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FlaxEngine/Source/ThirdParty/NvCloth/ps/PsIntrinsics.h
2023-07-03 09:51:42 +02:00

48 lines
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C

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
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// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
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// Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PSFOUNDATION_PSINTRINSICS_H
#define PSFOUNDATION_PSINTRINSICS_H
#include "foundation/PxPreprocessor.h"
#if PX_WINDOWS_FAMILY
#include "windows/PsWindowsIntrinsics.h"
#elif(PX_LINUX || PX_ANDROID || PX_APPLE_FAMILY || PX_PS4 || PX_PS5)
#include "unix/PsUnixIntrinsics.h"
#elif PX_XBOXONE
#include "XboxOne/PsXboxOneIntrinsics.h"
#elif PX_SWITCH
#include "switch/PsSwitchIntrinsics.h"
#else
#error "Platform not supported!"
#endif
#endif // #ifndef PSFOUNDATION_PSINTRINSICS_H