152 lines
3.7 KiB
C++
152 lines
3.7 KiB
C++
// This code contains NVIDIA Confidential Information and is disclosed to you
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// under a form of NVIDIA software license agreement provided separately to you.
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//
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// Notice
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// NVIDIA Corporation and its licensors retain all intellectual property and
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// proprietary rights in and to this software and related documentation and
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// any modifications thereto. Any use, reproduction, disclosure, or
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// distribution of this software and related documentation without an express
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// license agreement from NVIDIA Corporation is strictly prohibited.
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//
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// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// Information and code furnished is believed to be accurate and reliable.
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// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
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// information or for any infringement of patents or other rights of third parties that may
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// result from its use. No license is granted by implication or otherwise under any patent
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
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// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation products are not authorized for use as critical
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// components in life support devices or systems without express written approval of
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// NVIDIA Corporation.
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//
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// Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PSFOUNDATION_PSBASICTEMPLATES_H
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#define PSFOUNDATION_PSBASICTEMPLATES_H
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#include "Ps.h"
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/** \brief NVidia namespace */
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namespace nv
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{
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/** \brief nvcloth namespace */
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namespace cloth
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{
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namespace ps
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{
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template <typename A>
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struct Equal
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{
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bool operator()(const A& a, const A& b) const
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{
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return a == b;
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}
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};
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template <typename A>
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struct Less
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{
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bool operator()(const A& a, const A& b) const
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{
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return a < b;
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}
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};
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template <typename A>
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struct Greater
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{
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bool operator()(const A& a, const A& b) const
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{
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return a > b;
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}
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};
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template <class F, class S>
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class Pair
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{
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public:
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F first;
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S second;
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Pair() : first(F()), second(S())
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{
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}
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Pair(const F& f, const S& s) : first(f), second(s)
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{
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}
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Pair(const Pair& p) : first(p.first), second(p.second)
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{
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}
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// CN - fix for /.../PsBasicTemplates.h(61) : warning C4512: 'nv::cloth::Pair<F,S>' : assignment operator could
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// not be generated
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Pair& operator=(const Pair& p)
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{
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first = p.first;
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second = p.second;
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return *this;
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}
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bool operator==(const Pair& p) const
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{
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return first == p.first && second == p.second;
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}
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bool operator<(const Pair& p) const
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{
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if(first < p.first)
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return true;
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else
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return !(p.first < first) && (second < p.second);
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}
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};
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template <unsigned int A>
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struct LogTwo
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{
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static const unsigned int value = LogTwo<(A >> 1)>::value + 1;
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};
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template <>
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struct LogTwo<1>
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{
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static const unsigned int value = 0;
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};
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template <typename T>
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struct UnConst
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{
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typedef T Type;
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};
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template <typename T>
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struct UnConst<const T>
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{
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typedef T Type;
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};
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template <typename T>
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T pointerOffset(void* p, ptrdiff_t offset)
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{
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return reinterpret_cast<T>(reinterpret_cast<char*>(p) + offset);
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}
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template <typename T>
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T pointerOffset(const void* p, ptrdiff_t offset)
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{
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return reinterpret_cast<T>(reinterpret_cast<const char*>(p) + offset);
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}
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template <class T>
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PX_CUDA_CALLABLE PX_INLINE void swap(T& x, T& y)
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{
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const T tmp = x;
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x = y;
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y = tmp;
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}
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} // namespace ps
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} // namespace cloth
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} // namespace nv
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#endif // #ifndef PSFOUNDATION_PSBASICTEMPLATES_H
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