163 lines
5.5 KiB
C#
163 lines
5.5 KiB
C#
// Copyright (c) Wojciech Figat. All rights reserved.
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using FlaxEditor.GUI.Input;
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using FlaxEngine;
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using FlaxEngine.GUI;
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namespace FlaxEditor.Surface.Elements
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{
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/// <summary>
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/// Integer value editing element.
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/// </summary>
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/// <seealso cref="IntValueBox" />
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/// <seealso cref="ISurfaceNodeElement" />
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[HideInEditor]
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public sealed class IntegerValue : IntValueBox, ISurfaceNodeElement
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{
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/// <inheritdoc />
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public SurfaceNode ParentNode { get; }
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/// <inheritdoc />
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public NodeElementArchetype Archetype { get; }
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/// <summary>
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/// Gets the surface.
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/// </summary>
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/// <value>
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/// The surface.
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/// </value>
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public VisjectSurface Surface => ParentNode.Surface;
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/// <inheritdoc />
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public IntegerValue(SurfaceNode parentNode, NodeElementArchetype archetype)
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: base(Get(parentNode, archetype), archetype.Position.X, archetype.Position.Y, 50, (int)archetype.ValueMin, (int)archetype.ValueMax, 0.05f)
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{
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ParentNode = parentNode;
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Archetype = archetype;
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ParentNode.ValuesChanged += OnNodeValuesChanged;
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}
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private void OnNodeValuesChanged()
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{
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Value = Get(ParentNode, Archetype);
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}
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/// <inheritdoc />
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public override void Draw()
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{
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base.Draw();
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// Draw border
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if (!IsFocused)
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Render2D.DrawRectangle(new Rectangle(Float2.Zero, Size), Style.Current.BorderNormal);
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}
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/// <inheritdoc />
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protected override void OnValueChanged()
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{
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base.OnValueChanged();
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Set(ParentNode, Archetype, Value);
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}
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/// <summary>
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/// Gets the integer value from the specified parent node. Handles type casting and components gather.
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/// </summary>
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/// <param name="parentNode">The parent node.</param>
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/// <param name="arch">The node element archetype.</param>
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/// <param name="customValue">The custom value override (optional).</param>
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/// <returns>The result value.</returns>
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public static int Get(SurfaceNode parentNode, NodeElementArchetype arch, object customValue = null)
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{
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if (arch.ValueIndex < 0 && customValue == null)
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return 0;
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int result;
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var value = customValue ?? parentNode.Values[arch.ValueIndex];
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// Note: this value box may edit on component of the vector like Vector3.Y, BoxID from Archetype tells which component pick
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if (value is int asInt)
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result = asInt;
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else if (value is uint asUint)
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result = (int)asUint;
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else if (value is long asLong)
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result = (int)asLong;
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else if (value is ulong asUlong)
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result = (int)asUlong;
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else if (value is float asFloat)
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result = (int)asFloat;
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else if (value is Vector2 asVector2)
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result = (int)(arch.BoxID == 0 ? asVector2.X : asVector2.Y);
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else if (value is Vector3 asVector3)
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result = (int)(arch.BoxID == 0 ? asVector3.X : arch.BoxID == 1 ? asVector3.Y : asVector3.Z);
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else if (value is Vector4 asVector4)
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result = (int)(arch.BoxID == 0 ? asVector4.X : arch.BoxID == 1 ? asVector4.Y : arch.BoxID == 2 ? asVector4.Z : asVector4.W);
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else
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result = 0;
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return result;
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}
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/// <summary>
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/// Sets the integer value of the specified parent node. Handles type casting and components assignment.
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/// </summary>
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/// <param name="parentNode">The parent node.</param>
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/// <param name="arch">The node element archetype.</param>
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/// <param name="toSet">The value to set.</param>
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public static void Set(SurfaceNode parentNode, NodeElementArchetype arch, int toSet)
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{
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if (arch.ValueIndex < 0)
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return;
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var value = parentNode.Values[arch.ValueIndex];
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float toSetF = (float)toSet;
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if (value is int)
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value = toSet;
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else if (value is uint)
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value = (uint)toSet;
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else if (value is long)
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value = (long)toSet;
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else if (value is ulong)
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value = (ulong)toSet;
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else if (value is float)
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value = toSetF;
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else if (value is Vector2 asVector2)
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{
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if (arch.BoxID == 0)
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asVector2.X = toSetF;
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else
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asVector2.Y = toSetF;
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value = asVector2;
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}
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else if (value is Vector3 asVector3)
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{
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if (arch.BoxID == 0)
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asVector3.X = toSetF;
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else if (arch.BoxID == 1)
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asVector3.Y = toSetF;
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else
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asVector3.Z = toSetF;
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value = asVector3;
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}
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else if (value is Vector4 asVector4)
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{
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if (arch.BoxID == 0)
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asVector4.X = toSetF;
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else if (arch.BoxID == 1)
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asVector4.Y = toSetF;
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else if (arch.BoxID == 2)
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asVector4.Z = toSetF;
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else
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asVector4.W = toSetF;
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value = asVector4;
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}
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else
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value = 0;
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parentNode.SetValue(arch.ValueIndex, value);
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}
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}
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}
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