Files
FlaxEngine/Source/Engine/Visject/GraphUtilities.cpp

879 lines
27 KiB
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#include "GraphUtilities.h"
// [Deprecated on 31.07.2020, expires on 31.07.2022]
enum class GraphParamType_Deprecated
{
Bool = 0,
Integer = 1,
Float = 2,
Vector2 = 3,
Vector3 = 4,
Vector4 = 5,
Color = 6,
Texture = 7,
NormalMap = 8,
String = 9,
Box = 10,
Rotation = 11,
Transform = 12,
Asset = 13,
Actor = 14,
Rectangle = 15,
CubeTexture = 16,
SceneTexture = 17,
GPUTexture = 18,
Matrix = 19,
GPUTextureArray = 20,
GPUTextureVolume = 21,
GPUTextureCube = 22,
ChannelMask = 23,
};
// [Deprecated on 31.07.2020, expires on 31.07.2022]
enum class GraphConnectionType_Deprecated : uint32
{
Invalid = 0,
Impulse = 1 << 0,
Bool = 1 << 1,
Integer = 1 << 2,
Float = 1 << 3,
Vector2 = 1 << 4,
Vector3 = 1 << 5,
Vector4 = 1 << 6,
String = 1 << 7,
Object = 1 << 8,
Rotation = 1 << 9,
Transform = 1 << 10,
Box = 1 << 11,
ImpulseSecondary = 1 << 12,
UnsignedInteger = 1 << 13,
Scalar = Bool | Integer | Float | UnsignedInteger,
Vector = Vector2 | Vector3 | Vector4,
Variable = Scalar | Vector | String | Object | Rotation | Transform | Box,
All = Variable | Impulse,
};
// Required by deprecated graph data upgrade code
#include "Engine/Content/Assets/Texture.h"
#include "Engine/Content/Assets/CubeTexture.h"
#include "Engine/Scripting/ScriptingObjectReference.h"
#include "Engine/Core/Types/CommonValue.h"
#include "Engine/Level/Actor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
FLAXENGINE_API void ReadOldGraphParamValue_Deprecated(byte graphParamType, ReadStream* stream, GraphParameter* param)
{
// [Deprecated on 31.07.2020, expires on 31.07.2022]
CommonValue value;
stream->ReadCommonValue(&value);
switch ((GraphParamType_Deprecated)graphParamType)
{
case GraphParamType_Deprecated::Bool:
param->Type = VariantType(VariantType::Bool);
param->Value = value.GetBool();
break;
case GraphParamType_Deprecated::Integer:
param->Type = VariantType(VariantType::Int);
param->Value = value.GetInteger();
break;
case GraphParamType_Deprecated::Float:
param->Type = VariantType(VariantType::Float);
param->Value = value.GetFloat();
break;
case GraphParamType_Deprecated::Vector2:
param->Type = VariantType(VariantType::Float2);
param->Value = value.GetVector2();
break;
case GraphParamType_Deprecated::Vector3:
param->Type = VariantType(VariantType::Float3);
param->Value = value.GetVector3();
break;
case GraphParamType_Deprecated::Vector4:
param->Type = VariantType(VariantType::Float4);
param->Value = value.GetVector4();
break;
case GraphParamType_Deprecated::Color:
param->Type = VariantType(VariantType::Color);
param->Value = value.GetColor();
break;
case GraphParamType_Deprecated::Texture:
case GraphParamType_Deprecated::NormalMap:
ASSERT(value.Type == CommonType::Guid);
param->Type = VariantType(VariantType::Asset, TEXT("FlaxEngine.Texture"));
param->Value.SetAsset(LoadAsset(value.AsGuid, Texture::TypeInitializer));
break;
case GraphParamType_Deprecated::String:
ASSERT(value.Type == CommonType::String);
param->Type = VariantType(VariantType::String);
param->Value.SetString(StringView(value.AsString));
break;
case GraphParamType_Deprecated::Box:
ASSERT(value.Type == CommonType::Box);
param->Type = VariantType(VariantType::BoundingBox);
param->Value = Variant(value.AsBox);
break;
case GraphParamType_Deprecated::Rotation:
ASSERT(value.Type == CommonType::Rotation);
param->Type = VariantType(VariantType::Quaternion);
param->Value = value.AsRotation;
break;
case GraphParamType_Deprecated::Transform:
ASSERT(value.Type == CommonType::Transform);
param->Type = VariantType(VariantType::Transform);
param->Value = Variant(value.AsTransform);
break;
case GraphParamType_Deprecated::Asset:
ASSERT(value.Type == CommonType::Guid);
param->Type = VariantType(VariantType::Asset);
param->Value.SetAsset(LoadAsset(value.AsGuid, Asset::TypeInitializer));
break;
case GraphParamType_Deprecated::Rectangle:
ASSERT(value.Type == CommonType::Rectangle);
param->Type = VariantType(VariantType::Rectangle);
param->Value = value.AsRectangle;
break;
case GraphParamType_Deprecated::Matrix:
ASSERT(value.Type == CommonType::Matrix);
param->Type = VariantType(VariantType::Matrix);
param->Value = Variant(value.AsMatrix);
break;
case GraphParamType_Deprecated::Actor:
ASSERT(value.Type == CommonType::Guid);
param->Type = VariantType(VariantType::Object, TEXT("FlaxEngine.Actor"));
param->Value.SetObject(FindObject(value.AsGuid, Actor::GetStaticClass()));
break;
case GraphParamType_Deprecated::CubeTexture:
ASSERT(value.Type == CommonType::Guid);
param->Type = VariantType(VariantType::Asset, TEXT("FlaxEngine.CubeTexture"));
param->Value.SetAsset(LoadAsset(value.AsGuid, CubeTexture::TypeInitializer));
break;
case GraphParamType_Deprecated::GPUTexture:
case GraphParamType_Deprecated::GPUTextureArray:
case GraphParamType_Deprecated::GPUTextureVolume:
case GraphParamType_Deprecated::GPUTextureCube:
param->Type = VariantType(VariantType::Object, TEXT("FlaxEngine.GPUTexture"));
param->Value.SetObject(nullptr);
break;
case GraphParamType_Deprecated::SceneTexture:
param->Type = VariantType(VariantType::Enum, TEXT("FlaxEngine.MaterialSceneTextures"));
param->Value.AsUint64 = (uint64)value.AsInteger;
break;
case GraphParamType_Deprecated::ChannelMask:
param->Type = VariantType(VariantType::Enum, TEXT("FlaxEngine.ChannelMask"));
param->Value.AsUint64 = (uint64)value.AsInteger;
break;
default:
CRASH;
}
}
FLAXENGINE_API void ReadOldGraphNodeValue_Deprecated(ReadStream* stream, Variant& result)
{
// [Deprecated on 31.07.2020, expires on 31.07.2022]
CommonValue value;
stream->ReadCommonValue(&value);
result = Variant(value);
}
FLAXENGINE_API void ReadOldGraphBoxType_Deprecated(uint32 connectionType, VariantType& type)
{
// [Deprecated on 31.07.2020, expires on 31.07.2022]
switch ((GraphConnectionType_Deprecated)connectionType)
{
case GraphConnectionType_Deprecated::Invalid:
type = VariantType(VariantType::Null);
break;
case GraphConnectionType_Deprecated::Impulse:
type = VariantType(VariantType::Void);
break;
case GraphConnectionType_Deprecated::Bool:
type = VariantType(VariantType::Bool);
break;
case GraphConnectionType_Deprecated::Integer:
type = VariantType(VariantType::Int);
break;
case GraphConnectionType_Deprecated::Float:
type = VariantType(VariantType::Float);
break;
case GraphConnectionType_Deprecated::Vector2:
type = VariantType(VariantType::Float2);
break;
case GraphConnectionType_Deprecated::Vector3:
type = VariantType(VariantType::Float3);
break;
case GraphConnectionType_Deprecated::Vector4:
type = VariantType(VariantType::Float4);
break;
case GraphConnectionType_Deprecated::String:
type = VariantType(VariantType::String);
break;
case GraphConnectionType_Deprecated::Object:
type = VariantType(VariantType::Object);
break;
case GraphConnectionType_Deprecated::Rotation:
type = VariantType(VariantType::Quaternion);
break;
case GraphConnectionType_Deprecated::Transform:
type = VariantType(VariantType::Transform);
break;
case GraphConnectionType_Deprecated::Box:
type = VariantType(VariantType::BoundingBox);
break;
case GraphConnectionType_Deprecated::ImpulseSecondary:
type = VariantType(VariantType::Void);
break;
case GraphConnectionType_Deprecated::UnsignedInteger:
type = VariantType(VariantType::Uint);
break;
case GraphConnectionType_Deprecated::Scalar:
type = VariantType(VariantType::Null);
break;
case GraphConnectionType_Deprecated::Vector:
type = VariantType(VariantType::Null);
break;
case GraphConnectionType_Deprecated::Variable:
type = VariantType(VariantType::Null);
break;
case GraphConnectionType_Deprecated::All:
type = VariantType(VariantType::Null);
break;
default:
type = VariantType(VariantType::Null);
}
}
FLAXENGINE_API StringView GetGraphFunctionTypeName_Deprecated(const Variant& v)
{
// [Deprecated on 31.07.2020, expires on 31.07.2022]
if (v.Type.Type == VariantType::String)
return (StringView)v;
if (v.Type.Type == VariantType::Int)
{
switch ((GraphConnectionType_Deprecated)v.AsInt)
{
case GraphConnectionType_Deprecated::Impulse:
case GraphConnectionType_Deprecated::ImpulseSecondary:
return TEXT("System.Void");
case GraphConnectionType_Deprecated::Invalid:
case GraphConnectionType_Deprecated::Variable:
case GraphConnectionType_Deprecated::All:
return StringView::Empty;
case GraphConnectionType_Deprecated::Bool:
return TEXT("System.Boolean");
case GraphConnectionType_Deprecated::Integer:
return TEXT("System.Int32");
case GraphConnectionType_Deprecated::Float:
case GraphConnectionType_Deprecated::Scalar:
return TEXT("System.Single");
case GraphConnectionType_Deprecated::Vector2:
return TEXT("FlaxEngine.Float2");
case GraphConnectionType_Deprecated::Vector3:
return TEXT("FlaxEngine.Float3");
case GraphConnectionType_Deprecated::Vector4:
case GraphConnectionType_Deprecated::Vector:
return TEXT("FlaxEngine.Float4");
case GraphConnectionType_Deprecated::String:
return TEXT("System.String");
case GraphConnectionType_Deprecated::Object:
return TEXT("FlaxEngine.Object");
case GraphConnectionType_Deprecated::Rotation:
return TEXT("System.Quaternion");
case GraphConnectionType_Deprecated::Transform:
return TEXT("System.Transform");
case GraphConnectionType_Deprecated::Box:
return TEXT("System.BoundingBox");
case GraphConnectionType_Deprecated::UnsignedInteger:
return TEXT("System.UInt32");
default: ;
}
}
return StringView::Empty;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
void GraphUtilities::ApplySomeMathHere(Variant& v, Variant& a, MathOp1 op)
{
v.SetType(a.Type);
switch (a.Type.Type)
{
case VariantType::Bool:
v.AsBool = op(a.AsBool ? 1.0f : 0.0f) > ZeroTolerance;
break;
case VariantType::Int:
v.AsInt = (int32)op((float)a.AsInt);
break;
case VariantType::Uint:
v.AsUint = (uint32)op((float)a.AsUint);
break;
case VariantType::Float:
v.AsFloat = op(a.AsFloat);
break;
case VariantType::Float2:
{
Float2& vv = *(Float2*)v.AsData;
const Float2& aa = *(const Float2*)a.AsData;
vv.X = op(aa.X);
vv.Y = op(aa.Y);
break;
}
case VariantType::Float3:
{
Float3& vv = *(Float3*)v.AsData;
const Float3& aa = *(const Float3*)a.AsData;
vv.X = op(aa.X);
vv.Y = op(aa.Y);
vv.Z = op(aa.Z);
break;
}
case VariantType::Float4:
case VariantType::Color:
{
Float4& vv = *(Float4*)v.AsData;
const Float4& aa = *(const Float4*)a.AsData;
vv.X = op(aa.X);
vv.Y = op(aa.Y);
vv.Z = op(aa.Z);
vv.W = op(aa.W);
break;
}
case VariantType::Double2:
{
Double2& vv = *(Double2*)v.AsData;
const Double2& aa = *(const Double2*)a.AsData;
vv.X = (double)op((float)aa.X);
vv.Y = (double)op((float)aa.Y);
break;
}
case VariantType::Double3:
{
Double3& vv = *(Double3*)v.AsData;
const Double3& aa = *(const Double3*)a.AsData;
vv.X = (double)op((float)aa.X);
vv.Y = (double)op((float)aa.Y);
vv.Z = (double)op((float)aa.Z);
break;
}
case VariantType::Double4:
{
Double4& vv = *(Double4*)v.AsBlob.Data;
const Double4& aa = *(const Double4*)a.AsBlob.Data;
vv.X = (double)op((float)aa.X);
vv.Y = (double)op((float)aa.Y);
vv.Z = (double)op((float)aa.Z);
vv.W = (double)op((float)aa.W);
break;
}
case VariantType::Quaternion:
{
Quaternion& vv = *(Quaternion*)v.AsData;
const Quaternion& aa = *(const Quaternion*)a.AsData;
vv.X = op(aa.X);
vv.Y = op(aa.Y);
vv.Z = op(aa.Z);
vv.W = op(aa.W);
break;
}
case VariantType::Transform:
{
Transform& vv = *(Transform*)v.AsBlob.Data;
const Transform& aa = *(const Transform*)a.AsBlob.Data;
vv.Translation.X = op((float)aa.Translation.X);
vv.Translation.Y = op((float)aa.Translation.Y);
vv.Translation.Z = op((float)aa.Translation.Z);
vv.Orientation.X = op(aa.Orientation.X);
vv.Orientation.Y = op(aa.Orientation.Y);
vv.Orientation.Z = op(aa.Orientation.Z);
vv.Orientation.W = op(aa.Orientation.W);
vv.Scale.X = op(aa.Scale.X);
vv.Scale.Y = op(aa.Scale.Y);
vv.Scale.Z = op(aa.Scale.Z);
break;
}
default:
v = a;
break;
}
}
void GraphUtilities::ApplySomeMathHere(Variant& v, Variant& a, Variant& b, MathOp2 op)
{
v.SetType(a.Type);
switch (a.Type.Type)
{
case VariantType::Bool:
v.AsBool = op(a.AsBool ? 1.0f : 0.0f, b.AsBool ? 1.0f : 0.0f) > ZeroTolerance;
break;
case VariantType::Int:
v.AsInt = (int32)op((float)a.AsInt, (float)b.AsInt);
break;
case VariantType::Uint:
v.AsUint = (uint32)op((float)a.AsUint, (float)b.AsUint);
break;
case VariantType::Int64:
v.AsUint = (int64)op((float)a.AsInt64, (float)b.AsInt64);
break;
case VariantType::Uint64:
v.AsUint = (uint64)op((float)a.AsUint64, (float)b.AsUint64);
break;
case VariantType::Int16:
v.AsUint = (int16)op((float)a.AsInt16, (float)b.AsInt16);
break;
case VariantType::Uint16:
v.AsUint = (uint16)op((float)a.AsUint16, (float)b.AsUint16);
break;
case VariantType::Float:
v.AsFloat = op(a.AsFloat, b.AsFloat);
break;
case VariantType::Double:
v.AsDouble = op((float)a.AsDouble, (float)b.AsDouble);
break;
case VariantType::Float2:
{
Float2& vv = *(Float2*)v.AsData;
const Float2& aa = *(const Float2*)a.AsData;
const Float2& bb = *(const Float2*)b.AsData;
vv.X = op(aa.X, bb.X);
vv.Y = op(aa.Y, bb.Y);
break;
}
case VariantType::Float3:
{
Float3& vv = *(Float3*)v.AsData;
const Float3& aa = *(const Float3*)a.AsData;
const Float3& bb = *(const Float3*)b.AsData;
vv.X = op(aa.X, bb.X);
vv.Y = op(aa.Y, bb.Y);
vv.Z = op(aa.Z, bb.Z);
break;
}
case VariantType::Float4:
case VariantType::Color:
{
Float4& vv = *(Float4*)v.AsData;
const Float4& aa = *(const Float4*)a.AsData;
const Float4& bb = *(const Float4*)b.AsData;
vv.X = op(aa.X, bb.X);
vv.Y = op(aa.Y, bb.Y);
vv.Z = op(aa.Z, bb.Z);
vv.W = op(aa.W, bb.W);
break;
}
case VariantType::Double2:
{
Double2& vv = *(Double2*)v.AsData;
const Double2& aa = *(const Double2*)a.AsData;
const Double2& bb = *(const Double2*)b.AsData;
vv.X = (double)op((float)aa.X, (float)bb.X);
vv.Y = (double)op((float)aa.Y, (float)bb.Y);
break;
}
case VariantType::Double3:
{
Double3& vv = *(Double3*)v.AsData;
const Double3& aa = *(const Double3*)a.AsData;
const Double3& bb = *(const Double3*)b.AsData;
vv.X = (double)op((float)aa.X, (float)bb.X);
vv.Y = (double)op((float)aa.Y, (float)bb.Y);
vv.Z = (double)op((float)aa.Z, (float)bb.Z);
break;
}
case VariantType::Double4:
{
Double4& vv = *(Double4*)v.AsBlob.Data;
const Double4& aa = *(const Double4*)a.AsBlob.Data;
const Double4& bb = *(const Double4*)b.AsBlob.Data;
vv.X = (double)op((float)aa.X, (float)bb.X);
vv.Y = (double)op((float)aa.Y, (float)bb.Y);
vv.Z = (double)op((float)aa.Z, (float)bb.Z);
vv.W = (double)op((float)aa.W, (float)bb.W);
break;
}
case VariantType::Quaternion:
{
Quaternion& vv = *(Quaternion*)v.AsData;
const Quaternion& aa = *(const Quaternion*)a.AsData;
const Quaternion& bb = *(const Quaternion*)b.AsData;
vv.X = op(aa.X, bb.X);
vv.Y = op(aa.Y, bb.Y);
vv.Z = op(aa.Z, bb.Z);
vv.W = op(aa.W, bb.W);
break;
}
case VariantType::Transform:
{
Transform& vv = *(Transform*)v.AsBlob.Data;
const Transform& aa = *(const Transform*)a.AsBlob.Data;
const Transform& bb = *(const Transform*)b.AsBlob.Data;
vv.Translation.X = op((float)aa.Translation.X, (float)bb.Translation.X);
vv.Translation.Y = op((float)aa.Translation.Y, (float)bb.Translation.Y);
vv.Translation.Z = op((float)aa.Translation.Z, (float)bb.Translation.Z);
vv.Orientation.X = op(aa.Orientation.X, bb.Orientation.X);
vv.Orientation.Y = op(aa.Orientation.Y, bb.Orientation.Y);
vv.Orientation.Z = op(aa.Orientation.Z, bb.Orientation.Z);
vv.Orientation.W = op(aa.Orientation.W, bb.Orientation.W);
vv.Scale.X = op(aa.Scale.X, bb.Scale.X);
vv.Scale.Y = op(aa.Scale.Y, bb.Scale.Y);
vv.Scale.Z = op(aa.Scale.Z, bb.Scale.Z);
break;
}
default:
v = a;
break;
}
}
void GraphUtilities::ApplySomeMathHere(Variant& v, Variant& a, Variant& b, Variant& c, MathOp3 op)
{
v.SetType(a.Type);
switch (a.Type.Type)
{
case VariantType::Bool:
v.AsBool = op(a.AsBool ? 1.0f : 0.0f, b.AsBool ? 1.0f : 0.0f, c.AsBool ? 1.0f : 0.0f) > ZeroTolerance;
break;
case VariantType::Int:
v.AsInt = (int32)op((float)a.AsInt, (float)b.AsInt, (float)c.AsInt);
break;
case VariantType::Uint:
v.AsUint = (int32)op((float)a.AsUint, (float)b.AsUint, (float)c.AsUint);
break;
case VariantType::Float:
v.AsFloat = op(a.AsFloat, b.AsFloat, c.AsFloat);
break;
case VariantType::Float2:
{
Float2& vv = *(Float2*)v.AsData;
const Float2& aa = *(const Float2*)a.AsData;
const Float2& bb = *(const Float2*)b.AsData;
const Float2& cc = *(const Float2*)b.AsData;
vv.X = op(aa.X, bb.X, cc.X);
vv.Y = op(aa.Y, bb.Y, cc.Y);
break;
}
case VariantType::Float3:
{
Float3& vv = *(Float3*)v.AsData;
const Float3& aa = *(const Float3*)a.AsData;
const Float3& bb = *(const Float3*)b.AsData;
const Float3& cc = *(const Float3*)b.AsData;
vv.X = op(aa.X, bb.X, cc.X);
vv.Y = op(aa.Y, bb.Y, cc.Y);
vv.Z = op(aa.Z, bb.Z, cc.Z);
break;
}
case VariantType::Float4:
case VariantType::Color:
{
Float4& vv = *(Float4*)v.AsData;
const Float4& aa = *(const Float4*)a.AsData;
const Float4& bb = *(const Float4*)b.AsData;
const Float4& cc = *(const Float4*)b.AsData;
vv.X = op(aa.X, bb.X, cc.X);
vv.Y = op(aa.Y, bb.Y, cc.Y);
vv.Z = op(aa.Z, bb.Z, cc.Z);
vv.W = op(aa.W, bb.W, cc.W);
break;
}
case VariantType::Double2:
{
Double2& vv = *(Double2*)v.AsData;
const Double2& aa = *(const Double2*)a.AsData;
const Double2& bb = *(const Double2*)b.AsData;
const Double2& cc = *(const Double2*)b.AsData;
vv.X = (double)op((float)aa.X, (float)bb.X, (float)cc.X);
vv.Y = (double)op((float)aa.Y, (float)bb.Y, (float)cc.Y);
break;
}
case VariantType::Double3:
{
Double3& vv = *(Double3*)v.AsData;
const Double3& aa = *(const Double3*)a.AsData;
const Double3& bb = *(const Double3*)b.AsData;
const Double3& cc = *(const Double3*)b.AsData;
vv.X = (double)op((float)aa.X, (float)bb.X, (float)cc.X);
vv.Y = (double)op((float)aa.Y, (float)bb.Y, (float)cc.Y);
vv.Z = (double)op((float)aa.Z, (float)bb.Z, (float)cc.Z);
break;
}
case VariantType::Double4:
{
Double4& vv = *(Double4*)v.AsBlob.Data;
const Double4& aa = *(const Double4*)a.AsBlob.Data;
const Double4& bb = *(const Double4*)b.AsBlob.Data;
const Double4& cc = *(const Double4*)b.AsBlob.Data;
vv.X = (double)op((float)aa.X, (float)bb.X, (float)cc.X);
vv.Y = (double)op((float)aa.Y, (float)bb.Y, (float)cc.Y);
vv.Z = (double)op((float)aa.Z, (float)bb.Z, (float)cc.Z);
vv.W = (double)op((float)aa.W, (float)bb.W, (float)cc.W);
break;
}
case VariantType::Quaternion:
{
Quaternion& vv = *(Quaternion*)v.AsData;
const Quaternion& aa = *(const Quaternion*)a.AsData;
const Quaternion& bb = *(const Quaternion*)b.AsData;
const Quaternion& cc = *(const Quaternion*)b.AsData;
vv.X = op(aa.X, bb.X, cc.X);
vv.Y = op(aa.Y, bb.Y, cc.Y);
vv.Z = op(aa.Z, bb.Z, cc.Z);
vv.W = op(aa.W, bb.W, cc.W);
break;
}
case VariantType::Transform:
{
Transform& vv = *(Transform*)v.AsBlob.Data;
const Transform& aa = *(const Transform*)a.AsBlob.Data;
const Transform& bb = *(const Transform*)b.AsBlob.Data;
const Transform& cc = *(const Transform*)c.AsBlob.Data;
vv.Translation.X = op((float)aa.Translation.X, (float)bb.Translation.X, (float)cc.Translation.X);
vv.Translation.Y = op((float)aa.Translation.Y, (float)bb.Translation.Y, (float)cc.Translation.Y);
vv.Translation.Z = op((float)aa.Translation.Z, (float)bb.Translation.Z, (float)cc.Translation.Z);
vv.Orientation.X = op(aa.Orientation.X, bb.Orientation.X, cc.Orientation.X);
vv.Orientation.Y = op(aa.Orientation.Y, bb.Orientation.Y, cc.Orientation.Y);
vv.Orientation.Z = op(aa.Orientation.Z, bb.Orientation.Z, cc.Orientation.Z);
vv.Orientation.W = op(aa.Orientation.W, bb.Orientation.W, cc.Orientation.W);
vv.Scale.X = op(aa.Scale.X, bb.Scale.X, cc.Scale.X);
vv.Scale.Y = op(aa.Scale.Y, bb.Scale.Y, cc.Scale.Y);
vv.Scale.Z = op(aa.Scale.Z, bb.Scale.Z, cc.Scale.Z);
break;
}
default:
v = a;
break;
}
}
void GraphUtilities::ApplySomeMathHere(uint16 typeId, Variant& v, Variant& a)
{
// Select operation
MathOp1 op;
switch (typeId)
{
case 7:
op = [](float a)
{
return Math::Abs(a);
};
break;
case 8:
op = [](float a)
{
return Math::Ceil(a);
};
break;
case 9:
op = [](float a)
{
return Math::Cos(a);
};
break;
case 10:
op = [](float a)
{
return Math::Floor(a);
};
break;
case 13:
op = [](float a)
{
return Math::Round(a);
};
break;
case 14:
op = [](float a)
{
return Math::Saturate(a);
};
break;
case 15:
op = [](float a)
{
return Math::Sin(a);
};
break;
case 16:
op = [](float a)
{
return Math::Sqrt(a);
};
break;
case 17:
op = [](float a)
{
return Math::Tan(a);
};
break;
case 27:
op = [](float a)
{
return -a;
};
break;
case 28:
op = [](float a)
{
return 1 - a;
};
break;
case 33:
op = [](float a)
{
return Math::Asin(a);
};
break;
case 34:
op = [](float a)
{
return Math::Acos(a);
};
break;
case 35:
op = [](float a)
{
return Math::Atan(a);
};
break;
case 38:
op = [](float a)
{
return Math::Trunc(a);
};
break;
case 39:
op = [](float a)
{
float tmp;
return Math::ModF(a, &tmp);
};
break;
case 43:
{
op = [](float a)
{
return a * RadiansToDegrees;
};
break;
}
case 44:
{
op = [](float a)
{
return a * DegreesToRadians;
};
break;
}
default:
return;
}
// Perform operation
ApplySomeMathHere(v, a, op);
}
void GraphUtilities::ApplySomeMathHere(uint16 typeId, Variant& v, Variant& a, Variant& b)
{
// Select operation
MathOp2 op;
switch (typeId)
{
case 1:
op = [](float a, float b)
{
return a + b;
};
break;
case 2:
op = [](float a, float b)
{
return a - b;
};
break;
case 3:
op = [](float a, float b)
{
return a * b;
};
break;
case 4:
op = [](float a, float b)
{
return (float)((int)a % (int)b);
};
break;
case 5:
op = [](float a, float b)
{
return a / b;
};
break;
case 21:
op = [](float a, float b)
{
return Math::Max(a, b);
};
break;
case 22:
op = [](float a, float b)
{
return Math::Min(a, b);
};
break;
case 23:
op = [](float a, float b)
{
return Math::Pow(a, b);
};
break;
case 40:
op = [](float a, float b)
{
return Math::Mod(a, b);
};
break;
case 41:
op = [](float a, float b)
{
return Math::Atan2(a, b);
};
break;
default:
return;
}
// Perform operation
ApplySomeMathHere(v, a, b, op);
}
int32 GraphUtilities::CountComponents(VariantType::Types type)
{
switch (type)
{
case VariantType::Bool:
case VariantType::Int:
case VariantType::Int64:
case VariantType::Uint:
case VariantType::Uint64:
case VariantType::Float:
case VariantType::Double:
case VariantType::Pointer:
return 1;
case VariantType::Float2:
case VariantType::Double2:
case VariantType::Int2:
return 2;
case VariantType::Float3:
case VariantType::Double3:
case VariantType::Int3:
return 3;
case VariantType::Float4:
case VariantType::Double4:
case VariantType::Int4:
case VariantType::Color:
return 4;
default:
return 0;
}
}