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ae654c2f0ab456698854e8d125916d710b9cd9af
FlaxEngine
/
Source
/
Engine
/
Level
/
Actors
History
Wojtek Figat
8cd8ae93c3
Add
ObjectRadius
to
DrawCall
to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
..
AnimatedModel.cpp
…
AnimatedModel.h
…
BoneSocket.cpp
…
BoneSocket.h
…
BoxBrush.cpp
…
BoxBrush.h
…
BoxVolume.cpp
…
BoxVolume.h
…
BrushMode.h
…
Camera.cpp
…
Camera.h
…
Decal.cpp
…
Decal.h
…
DirectionalLight.cpp
…
DirectionalLight.h
…
EmptyActor.cpp
…
EmptyActor.h
…
EnvironmentProbe.cpp
…
EnvironmentProbe.h
…
ExponentialHeightFog.cpp
…
ExponentialHeightFog.h
…
Light.cpp
…
Light.h
…
ModelInstanceActor.cpp
…
ModelInstanceActor.h
…
PointLight.cpp
…
PointLight.h
…
PostFxVolume.cpp
…
PostFxVolume.h
…
Ragdoll.cpp
…
Ragdoll.h
…
Sky.cpp
…
Sky.h
…
Skybox.cpp
Add
ObjectRadius
to
DrawCall
to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
Skybox.h
…
SkyLight.cpp
…
SkyLight.h
…
Spline.cpp
…
Spline.h
…
SplineModel.cpp
Add
ObjectRadius
to
DrawCall
to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
SplineModel.h
…
SpotLight.cpp
…
SpotLight.h
…
StaticModel.cpp
…
StaticModel.h
…