Files
FlaxEngine/Source/Editor/Cooker/Platform/Android/AndroidPlatformTools.cpp
Duarte Roso b6692b4747 Add android settings
Added:
- version code
- minimum Sdk version
- target Sdk version
2024-04-23 15:58:36 +02:00

395 lines
15 KiB
C++

// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
#if PLATFORM_TOOLS_ANDROID
#include "AndroidPlatformTools.h"
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
#include "Editor/Cooker/GameCooker.h"
#include "Editor/Utilities/EditorUtilities.h"
#include "Engine/Platform/File.h"
#include "Engine/Platform/FileSystem.h"
#include "Engine/Platform/CreateProcessSettings.h"
#include "Engine/Platform/Android/AndroidPlatformSettings.h"
#include "Engine/Graphics/PixelFormatExtensions.h"
#include "Engine/Graphics/Textures/TextureData.h"
#include "Engine/Core/Config/GameSettings.h"
#include "Engine/Core/Config/BuildSettings.h"
#include "Engine/Content/Content.h"
#include "Engine/Content/JsonAsset.h"
IMPLEMENT_ENGINE_SETTINGS_GETTER(AndroidPlatformSettings, AndroidPlatform);
namespace
{
struct AndroidPlatformCache
{
AndroidPlatformSettings::TextureQuality TexturesQuality;
};
void DeployIcon(const CookingData& data, const TextureData& iconData, const Char* subDir, int32 iconSize, int32 adaptiveIconSize)
{
const String mipmapPath = data.OriginalOutputPath / TEXT("app/src/main/res") / subDir;
const String iconPath = mipmapPath / TEXT("icon.png");
if (!FileSystem::DirectoryExists(mipmapPath))
FileSystem::CreateDirectory(mipmapPath);
EditorUtilities::ExportApplicationImage(iconData, iconSize, iconSize, PixelFormat::B8G8R8A8_UNorm, iconPath);
}
PixelFormat GetQualityTextureFormat(bool sRGB, PixelFormat format)
{
const auto platformSettings = AndroidPlatformSettings::Get();
switch (platformSettings->TexturesQuality)
{
case AndroidPlatformSettings::TextureQuality::Uncompressed:
return PixelFormatExtensions::FindUncompressedFormat(format);
case AndroidPlatformSettings::TextureQuality::ASTC_High:
return sRGB ? PixelFormat::ASTC_4x4_UNorm_sRGB : PixelFormat::ASTC_4x4_UNorm;
case AndroidPlatformSettings::TextureQuality::ASTC_Medium:
return sRGB ? PixelFormat::ASTC_6x6_UNorm_sRGB : PixelFormat::ASTC_6x6_UNorm;
case AndroidPlatformSettings::TextureQuality::ASTC_Low:
return sRGB ? PixelFormat::ASTC_8x8_UNorm_sRGB : PixelFormat::ASTC_8x8_UNorm;
default:
return format;
}
}
}
const Char* AndroidPlatformTools::GetDisplayName() const
{
return TEXT("Android");
}
const Char* AndroidPlatformTools::GetName() const
{
return TEXT("Android");
}
PlatformType AndroidPlatformTools::GetPlatform() const
{
return PlatformType::Android;
}
ArchitectureType AndroidPlatformTools::GetArchitecture() const
{
return _arch;
}
PixelFormat AndroidPlatformTools::GetTextureFormat(CookingData& data, TextureBase* texture, PixelFormat format)
{
switch (format)
{
case PixelFormat::R11G11B10_Float:
// Not all Android devices support R11G11B10 textures (eg. M6 Note)
return PixelFormat::R16G16B16A16_UNorm;
case PixelFormat::BC1_Typeless:
case PixelFormat::BC2_Typeless:
case PixelFormat::BC3_Typeless:
case PixelFormat::BC4_Typeless:
case PixelFormat::BC5_Typeless:
case PixelFormat::BC1_UNorm:
case PixelFormat::BC2_UNorm:
case PixelFormat::BC3_UNorm:
case PixelFormat::BC4_UNorm:
case PixelFormat::BC5_UNorm:
return GetQualityTextureFormat(false, format);
case PixelFormat::BC1_UNorm_sRGB:
case PixelFormat::BC2_UNorm_sRGB:
case PixelFormat::BC3_UNorm_sRGB:
case PixelFormat::BC7_UNorm_sRGB:
return GetQualityTextureFormat(true, format);
case PixelFormat::BC4_SNorm:
return PixelFormat::R8_SNorm;
case PixelFormat::BC5_SNorm:
return PixelFormat::R16G16_SNorm;
case PixelFormat::BC6H_Typeless:
case PixelFormat::BC6H_Uf16:
case PixelFormat::BC6H_Sf16:
case PixelFormat::BC7_Typeless:
case PixelFormat::BC7_UNorm:
return PixelFormat::R16G16B16A16_Float; // TODO: ASTC HDR
default:
return format;
}
}
void AndroidPlatformTools::LoadCache(CookingData& data, IBuildCache* cache, const Span<byte>& bytes)
{
const auto platformSettings = AndroidPlatformSettings::Get();
bool invalidTextures = true;
if (bytes.Length() == sizeof(AndroidPlatformCache))
{
auto* platformCache = (AndroidPlatformCache*)bytes.Get();
invalidTextures = platformCache->TexturesQuality != platformSettings->TexturesQuality;
}
if (invalidTextures)
{
LOG(Info, "{0} option has been modified.", TEXT("TexturesQuality"));
cache->InvalidateCacheTextures();
}
}
Array<byte> AndroidPlatformTools::SaveCache(CookingData& data, IBuildCache* cache)
{
const auto platformSettings = AndroidPlatformSettings::Get();
AndroidPlatformCache platformCache;
platformCache.TexturesQuality = platformSettings->TexturesQuality;
Array<byte> result;
result.Add((const byte*)&platformCache, sizeof(platformCache));
return result;
}
void AndroidPlatformTools::OnBuildStarted(CookingData& data)
{
// Adjust the cooking output folder to be located inside the Gradle assets directory
data.DataOutputPath /= TEXT("app/assets");
data.NativeCodeOutputPath /= TEXT("app/assets");
data.ManagedCodeOutputPath /= TEXT("app/assets");
}
bool AndroidPlatformTools::OnPostProcess(CookingData& data)
{
const auto gameSettings = GameSettings::Get();
const auto platformSettings = AndroidPlatformSettings::Get();
const auto platformDataPath = data.GetPlatformBinariesRoot();
const auto assetsPath = data.DataOutputPath;
const auto jniLibsPath = data.OriginalOutputPath / TEXT("app/jniLibs");
const auto projectVersion = Editor::Project->Version.ToString();
const Char* abi;
switch (data.Platform)
{
case BuildPlatform::AndroidARM64:
abi = TEXT("arm64-v8a");
break;
default:
LOG(Error, "Invalid platform.");
return true;
}
// Setup package name (eg. com.company.project)
String packageName = platformSettings->PackageName;
if (EditorUtilities::FormatAppPackageName(packageName))
return true;
// Setup Android application permissions
HashSet<String> permissionsList;
for (auto& e : platformSettings->Permissions)
{
permissionsList.Add(e);
}
{
// Access game files
permissionsList.Add(TEXT("android.permission.READ_EXTERNAL_STORAGE"));
permissionsList.Add(TEXT("android.permission.WRITE_EXTERNAL_STORAGE"));
// TODO: expose event to collect android permissions
// Access sockets for C# debugging
if (data.Configuration != BuildConfiguration::Release)
{
permissionsList.Add(TEXT("android.permission.INTERNET"));
}
}
String permissions;
LOG(Info, "Android permissions:");
for (auto& e : permissionsList)
{
LOG(Info, " {0}", e.Item);
permissions += String::Format(TEXT("\n <uses-permission android:name=\"{0}\" />"), e.Item);
}
// Setup default Android screen orientation
auto defaultOrienation = platformSettings->DefaultOrientation;
String orientation = String("fullSensor");
switch (defaultOrienation)
{
case AndroidPlatformSettings::ScreenOrientation::Portrait:
orientation = String("portrait");
break;
case AndroidPlatformSettings::ScreenOrientation::PortraitReverse:
orientation = String("reversePortrait");
break;
case AndroidPlatformSettings::ScreenOrientation::LandscapeRight:
orientation = String("landscape");
break;
case AndroidPlatformSettings::ScreenOrientation::LandscapeLeft:
orientation = String("reverseLandscape");
break;
case AndroidPlatformSettings::ScreenOrientation::AutoRotation:
orientation = String("fullSensor");
break;
default:
break;
}
// Setup Android application attributes
String attributes;
if (data.Configuration != BuildConfiguration::Release)
{
attributes += TEXT("\n android:debuggable=\"true\"");
}
// Copy fresh Gradle project template
if (FileSystem::CopyDirectory(data.OriginalOutputPath, platformDataPath / TEXT("Project"), true))
{
LOG(Error, "Failed to deploy Gradle project to {0} from {1}", data.OriginalOutputPath, platformDataPath);
return true;
}
// Deploy app icons
TextureData iconData;
if (!EditorUtilities::GetApplicationImage(platformSettings->OverrideIcon, iconData))
{
// TODO: add support for adaptive icons (separate background and foreground with additional margin)
const bool useAdaptiveIcons = false;
DeployIcon(data, iconData, TEXT("mipmap"), 192, 108);
DeployIcon(data, iconData, TEXT("mipmap-hdpi"), 72, 162);
DeployIcon(data, iconData, TEXT("mipmap-mdpi"), 48, 108);
DeployIcon(data, iconData, TEXT("mipmap-xhdpi"), 96, 216);
DeployIcon(data, iconData, TEXT("mipmap-xxhdpi"), 144, 324);
DeployIcon(data, iconData, TEXT("mipmap-xxxhdpi"), 192, 432);
const String mipmapPath = data.OriginalOutputPath / TEXT("app/src/main/res/mipmap-anydpi-v26");
if (useAdaptiveIcons)
{
if (!FileSystem::DirectoryExists(mipmapPath))
FileSystem::CreateDirectory(mipmapPath);
const Char* iconConfig = TEXT("<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
"<adaptive-icon xmlns:android=\"http://schemas.android.com/apk/res/android\">\n"
" <background android:drawable=\"@mipmap/icon_background\"/>\n"
" <foreground android:drawable=\"@mipmap/icon_foreground\"/>\n"
"</adaptive-icon>\n"
"\n");
File::WriteAllText(mipmapPath / TEXT("icon.xml"), iconConfig, Encoding::ANSI);
}
else
{
FileSystem::DeleteFile(mipmapPath / TEXT("icon.xml"));
}
}
String versionCode = platformSettings->VersionCode;
if (versionCode.IsEmpty())
{
LOG(Error, "AndroidSettings: Invalid version code");
return true;
}
String minimumSdk = platformSettings->MinimumAPILevel;
if (minimumSdk.IsEmpty())
{
LOG(Error, "AndroidSettings: Invalid minimum API level");
return true;
}
String targetSdk = platformSettings->TargetAPILevel;
if (targetSdk.IsEmpty())
{
LOG(Error, "AndroidSettings: Invalid target API level");
return true;
}
// Format project template files
const String buildGradlePath = data.OriginalOutputPath / TEXT("app/build.gradle");
EditorUtilities::ReplaceInFile(buildGradlePath, TEXT("${PackageName}"), packageName);
EditorUtilities::ReplaceInFile(buildGradlePath, TEXT("${VersionCode}"), versionCode);
EditorUtilities::ReplaceInFile(buildGradlePath, TEXT("${MinimumSdk}"), minimumSdk);
EditorUtilities::ReplaceInFile(buildGradlePath, TEXT("${TargetSdk}"), targetSdk);
EditorUtilities::ReplaceInFile(buildGradlePath, TEXT("${ProjectVersion}"), projectVersion);
EditorUtilities::ReplaceInFile(buildGradlePath, TEXT("${PackageAbi}"), abi);
const String manifestPath = data.OriginalOutputPath / TEXT("app/src/main/AndroidManifest.xml");
EditorUtilities::ReplaceInFile(manifestPath, TEXT("${PackageName}"), packageName);
EditorUtilities::ReplaceInFile(manifestPath, TEXT("${ProjectVersion}"), projectVersion);
EditorUtilities::ReplaceInFile(manifestPath, TEXT("${AndroidPermissions}"), permissions);
EditorUtilities::ReplaceInFile(manifestPath, TEXT("${DefaultOrientation}"), orientation);
EditorUtilities::ReplaceInFile(manifestPath, TEXT("${AndroidAttributes}"), attributes);
const String stringsPath = data.OriginalOutputPath / TEXT("app/src/main/res/values/strings.xml");
EditorUtilities::ReplaceInFile(stringsPath, TEXT("${ProjectName}"), gameSettings->ProductName);
// Deploy native binaries to the output location (per-ABI)
const String abiBinariesPath = jniLibsPath / abi;
FileSystem::CreateDirectory(abiBinariesPath);
Array<String> abiBinaries;
FileSystem::DirectoryGetFiles(abiBinaries, assetsPath, TEXT("*.so"));
for (auto& e : abiBinaries)
{
if (FileSystem::MoveFile(abiBinariesPath / StringUtils::GetFileName(e), e, true))
{
LOG(Error, "Failed to deploy binary file {0} to {1}", e, abiBinariesPath);
return true;
}
}
// Generate Dotnet files hash id used to skip deploying Dotnet files if already extracted on device (Dotnet cannot access files packed into .apk via unix file access)
File::WriteAllText(assetsPath / TEXT("hash.txt"), Guid::New().ToString(), Encoding::ANSI);
// TODO: expose event to inject custom gradle and manifest options or custom binaries into app
const auto buildSettings = BuildSettings::Get();
if (buildSettings->SkipPackaging)
{
return false;
}
GameCooker::PackageFiles();
// Validate environment variables
Dictionary<String, String> envVars;
Platform::GetEnvironmentVariables(envVars);
String javaHome;
if (!envVars.TryGet(TEXT("JAVA_HOME"), javaHome) || !FileSystem::DirectoryExists(javaHome))
{
LOG(Error, "Missing or invalid JAVA_HOME env variable. {0}", javaHome);
return true;
}
String androidSdk;
if (!envVars.TryGet(TEXT("ANDROID_HOME"), androidSdk) || !FileSystem::DirectoryExists(androidSdk))
{
if (!envVars.TryGet(TEXT("ANDROID_SDK"), androidSdk) || !FileSystem::DirectoryExists(androidSdk))
{
LOG(Error, "Missing or invalid ANDROID_HOME env variable. {0}", androidSdk);
return true;
}
}
// Build Gradle project into package
LOG(Info, "Building Gradle project into package...");
#if PLATFORM_WINDOWS
const Char* gradlew = TEXT("gradlew.bat");
#else
const Char* gradlew = TEXT("gradlew");
#endif
#if PLATFORM_LINUX
{
CreateProcessSettings procSettings;
procSettings.FileName = String::Format(TEXT("chmod +x \"{0}/gradlew\""), data.OriginalOutputPath);
procSettings.WorkingDirectory = data.OriginalOutputPath;
procSettings.HiddenWindow = true;
Platform::CreateProcess(procSettings);
}
#endif
const bool distributionPackage = buildSettings->ForDistribution;
{
CreateProcessSettings procSettings;
procSettings.FileName = String::Format(TEXT("\"{0}\" {1}"), data.OriginalOutputPath / gradlew, distributionPackage ? TEXT("assemble") : TEXT("assembleDebug"));
procSettings.WorkingDirectory = data.OriginalOutputPath;
const int32 result = Platform::CreateProcess(procSettings);
if (result != 0)
{
data.Error(String::Format(TEXT("Failed to build Gradle project into package (result code: {0}). See log for more info."), result));
return true;
}
}
// Copy result package
const String apk = data.OriginalOutputPath / (distributionPackage ? TEXT("app/build/outputs/apk/release/app-release-unsigned.apk") : TEXT("app/build/outputs/apk/debug/app-debug.apk"));
const String outputApk = data.OriginalOutputPath / EditorUtilities::GetOutputName() + TEXT(".apk");
if (FileSystem::CopyFile(outputApk, apk))
{
LOG(Error, "Failed to copy package from {0} to {1}", apk, outputApk);
return true;
}
LOG(Info, "Output Android application package: {0} (size: {1} MB)", outputApk, FileSystem::GetFileSize(outputApk) / 1024 / 1024);
return false;
}
#endif