Files
FlaxEngine/Source/Editor/Tools/Terrain/Sculpt/HolesMode.cs

61 lines
2.2 KiB
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.Tools.Terrain.Sculpt
{
/// <summary>
/// Terrain holes creating tool mode edits terrain holes mask by changing area affected by brush.
/// </summary>
/// <seealso cref="FlaxEditor.Tools.Terrain.Sculpt.Mode" />
[HideInEditor]
public sealed class HolesMode : Mode
{
/// <inheritdoc />
public override bool SupportsNegativeApply => true;
/// <inheritdoc />
public override bool EditHoles => true;
/// <summary>
/// Initializes a new instance of the <see cref="HolesMode"/> class.
/// </summary>
public HolesMode()
{
Strength = 6.0f;
}
/// <inheritdoc />
public override unsafe void ApplyBrushToPatch(ref ApplyParams p)
{
var strength = p.Strength * -10.0f;
var brushPosition = p.Gizmo.CursorPosition;
var tempBuffer = (byte*)p.TempBuffer;
// Apply brush modification
Profiler.BeginEvent("Apply Brush");
for (int z = 0; z < p.ModifiedSize.Y; z++)
{
var zz = z + p.ModifiedOffset.Y;
for (int x = 0; x < p.ModifiedSize.X; x++)
{
var xx = x + p.ModifiedOffset.X;
var sourceMask = p.SourceHolesMask[zz * p.HeightmapSize + xx] != 0 ? 1.0f : 0.0f;
var samplePositionLocal = p.PatchPositionLocal + new Vector3(xx * FlaxEngine.Terrain.UnitsPerVertex, 0, zz * FlaxEngine.Terrain.UnitsPerVertex);
Vector3.Transform(samplePositionLocal, p.TerrainWorld, out Vector3 samplePositionWorld);
samplePositionWorld.Y = brushPosition.Y;
var paintAmount = p.Brush.Sample(ref brushPosition, ref samplePositionWorld);
tempBuffer[z * p.ModifiedSize.X + x] = (byte)((sourceMask + paintAmount * strength) < 0.8f ? 0 : 255);
}
}
Profiler.EndEvent();
// Update terrain patch
TerrainTools.ModifyHolesMask(p.Terrain, p.PatchCoord, tempBuffer, p.ModifiedOffset, p.ModifiedSize);
}
}
}