Files
FlaxEngine/Source/Engine/Core/Cache.h

32 lines
967 B
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Serialization/ISerializeModifier.h"
#include "Engine/Core/Collections/CollectionPoolCache.h"
/// <summary>
/// Acceleration structure used to improve operations performed by the Engine. Cache the data and allows to reuse memory container for less allocations at runtime. It's a thread-safe.
/// </summary>
class Cache
{
public:
static void ISerializeModifierClearCallback(ISerializeModifier* obj);
public:
typedef CollectionPoolCache<ISerializeModifier, ISerializeModifierClearCallback> ISerializeModifierCache;
/// <summary>
/// Gets the ISerializeModifier lookup cache. Safe allocation, per thread, uses caching.
/// </summary>
static ISerializeModifierCache ISerializeModifier;
public:
/// <summary>
/// Releases all the allocated resources (existing in the pool that are not during usage).
/// </summary>
static void Release();
};