Files
FlaxEngine/Source/Editor/Surface/Elements/BoolValue.cs

219 lines
6.7 KiB
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.Surface.Elements
{
/// <summary>
/// Bool value element.
/// </summary>
/// <seealso cref="FlaxEditor.Surface.SurfaceNodeElementControl" />
[HideInEditor]
public sealed class BoolValue : SurfaceNodeElementControl
{
private bool _mouseDown;
/// <summary>
/// Gets or sets a value.
/// </summary>
public bool Value
{
get => (bool)ParentNode.Values[Archetype.ValueIndex];
set => ParentNode.SetValue(Archetype.ValueIndex, value);
}
/// <summary>
/// Toggle sate
/// </summary>
public void Toggle()
{
Value = !Value;
}
/// <inheritdoc />
public BoolValue(SurfaceNode parentNode, NodeElementArchetype archetype)
: base(parentNode, archetype, archetype.ActualPosition, new Float2(16), true)
{
}
/// <inheritdoc />
public override void OnSurfaceCanEditChanged(bool canEdit)
{
base.OnSurfaceCanEditChanged(canEdit);
Enabled = canEdit;
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
// Cache data
var style = Style.Current;
var box = new Rectangle(Float2.Zero, Size);
bool value = Value;
// Background
var backgroundColor = IsMouseOver ? style.TextBoxBackgroundSelected : style.TextBoxBackground;
Render2D.FillRectangle(box, backgroundColor);
// Border
Color borderColor = style.BorderNormal;
if (!Enabled)
borderColor *= 0.5f;
else if (_mouseDown)
borderColor = style.BorderSelected;
Render2D.DrawRectangle(box, borderColor);
// Icon
if (value)
Render2D.DrawSprite(style.CheckBoxTick, box, Enabled ? style.BorderSelected * 1.2f : style.ForegroundDisabled);
}
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
// Check mouse down
if (button == MouseButton.Left)
{
// Set flag
_mouseDown = true;
}
return base.OnMouseDown(location, button);
}
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (_mouseDown && button == MouseButton.Left)
{
_mouseDown = false;
Toggle();
}
return base.OnMouseUp(location, button);
}
/// <inheritdoc />
public override void OnMouseLeave()
{
// Clear flag
_mouseDown = false;
base.OnMouseLeave();
}
/// <summary>
/// Gets the boolean value from the specified parent node. Handles type casting and components gather.
/// </summary>
/// <param name="parentNode">The parent node.</param>
/// <param name="arch">The node element archetype.</param>
/// <param name="customValue">The custom value override (optional).</param>
/// <returns>The result value.</returns>
public static bool Get(SurfaceNode parentNode, NodeElementArchetype arch, object customValue = null)
{
if (arch.ValueIndex < 0 && customValue == null)
return false;
bool result;
var value = customValue ?? parentNode.Values[arch.ValueIndex];
// Note: this value box may edit on component of the vector like Vector3.Y, BoxID from Archetype tells which component pick
if (value is bool asBool)
{
result = asBool;
}
else if (value is int asInt)
{
result = asInt != 0;
}
else if (value is float asFloat)
{
result = !Mathf.IsZero(asFloat);
}
else if (value is Vector2 asVector2)
{
result = !Mathf.IsZero(arch.BoxID == 0 ? asVector2.X : asVector2.Y);
}
else if (value is Vector3 asVector3)
{
result = !Mathf.IsZero(arch.BoxID == 0 ? asVector3.X : arch.BoxID == 1 ? asVector3.Y : asVector3.Z);
}
else if (value is Vector4 asVector4)
{
result = !Mathf.IsZero(arch.BoxID == 0 ? asVector4.X : arch.BoxID == 1 ? asVector4.Y : arch.BoxID == 2 ? asVector4.Z : asVector4.W);
}
else
{
result = false;
}
return result;
}
/// <summary>
/// Sets the boolean value of the specified parent node. Handles type casting and components assignment.
/// </summary>
/// <param name="parentNode">The parent node.</param>
/// <param name="arch">The node element archetype.</param>
/// <param name="toSet">The value to set.</param>
public static void Set(SurfaceNode parentNode, NodeElementArchetype arch, bool toSet)
{
if (arch.ValueIndex < 0)
return;
var value = parentNode.Values[arch.ValueIndex];
float toSetF = toSet ? 1.0f : 0.0f;
if (value is int)
{
value = toSet;
}
else if (value is float)
{
value = (bool)toSet;
}
else if (value is Vector2 asVector2)
{
if (arch.BoxID == 0)
asVector2.X = toSetF;
else
asVector2.Y = toSetF;
value = asVector2;
}
else if (value is Vector3 asVector3)
{
if (arch.BoxID == 0)
asVector3.X = toSetF;
else if (arch.BoxID == 1)
asVector3.Y = toSetF;
else
asVector3.Z = toSetF;
value = asVector3;
}
else if (value is Vector4 asVector4)
{
if (arch.BoxID == 0)
asVector4.X = toSetF;
else if (arch.BoxID == 1)
asVector4.Y = toSetF;
else if (arch.BoxID == 2)
asVector4.Z = toSetF;
else
asVector4.W = toSetF;
value = asVector4;
}
else
{
value = 0;
}
parentNode.SetValue(arch.ValueIndex, value);
}
}
}