Files
FlaxEngine/Source/Engine/ContentImporters/CreateRawData.h

39 lines
902 B
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Types.h"
#include "Engine/Content/Assets/RawDataAsset.h"
#if COMPILE_WITH_ASSETS_IMPORTER
/// <summary>
/// Creating raw data asset utility
/// </summary>
class CreateRawData
{
public:
/// <summary>
/// Creates the raw data asset.
/// </summary>
/// <param name="context">The importing context.</param>
/// <returns>Result.</returns>
static CreateAssetResult Create(CreateAssetContext& context)
{
ASSERT(context.CustomArg);
const auto data = static_cast<BytesContainer*>(context.CustomArg);
// Base
IMPORT_SETUP(RawDataAsset, 1);
// Chunk 0
if (context.AllocateChunk(0))
return CreateAssetResult::CannotAllocateChunk;
context.Data.Header.Chunks[0]->Data.Copy(*data);
return CreateAssetResult::Ok;
}
};
#endif