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FlaxEngine/Source/Engine/Physics/Actors
History
Wojtek Figat 8a7ceef288 Add content deprecation system that auto-saves assets in Editor that use old data format
2025-01-20 23:46:49 +01:00
..
Cloth.cpp
**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
2025-01-06 22:47:19 +01:00
Cloth.h
Refactor PhysX vehicles and cloth simulation code to be more readable
2024-07-25 13:51:32 +02:00
IPhysicsActor.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
PhysicsColliderActor.cpp
Update year in copyright note
2024-02-26 19:00:48 +01:00
PhysicsColliderActor.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
RigidBody.cpp
Fix asset to be soft when transformation is nan or inf
2024-07-04 18:05:47 +02:00
RigidBody.h
Cleanup code #2213
2024-03-19 20:13:41 +01:00
SplineRopeBody.cpp
Update year in copyright note
2024-02-26 19:00:48 +01:00
SplineRopeBody.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
WheeledVehicle.cpp
Add content deprecation system that auto-saves assets in Editor that use old data format
2025-01-20 23:46:49 +01:00
WheeledVehicle.h
add getter for WheeledVehicle throttle
2024-10-22 14:38:13 +02:00
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