Files
FlaxEngine/Source/Editor/Gizmo/UIEditorGizmo.cs

893 lines
32 KiB
C#

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.Linq;
using FlaxEditor.Gizmo;
using FlaxEditor.SceneGraph;
using FlaxEditor.SceneGraph.Actors;
using FlaxEditor.Viewport.Cameras;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor
{
/// <summary>
/// UI editor camera.
/// </summary>
[HideInEditor]
internal sealed class UIEditorCamera : ViewportCamera
{
public UIEditorRoot UIEditor;
public void ShowActors(IEnumerable<Actor> actors)
{
var root = UIEditor.UIRoot;
if (root == null)
return;
// Calculate bounds of all selected objects
var areaRect = Rectangle.Empty;
foreach (var actor in actors)
{
Rectangle bounds;
if (actor is UIControl uiControl && uiControl.HasControl && uiControl.IsActive)
{
var control = uiControl.Control;
bounds = control.EditorBounds;
var ul = control.PointToParent(root, bounds.UpperLeft);
var ur = control.PointToParent(root, bounds.UpperRight);
var bl = control.PointToParent(root, bounds.BottomLeft);
var br = control.PointToParent(root, bounds.BottomRight);
var min = Float2.Min(Float2.Min(ul, ur), Float2.Min(bl, br));
var max = Float2.Max(Float2.Max(ul, ur), Float2.Max(bl, br));
bounds = new Rectangle(min, Float2.Max(max - min, Float2.Zero));
}
else if (actor is UICanvas uiCanvas && uiCanvas.IsActive && uiCanvas.GUI.Parent == root)
{
bounds = uiCanvas.GUI.Bounds;
}
else
continue;
if (areaRect == Rectangle.Empty)
areaRect = bounds;
else
areaRect = Rectangle.Union(areaRect, bounds);
}
if (areaRect == Rectangle.Empty)
return;
// Add margin
areaRect = areaRect.MakeExpanded(100.0f);
// Show bounds
UIEditor.ViewScale = (UIEditor.Size / areaRect.Size).MinValue * 0.95f;
UIEditor.ViewCenterPosition = areaRect.Center;
}
public override void FocusSelection(GizmosCollection gizmos, ref Quaternion orientation)
{
ShowActors(gizmos.Get<TransformGizmo>().Selection, ref orientation);
}
public override void ShowActor(Actor actor)
{
ShowActors(new[] { actor });
}
public override void ShowActors(List<SceneGraphNode> selection, ref Quaternion orientation)
{
ShowActors(selection.ConvertAll(x => (Actor)x.EditableObject));
}
public override void UpdateView(float dt, ref Vector3 moveDelta, ref Float2 mouseDelta, out bool centerMouse)
{
centerMouse = false;
}
}
/// <summary>
/// Root control for UI Controls presentation in the game/prefab viewport.
/// </summary>
[HideInEditor]
internal class UIEditorRoot : InputsPassThrough
{
/// <summary>
/// View for the UI structure to be linked in for camera zoom and panning operations.
/// </summary>
private sealed class View : ContainerControl
{
public View(UIEditorRoot parent)
{
AutoFocus = false;
ClipChildren = false;
CullChildren = false;
Pivot = Float2.Zero;
Size = new Float2(1920, 1080);
Parent = parent;
}
public override bool RayCast(ref Float2 location, out Control hit)
{
// Ignore self
return RayCastChildren(ref location, out hit);
}
public override bool IntersectsContent(ref Float2 locationParent, out Float2 location)
{
location = PointFromParent(ref locationParent);
return true;
}
public override void DrawSelf()
{
var uiRoot = (UIEditorRoot)Parent;
if (!uiRoot.EnableBackground)
return;
// Draw canvas area
var bounds = new Rectangle(Float2.Zero, Size);
Render2D.FillRectangle(bounds, new Color(0, 0, 0, 0.2f));
}
}
/// <summary>
/// Cached placement of the widget used to size/edit control
/// </summary>
private struct Widget
{
public UIControl UIControl;
public Rectangle Bounds;
public Float2 ResizeAxis;
public CursorType Cursor;
}
private bool _mouseMovesControl, _mouseMovesView, _mouseMovesWidget;
private Float2 _mouseMovesPos, _moveSnapDelta;
private float _mouseMoveSum;
private UndoMultiBlock _undoBlock;
private View _view;
private float[] _gridTickSteps = Utilities.Utils.CurveTickSteps, _gridTickStrengths;
private List<Widget> _widgets;
private Widget _activeWidget;
/// <summary>
/// True if enable displaying UI editing background and grid elements.
/// </summary>
public virtual bool EnableBackground => false;
/// <summary>
/// True if enable selecting controls with mouse button.
/// </summary>
public virtual bool EnableSelecting => false;
/// <summary>
/// True if enable panning and zooming the view.
/// </summary>
public bool EnableCamera => _view != null && EnableBackground;
/// <summary>
/// Transform gizmo to use sync with (selection, snapping, transformation settings).
/// </summary>
public virtual TransformGizmo TransformGizmo => null;
/// <summary>
/// The root control for controls to be linked in.
/// </summary>
public readonly ContainerControl UIRoot;
internal Float2 ViewPosition
{
get => _view.Location / -ViewScale;
set => _view.Location = value * -ViewScale;
}
internal Float2 ViewCenterPosition
{
get => (_view.Location - Size * 0.5f) / -ViewScale;
set => _view.Location = Size * 0.5f + value * -ViewScale;
}
internal float ViewScale
{
get => _view?.Scale.X ?? 1;
set
{
if (_view == null)
return;
value = Mathf.Clamp(value, 0.1f, 4.0f);
_view.Scale = new Float2(value);
}
}
public UIEditorRoot(bool enableCamera = false)
{
AnchorPreset = AnchorPresets.StretchAll;
Offsets = Margin.Zero;
AutoFocus = false;
UIRoot = this;
CullChildren = false;
ClipChildren = true;
if (enableCamera)
{
_view = new View(this);
UIRoot = _view;
}
}
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (base.OnMouseDown(location, button))
return true;
var transformGizmo = TransformGizmo;
var owner = transformGizmo?.Owner;
if (_widgets != null && _widgets.Count != 0 && button == MouseButton.Left)
{
foreach (var widget in _widgets)
{
if (widget.Bounds.Contains(ref location))
{
// Initialize widget movement
_activeWidget = widget;
_mouseMovesWidget = true;
_mouseMovesPos = location;
Cursor = widget.Cursor;
StartUndo();
Focus();
StartMouseCapture();
return true;
}
}
}
if (EnableSelecting && owner != null && !_mouseMovesControl && button == MouseButton.Left)
{
// Raycast the control under the mouse
var mousePos = PointFromWindow(RootWindow.MousePosition);
if (RayCastControl(ref mousePos, out var hitControl))
{
var uiControlNode = FindUIControlNode(hitControl);
if (uiControlNode != null)
{
// Select node (with additive mode)
var selection = new List<SceneGraphNode>();
if (Root.GetKey(KeyboardKeys.Shift) && transformGizmo.Selection.Contains(uiControlNode))
{
// Move whole selection
}
else if (Root.GetKey(KeyboardKeys.Control))
{
// Add/remove from selection
selection.AddRange(transformGizmo.Selection);
if (transformGizmo.Selection.Contains(uiControlNode))
selection.Remove(uiControlNode);
else
selection.Add(uiControlNode);
owner.Select(selection);
}
else
{
// Select
selection.Add(uiControlNode);
owner.Select(selection);
}
// Initialize control movement
_mouseMovesControl = true;
_mouseMovesPos = location;
_mouseMoveSum = 0.0f;
_moveSnapDelta = Float2.Zero;
Focus();
StartMouseCapture();
return true;
}
}
// Allow deselecting if user clicks on nothing
else
{
owner.Select(null);
}
}
if (EnableCamera && (button == MouseButton.Right || button == MouseButton.Middle))
{
// Initialize surface movement
_mouseMovesView = true;
_mouseMovesPos = location;
_mouseMoveSum = 0.0f;
Focus();
StartMouseCapture();
return true;
}
return Focus(this);
}
public override void OnMouseMove(Float2 location)
{
base.OnMouseMove(location);
// Change cursor if mouse is over active control widget
bool cursorChanged = false;
if (_widgets != null && _widgets.Count != 0 && !_mouseMovesControl && !_mouseMovesWidget && !_mouseMovesView)
{
foreach (var widget in _widgets)
{
if (widget.Bounds.Contains(ref location))
{
Cursor = widget.Cursor;
cursorChanged = true;
}
else if (Cursor != CursorType.Default && !cursorChanged)
{
Cursor = CursorType.Default;
}
}
}
var transformGizmo = TransformGizmo;
if (_mouseMovesControl && transformGizmo != null)
{
// Calculate transform delta
var delta = location - _mouseMovesPos;
if (transformGizmo.TranslationSnapEnable || transformGizmo.Owner.UseSnapping)
{
_moveSnapDelta += delta;
delta = Float2.SnapToGrid(_moveSnapDelta, new Float2(transformGizmo.TranslationSnapValue * ViewScale));
_moveSnapDelta -= delta;
}
// Move selected controls
if (delta.LengthSquared > 0.0f)
{
StartUndo();
var moved = false;
var moveLocation = _mouseMovesPos + delta;
var selection = transformGizmo.Selection;
for (var i = 0; i < selection.Count; i++)
{
if (IsValidControl(selection[i], out var uiControl))
{
// Move control (handle any control transformations by moving in editor's local-space)
var control = uiControl.Control;
var localLocation = control.LocalLocation;
var uiControlDelta = GetControlDelta(control, ref _mouseMovesPos, ref moveLocation);
control.LocalLocation = localLocation + uiControlDelta;
// Don't move if layout doesn't allow it
if (control.Parent != null)
control.Parent.PerformLayout();
else
control.PerformLayout();
// Check if control was moved (parent container could block it)
if (localLocation != control.LocalLocation)
moved = true;
}
}
_mouseMovesPos = location;
_mouseMoveSum += delta.Length;
if (moved)
Cursor = CursorType.SizeAll;
}
}
if (_mouseMovesWidget && _activeWidget.UIControl)
{
// Calculate transform delta
var resizeAxisAbs = _activeWidget.ResizeAxis.Absolute;
var resizeAxisPos = Float2.Clamp(_activeWidget.ResizeAxis, Float2.Zero, Float2.One);
var resizeAxisNeg = Float2.Clamp(-_activeWidget.ResizeAxis, Float2.Zero, Float2.One);
var delta = location - _mouseMovesPos;
// TODO: scale/size snapping?
delta *= resizeAxisAbs;
// Resize control via widget
var moveLocation = _mouseMovesPos + delta;
var control = _activeWidget.UIControl.Control;
var uiControlDelta = GetControlDelta(control, ref _mouseMovesPos, ref moveLocation);
control.LocalLocation += uiControlDelta * resizeAxisNeg;
control.Size += uiControlDelta * resizeAxisPos - uiControlDelta * resizeAxisNeg;
// Don't move if layout doesn't allow it
if (control.Parent != null)
control.Parent.PerformLayout();
else
control.PerformLayout();
_mouseMovesPos = location;
}
if (_mouseMovesView)
{
// Move view
var delta = location - _mouseMovesPos;
if (delta.LengthSquared > 4.0f)
{
_mouseMovesPos = location;
_mouseMoveSum += delta.Length;
_view.Location += delta;
Cursor = CursorType.SizeAll;
}
}
}
public override bool OnMouseUp(Float2 location, MouseButton button)
{
EndMovingControls();
EndMovingWidget();
if (_mouseMovesView)
{
EndMovingView();
if (button == MouseButton.Right && _mouseMoveSum < 2.0f)
TransformGizmo.Owner.OpenContextMenu();
}
return base.OnMouseUp(location, button);
}
public override void OnMouseLeave()
{
EndMovingControls();
EndMovingView();
EndMovingWidget();
base.OnMouseLeave();
}
public override void OnLostFocus()
{
EndMovingControls();
EndMovingView();
EndMovingWidget();
base.OnLostFocus();
}
public override bool OnMouseWheel(Float2 location, float delta)
{
if (base.OnMouseWheel(location, delta))
return true;
if (EnableCamera && !_mouseMovesControl)
{
// Zoom view
var nextViewScale = ViewScale + delta * 0.1f;
if (delta > 0 && !_mouseMovesControl)
{
// Scale towards mouse when zooming in
var nextCenterPosition = ViewPosition + location / ViewScale;
ViewScale = nextViewScale;
ViewPosition = nextCenterPosition - (location / ViewScale);
}
else
{
// Scale while keeping center position when zooming out or when dragging view
var viewCenter = ViewCenterPosition;
ViewScale = nextViewScale;
ViewCenterPosition = viewCenter;
}
return true;
}
return false;
}
public override void Draw()
{
if (EnableBackground && _view != null)
{
// Draw background
Surface.VisjectSurface.DrawBackgroundDefault(Editor.Instance.UI.VisjectSurfaceBackground, Width, Height);
// Draw grid
var viewRect = GetClientArea();
var upperLeft = _view.PointFromParent(viewRect.Location);
var bottomRight = _view.PointFromParent(viewRect.Size);
var min = Float2.Min(upperLeft, bottomRight);
var max = Float2.Max(upperLeft, bottomRight);
var pixelRange = (max - min) * ViewScale;
Render2D.PushClip(ref viewRect);
DrawAxis(Float2.UnitX, viewRect, min.X, max.X, pixelRange.X);
DrawAxis(Float2.UnitY, viewRect, min.Y, max.Y, pixelRange.Y);
Render2D.PopClip();
}
base.Draw();
if (!_mouseMovesWidget)
{
// Clear widgets to collect them during drawing
_widgets?.Clear();
}
bool drawAnySelectedControl = false;
var transformGizmo = TransformGizmo;
var mousePos = PointFromWindow(RootWindow.MousePosition);
if (EnableSelecting && !_mouseMovesControl && !_mouseMovesWidget && IsMouseOver)
{
// Highlight control under mouse for easier selecting (except if already selected)
if (RayCastControl(ref mousePos, out var hitControl) &&
(transformGizmo == null || !transformGizmo.Selection.Any(x => x.EditableObject is UIControl controlActor && controlActor.Control == hitControl)))
{
DrawControl(null, hitControl, false, ref mousePos, ref drawAnySelectedControl);
}
}
if (transformGizmo != null)
{
// Selected UI controls outline
var selection = transformGizmo.Selection;
for (var i = 0; i < selection.Count; i++)
{
if (IsValidControl(selection[i], out var controlActor))
{
DrawControl(controlActor, controlActor.Control, true, ref mousePos, ref drawAnySelectedControl, EnableSelecting);
}
}
}
if (drawAnySelectedControl)
Render2D.PopTransform();
if (EnableBackground)
{
// Draw border
if (ContainsFocus)
{
Render2D.DrawRectangle(new Rectangle(1, 1, Width - 2, Height - 2), Editor.IsPlayMode ? Color.OrangeRed : Style.Current.BackgroundSelected);
}
}
}
public override void OnDestroy()
{
if (IsDisposing)
return;
EndMovingControls();
EndMovingView();
EndMovingWidget();
base.OnDestroy();
}
private Float2 GetControlDelta(Control control, ref Float2 start, ref Float2 end)
{
var pointOrigin = control.Parent ?? control;
var startPos = pointOrigin.PointFromParent(this, start);
var endPos = pointOrigin.PointFromParent(this, end);
return endPos - startPos;
}
private void DrawAxis(Float2 axis, Rectangle viewRect, float min, float max, float pixelRange)
{
var style = Style.Current;
var linesColor = style.ForegroundDisabled.RGBMultiplied(0.5f);
var labelsColor = style.ForegroundDisabled;
var labelsSize = 10.0f;
Utilities.Utils.DrawCurveTicks((float tick, float strength) =>
{
var p = _view.PointToParent(axis * tick);
// Draw line
var lineRect = new Rectangle
(
viewRect.Location + (p - 0.5f) * axis,
Float2.Lerp(viewRect.Size, Float2.One, axis)
);
Render2D.FillRectangle(lineRect, linesColor.AlphaMultiplied(strength));
// Draw label
string label = tick.ToString(System.Globalization.CultureInfo.InvariantCulture);
var labelRect = new Rectangle
(
viewRect.X + 4.0f + (p.X * axis.X),
viewRect.Y - labelsSize + (p.Y * axis.Y) + (viewRect.Size.Y * axis.X),
50,
labelsSize
);
Render2D.DrawText(style.FontSmall, label, labelRect, labelsColor.AlphaMultiplied(strength), TextAlignment.Near, TextAlignment.Center, TextWrapping.NoWrap, 1.0f, 0.7f);
}, _gridTickSteps, ref _gridTickStrengths, min, max, pixelRange);
}
private void DrawControl(UIControl uiControl, Control control, bool selection, ref Float2 mousePos, ref bool drawAnySelectedControl, bool withWidgets = false)
{
if (!drawAnySelectedControl)
{
drawAnySelectedControl = true;
Render2D.PushTransform(ref _cachedTransform);
}
var options = Editor.Instance.Options.Options.Visual;
// Draw bounds
var bounds = control.EditorBounds;
var ul = control.PointToParent(this, bounds.UpperLeft);
var ur = control.PointToParent(this, bounds.UpperRight);
var bl = control.PointToParent(this, bounds.BottomLeft);
var br = control.PointToParent(this, bounds.BottomRight);
var color = selection ? options.SelectionOutlineColor0 : Style.Current.SelectionBorder;
#if false
// AABB
var min = Float2.Min(Float2.Min(ul, ur), Float2.Min(bl, br));
var max = Float2.Max(Float2.Max(ul, ur), Float2.Max(bl, br));
bounds = new Rectangle(min, Float2.Max(max - min, Float2.Zero));
Render2D.DrawRectangle(bounds, color, options.UISelectionOutlineSize);
#else
// OBB
Render2D.DrawLine(ul, ur, color, options.UISelectionOutlineSize);
Render2D.DrawLine(ur, br, color, options.UISelectionOutlineSize);
Render2D.DrawLine(br, bl, color, options.UISelectionOutlineSize);
Render2D.DrawLine(bl, ul, color, options.UISelectionOutlineSize);
#endif
if (withWidgets)
{
// Draw sizing widgets
if (_widgets == null)
_widgets = new List<Widget>();
var widgetSize = 10.0f;
var viewScale = ViewScale;
if (viewScale < 0.7f)
widgetSize *= viewScale;
var widgetHandleSize = new Float2(widgetSize);
DrawControlWidget(uiControl, ref ul, ref mousePos, ref widgetHandleSize, viewScale, new Float2(-1, -1), CursorType.SizeNWSE);
DrawControlWidget(uiControl, ref ur, ref mousePos, ref widgetHandleSize, viewScale, new Float2(1, -1), CursorType.SizeNESW);
DrawControlWidget(uiControl, ref bl, ref mousePos, ref widgetHandleSize, viewScale, new Float2(-1, 1), CursorType.SizeNESW);
DrawControlWidget(uiControl, ref br, ref mousePos, ref widgetHandleSize, viewScale, new Float2(1, 1), CursorType.SizeNWSE);
Float2.Lerp(ref ul, ref bl, 0.5f, out var el);
Float2.Lerp(ref ur, ref br, 0.5f, out var er);
Float2.Lerp(ref ul, ref ur, 0.5f, out var eu);
Float2.Lerp(ref bl, ref br, 0.5f, out var eb);
DrawControlWidget(uiControl, ref el, ref mousePos, ref widgetHandleSize, viewScale, new Float2(-1, 0), CursorType.SizeWE);
DrawControlWidget(uiControl, ref er, ref mousePos, ref widgetHandleSize, viewScale, new Float2(1, 0), CursorType.SizeWE);
DrawControlWidget(uiControl, ref eu, ref mousePos, ref widgetHandleSize, viewScale, new Float2(0, -1), CursorType.SizeNS);
DrawControlWidget(uiControl, ref eb, ref mousePos, ref widgetHandleSize, viewScale, new Float2(0, 1), CursorType.SizeNS);
// TODO: draw anchors
}
}
private void DrawControlWidget(UIControl uiControl, ref Float2 pos, ref Float2 mousePos, ref Float2 size, float scale, Float2 resizeAxis, CursorType cursor)
{
var style = Style.Current;
var rect = new Rectangle((pos + resizeAxis * 10 * scale) - size * 0.5f, size);
if (rect.Contains(ref mousePos))
{
Render2D.FillRectangle(rect, style.Foreground);
Render2D.DrawRectangle(rect, style.SelectionBorder);
}
else
{
Render2D.FillRectangle(rect, style.ForegroundGrey);
Render2D.DrawRectangle(rect, style.Foreground);
}
if (!_mouseMovesWidget && uiControl != null)
{
// Collect widget
_widgets.Add(new Widget
{
UIControl = uiControl,
Bounds = rect,
ResizeAxis = resizeAxis,
Cursor = cursor,
});
}
}
private bool IsValidControl(SceneGraphNode node, out UIControl uiControl)
{
uiControl = null;
if (node.EditableObject is UIControl controlActor)
uiControl = controlActor;
return uiControl != null &&
uiControl.Control != null &&
uiControl.Control.VisibleInHierarchy &&
uiControl.Control.RootWindow != null;
}
private bool RayCastControl(ref Float2 location, out Control hit)
{
#if false
// Raycast only controls with content (eg. skips transparent panels)
return RayCastChildren(ref location, out hit);
#else
// Find any control under mouse (hierarchical)
hit = GetChildAtRecursive(location);
if (hit is View || hit is CanvasContainer)
hit = null;
return hit != null;
#endif
}
private UIControlNode FindUIControlNode(Control control)
{
return FindUIControlNode(TransformGizmo.Owner.SceneGraphRoot, control);
}
private UIControlNode FindUIControlNode(SceneGraphNode node, Control control)
{
var result = node as UIControlNode;
if (result != null && ((UIControl)result.Actor).Control == control)
return result;
foreach (var e in node.ChildNodes)
{
result = FindUIControlNode(e, control);
if (result != null)
return result;
}
return null;
}
private void StartUndo()
{
var undo = TransformGizmo?.Owner?.Undo;
if (undo == null || _undoBlock != null)
return;
_undoBlock = new UndoMultiBlock(undo, TransformGizmo.Selection.ConvertAll(x => x.EditableObject), "Edit control");
}
private void EndUndo()
{
if (_undoBlock == null)
return;
_undoBlock.Dispose();
_undoBlock = null;
}
private void EndMovingControls()
{
if (!_mouseMovesControl)
return;
_mouseMovesControl = false;
EndMouseCapture();
Cursor = CursorType.Default;
EndUndo();
}
private void EndMovingView()
{
if (!_mouseMovesView)
return;
_mouseMovesView = false;
EndMouseCapture();
Cursor = CursorType.Default;
}
private void EndMovingWidget()
{
if (!_mouseMovesWidget)
return;
_mouseMovesWidget = false;
_activeWidget = new Widget();
EndMouseCapture();
Cursor = CursorType.Default;
EndUndo();
}
}
/// <summary>
/// Control that can optionally disable inputs to the children.
/// </summary>
[HideInEditor]
internal class InputsPassThrough : ContainerControl
{
private bool _isMouseOver;
/// <summary>
/// True if enable input events passing to the UI.
/// </summary>
public virtual bool EnableInputs => true;
public override bool RayCast(ref Float2 location, out Control hit)
{
return RayCastChildren(ref location, out hit);
}
public override bool ContainsPoint(ref Float2 location, bool precise = false)
{
if (precise)
return false;
return base.ContainsPoint(ref location, precise);
}
public override bool OnCharInput(char c)
{
if (!EnableInputs)
return false;
return base.OnCharInput(c);
}
public override DragDropEffect OnDragDrop(ref Float2 location, DragData data)
{
if (!EnableInputs)
return DragDropEffect.None;
return base.OnDragDrop(ref location, data);
}
public override DragDropEffect OnDragEnter(ref Float2 location, DragData data)
{
if (!EnableInputs)
return DragDropEffect.None;
return base.OnDragEnter(ref location, data);
}
public override void OnDragLeave()
{
if (!EnableInputs)
return;
base.OnDragLeave();
}
public override DragDropEffect OnDragMove(ref Float2 location, DragData data)
{
if (!EnableInputs)
return DragDropEffect.None;
return base.OnDragMove(ref location, data);
}
public override bool OnKeyDown(KeyboardKeys key)
{
if (!EnableInputs)
return false;
return base.OnKeyDown(key);
}
public override void OnKeyUp(KeyboardKeys key)
{
if (!EnableInputs)
return;
base.OnKeyUp(key);
}
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
if (!EnableInputs)
return false;
return base.OnMouseDoubleClick(location, button);
}
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (!EnableInputs)
return false;
return base.OnMouseDown(location, button);
}
public override bool IsMouseOver => _isMouseOver;
public override void OnMouseEnter(Float2 location)
{
_isMouseOver = true;
if (!EnableInputs)
return;
base.OnMouseEnter(location);
}
public override void OnMouseLeave()
{
_isMouseOver = false;
if (!EnableInputs)
return;
base.OnMouseLeave();
}
public override void OnMouseMove(Float2 location)
{
if (!EnableInputs)
return;
base.OnMouseMove(location);
}
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (!EnableInputs)
return false;
return base.OnMouseUp(location, button);
}
public override bool OnMouseWheel(Float2 location, float delta)
{
if (!EnableInputs)
return false;
return base.OnMouseWheel(location, delta);
}
}
}