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b3f37ca041a361353426e51d6dc41c887ebe4486
FlaxEngine
/
Source
/
Engine
/
GraphicsDevice
/
DirectX
History
Wojtek Figat
b3f37ca041
Refactor Vertex Shader input vertex layout to use
GPUVertexLayout
defined on Vertex Buffer rather than Vertex Shader
...
#3044
#2667
2024-12-15 22:10:45 +01:00
..
DX11
Refactor Vertex Shader input vertex layout to use
GPUVertexLayout
defined on Vertex Buffer rather than Vertex Shader
2024-12-15 22:10:45 +01:00
DX12
Refactor Vertex Shader input vertex layout to use
GPUVertexLayout
defined on Vertex Buffer rather than Vertex Shader
2024-12-15 22:10:45 +01:00
GPUAdapterDX.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
GPUDeviceDX.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
IncludeDirectXHeaders.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
RenderToolsDX.cpp
Add
GPUVertexLayout
to graphics backends
2024-12-13 09:20:01 +01:00
RenderToolsDX.h
Add
GPUVertexLayout
to graphics backends
2024-12-13 09:20:01 +01:00