Files
FlaxEngine/Source/Engine/ShadersCompilation/ShaderCompilationContext.cpp
2021-01-02 14:28:49 +01:00

38 lines
1.1 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#if COMPILE_WITH_SHADER_COMPILER
#include "ShaderCompilationContext.h"
#include "Engine/Core/Log.h"
#include "Parser/ShaderMeta.h"
#include "Engine/Graphics/Config.h"
#include "Config.h"
void ShaderCompilationContext::OnError(const char* message)
{
LOG(Error, "Failed to compile '{0}'. {1}", Options->TargetName, String(message));
}
void ShaderCompilationContext::OnCollectDebugInfo(ShaderFunctionMeta& meta, int32 permutationIndex, const char* data, const int32 dataLength)
{
#ifdef GPU_USE_SHADERS_DEBUG_LAYER
// Cache data
meta.Permutations[permutationIndex].DebugData.Set(data, dataLength);
#endif
}
ShaderCompilationContext::ShaderCompilationContext(const ShaderCompilationOptions* options, ShaderMeta* meta)
: Options(options)
, Meta(meta)
, Output(options->Output)
{
// Convert target name to ANSI text (with limited length)
const int32 ansiNameLen = Math::Min<int32>(ARRAY_COUNT(TargetNameAnsi) - 1, options->TargetName.Length());
StringUtils::ConvertUTF162ANSI(*options->TargetName, TargetNameAnsi, ansiNameLen);
TargetNameAnsi[ansiNameLen] = 0;
}
#endif