39 lines
902 B
C++
39 lines
902 B
C++
// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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#include "Types.h"
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#include "Engine/Content/Assets/RawDataAsset.h"
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#if COMPILE_WITH_ASSETS_IMPORTER
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/// <summary>
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/// Creating raw data asset utility
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/// </summary>
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class CreateRawData
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{
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public:
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/// <summary>
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/// Creates the raw data asset.
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/// </summary>
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/// <param name="context">The importing context.</param>
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/// <returns>Result.</returns>
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static CreateAssetResult Create(CreateAssetContext& context)
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{
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ASSERT(context.CustomArg);
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const auto data = static_cast<BytesContainer*>(context.CustomArg);
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// Base
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IMPORT_SETUP(RawDataAsset, 1);
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// Chunk 0
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if (context.AllocateChunk(0))
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return CreateAssetResult::CannotAllocateChunk;
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context.Data.Header.Chunks[0]->Data.Copy(*data);
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return CreateAssetResult::Ok;
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}
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};
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#endif
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