Files
FlaxEngine/Source/Engine/Graphics/Materials/DecalMaterialShader.h

48 lines
970 B
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "MaterialShader.h"
/// <summary>
/// Represents material that can be used to render decals.
/// </summary>
class DecalMaterialShader : public MaterialShader
{
private:
struct Cache
{
GPUPipelineState* Inside = nullptr;
GPUPipelineState* Outside = nullptr;
FORCE_INLINE void Release()
{
SAFE_DELETE_GPU_RESOURCE(Inside);
SAFE_DELETE_GPU_RESOURCE(Outside);
}
};
private:
Cache _cache;
public:
/// <summary>
/// Init
/// </summary>
/// <param name="name">Material resource name</param>
DecalMaterialShader(const StringView& name)
: MaterialShader(name)
{
}
public:
// [MaterialShader]
DrawPass GetDrawModes() const override;
void Bind(BindParameters& params) override;
void Unload() override;
protected:
// [MaterialShader]
bool Load() override;
};