36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Light.h"
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/// <summary>
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/// Directional light emits light from direction in space.
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/// </summary>
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API_CLASS() class FLAXENGINE_API DirectionalLight : public LightWithShadow
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{
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DECLARE_SCENE_OBJECT(DirectionalLight);
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private:
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int32 _sceneRenderingKey = -1;
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public:
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/// <summary>
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/// The number of cascades used for slicing the range of depth covered by the light. Values are 1, 2 or 4 cascades; a typical scene uses 4 cascades.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(65), DefaultValue(4), Limit(1, 4), EditorDisplay(\"Shadow\")")
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int32 CascadeCount = 4;
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public:
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// [LightWithShadow]
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void Draw(RenderContext& renderContext) override;
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void Serialize(SerializeStream& stream, const void* otherObj) override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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bool IntersectsItself(const Ray& ray, float& distance, Vector3& normal) override;
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protected:
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// [LightWithShadow]
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void OnEnable() override;
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void OnDisable() override;
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void OnTransformChanged() override;
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};
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