Files
FlaxEngine/Source/Engine/Networking/Networking.Build.cs
Wojciech Figat a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00

20 lines
431 B
C#

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using Flax.Build;
using Flax.Build.NativeCpp;
/// <summary>
/// Networking module.
/// </summary>
public class Networking : EngineModule
{
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
base.Setup(options);
Tags["Network"] = string.Empty;
options.PublicDefinitions.Add("COMPILE_WITH_NETWORKING");
}
}