Files
FlaxEngine/Source/Engine/ContentImporters/ImportModel.h
2022-03-24 11:32:02 +01:00

57 lines
1.7 KiB
C++

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#include "Types.h"
#if COMPILE_WITH_ASSETS_IMPORTER
#include "Engine/Tools/ModelTool/ModelTool.h"
/// <summary>
/// Enable/disable caching model import options
/// </summary>
#define IMPORT_MODEL_CACHE_OPTIONS 1
/// <summary>
/// Importing models utility
/// </summary>
class ImportModelFile
{
public:
typedef ModelTool::Options Options;
public:
/// <summary>
/// Tries the get model import options from the target location asset.
/// </summary>
/// <param name="path">The asset path.</param>
/// <param name="options">The options.</param>
/// <returns>True if success, otherwise false.</returns>
static bool TryGetImportOptions(String path, Options& options);
/// <summary>
/// Imports the model file.
/// </summary>
/// <param name="context">The importing context.</param>
/// <returns>Result.</returns>
static CreateAssetResult Import(CreateAssetContext& context);
/// <summary>
/// Creates the model asset from the ModelData storage (input argument should be pointer to ModelData).
/// </summary>
/// <param name="context">The importing context.</param>
/// <returns>Result.</returns>
static CreateAssetResult Create(CreateAssetContext& context);
private:
static CreateAssetResult ImportModel(CreateAssetContext& context, ModelData& modelData, const Options* options = nullptr);
static CreateAssetResult ImportSkinnedModel(CreateAssetContext& context, ModelData& modelData, const Options* options = nullptr);
static CreateAssetResult ImportAnimation(CreateAssetContext& context, ModelData& modelData, const Options* options = nullptr);
};
#endif