</param>
/// <param name="height">The slot height (size in atlas pixels).</param>
/// <returns>True if slot has been freed, otherwise false.</returns>
bool Invalidate(uint32 x, uint32 y, uint32 width, uint32 height);
/// <summary>
/// Copies the data into the slot.
/// </summary>
/// <param name="slot">The slot.</param>
/// <param name="data">The data.</param>
void CopyDataIntoSlot(const FontTextureAtlasSlot* slot, const Array<byte>& data);
/// <summary>
/// Returns glyph's bitmap data of the slot.
/// </summary>
/// <param name="slot">The slot in atlas.</param>
/// <param name="width">The width of the slot.</param>
/// <param name="height">The height of the slot.</param>
/// <param name="stride">The stride of the slot.</param>
/// <returns>The pointer to the bitmap data of the given slot.</returns>
byte* GetSlotData(const FontTextureAtlasSlot* slot, uint32& width, uint32& height, uint32& stride);
/// <summary>
/// Clears this atlas entries data (doesn't change size/texture etc.).
/// </summary>
void Clear();
/// <summary>
/// Disposed whole atlas data (texture, nodes etc.).
/// </summary>
void Dispose();
/// <summary>
/// Flushes this atlas data to the GPU
/// </summary>
void Flush();
/// <summary>
/// Ensures that texture has been created for that atlas.
/// </summary>
void EnsureTextureCreated() const;
/// <summary>
/// Determines whether atlas has data synchronized with the GPU.
/// </summary>
/// <returns><c>true</c> if atlas has data synchronized with the GPU; otherwise, <c>false</c>.</returns>
bool HasDataSyncWithGPU() const;
private:
FontTextureAtlasSlot* invalidate(FontTextureAtlasSlot* parent, uint32 x, uint32 y, uint32 width, uint32 height);
void markAsDirty();
void copyRow(const RowData& copyRowData) const;
void zeroRow(const RowData& copyRowData) const;
protected:
// [Texture]
void unload(bool isReloading) override;
};