651 lines
22 KiB
C#
651 lines
22 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System;
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using System.Linq;
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using FlaxEditor.Content;
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using FlaxEditor.CustomEditors.Elements;
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using FlaxEditor.GUI;
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using FlaxEditor.GUI.Drag;
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using FlaxEditor.SceneGraph;
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using FlaxEditor.SceneGraph.GUI;
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using FlaxEditor.Scripting;
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using FlaxEditor.Windows;
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using FlaxEditor.Windows.Assets;
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using FlaxEngine;
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using FlaxEngine.GUI;
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using FlaxEngine.Utilities;
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using Object = FlaxEngine.Object;
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namespace FlaxEditor.CustomEditors.Editors
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{
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/// <summary>
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/// A custom control type used to pick reference to <see cref="FlaxEngine.Object"/>.
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/// </summary>
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/// <seealso cref="FlaxEngine.GUI.Control" />
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[HideInEditor]
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public class FlaxObjectRefPickerControl : Control
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{
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private ScriptType _type;
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private ActorTreeNode _linkedTreeNode;
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private Object _value;
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private string _valueName;
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private bool _supportsPickDropDown;
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private bool _isMouseDown;
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private Float2 _mouseDownPos;
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private Float2 _mousePos;
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private bool _hasValidDragOver;
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private DragActors _dragActors;
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private DragActors _dragActorsWithScript;
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private DragAssets _dragAssets;
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private DragScripts _dragScripts;
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private DragHandlers _dragHandlers;
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/// <summary>
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/// The presenter using this control.
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/// </summary>
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public IPresenterOwner PresenterContext;
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/// <summary>
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/// Gets or sets the allowed objects type (given type and all subclasses). Must be <see cref="Object"/> type of any subclass.
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/// </summary>
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public ScriptType Type
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{
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get => _type;
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set
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{
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if (_type == value)
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return;
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if (value == ScriptType.Null || (value.Type != typeof(Object) && !value.IsSubclassOf(ScriptType.Object)))
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throw new ArgumentException(string.Format("Invalid type for FlaxObjectRefEditor. Input type: {0}", value != ScriptType.Null ? value.TypeName : "null"));
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_type = value;
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_supportsPickDropDown = new ScriptType(typeof(Actor)).IsAssignableFrom(value) ||
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new ScriptType(typeof(Script)).IsAssignableFrom(value);
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// Deselect value if it's not valid now
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if (!IsValid(_value))
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Value = null;
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}
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}
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/// <summary>
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/// Gets or sets the selected object value.
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/// </summary>
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public Object Value
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{
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get => _value;
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set
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{
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if (_value == value)
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return;
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if (!IsValid(value))
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value = null;
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// Special case for missing objects (eg. referenced actor in script that is deleted in editor)
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if (value != null && (Object.GetUnmanagedPtr(value) == IntPtr.Zero || value.ID == Guid.Empty))
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value = null;
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_value = value;
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var type = TypeUtils.GetObjectType(_value);
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// Get name to display
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if (_value is Script script)
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_valueName = script.Actor ? $"{type.Name} ({script.Actor.Name})" : type.Name;
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else if (_value != null)
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_valueName = _value.ToString();
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else
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_valueName = string.Empty;
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// Update tooltip
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if (_value is SceneObject sceneObject)
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TooltipText = Utilities.Utils.GetTooltip(sceneObject);
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else
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TooltipText = string.Empty;
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OnValueChanged();
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}
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}
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/// <summary>
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/// Gets or sets the selected object value by identifier.
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/// </summary>
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public Guid ValueID
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{
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get => _value ? _value.ID : Guid.Empty;
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set => Value = Object.Find<Object>(ref value);
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}
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/// <summary>
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/// Occurs when value gets changed.
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/// </summary>
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public event Action ValueChanged;
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/// <summary>
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/// The custom callback for objects validation. Cane be used to implement a rule for objects to pick.
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/// </summary>
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public Func<Object, ScriptType, bool> CheckValid;
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/// <summary>
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/// Utility flag used to indicate that there are different values assigned to this reference editor and user should be informed about it.
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/// </summary>
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public bool DifferentValues;
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/// <summary>
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/// Initializes a new instance of the <see cref="FlaxObjectRefPickerControl"/> class.
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/// </summary>
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public FlaxObjectRefPickerControl()
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: base(0, 0, 50, 16)
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{
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_type = ScriptType.Object;
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}
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/// <summary>
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/// Object validation check routine.
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/// </summary>
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/// <param name="obj">Input object to check.</param>
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/// <returns>True if it can be assigned, otherwise false.</returns>
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protected virtual bool IsValid(Object obj)
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{
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var type = TypeUtils.GetObjectType(obj);
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return obj == null || _type.IsAssignableFrom(type) && (CheckValid == null || CheckValid(obj, type));
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}
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private void ShowDropDownMenu()
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{
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Focus();
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if (new ScriptType(typeof(Actor)).IsAssignableFrom(_type))
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{
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ActorSearchPopup.Show(this, new Float2(0, Height), IsValid, actor =>
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{
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Value = actor;
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RootWindow.Focus();
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Focus();
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}, PresenterContext);
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}
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else if (new ScriptType(typeof(Control)).IsAssignableFrom(_type))
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{
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ActorSearchPopup.Show(this, new Float2(0, Height), IsValid, actor =>
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{
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Value = actor as UIControl;
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RootWindow.Focus();
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Focus();
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}, PresenterContext);
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}
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else
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{
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ScriptSearchPopup.Show(this, new Float2(0, Height), IsValid, script =>
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{
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Value = script;
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RootWindow.Focus();
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Focus();
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}, PresenterContext);
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}
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}
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/// <summary>
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/// Called when value gets changed.
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/// </summary>
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protected virtual void OnValueChanged()
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{
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ValueChanged?.Invoke();
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}
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/// <inheritdoc />
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public override void Draw()
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{
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base.Draw();
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// Cache data
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var style = Style.Current;
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bool isSelected = _value != null;
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bool isEnabled = EnabledInHierarchy;
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var frameRect = new Rectangle(0, 0, Width, 16);
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if (isSelected)
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frameRect.Width -= 16;
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if (_supportsPickDropDown && isEnabled)
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frameRect.Width -= 16;
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var nameRect = new Rectangle(2, 1, frameRect.Width - 4, 14);
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var button1Rect = new Rectangle(nameRect.Right + 2, 1, 14, 14);
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var button2Rect = new Rectangle(button1Rect.Right + 2, 1, 14, 14);
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// Draw frame
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Render2D.DrawRectangle(frameRect, isEnabled && (IsMouseOver || IsNavFocused) ? style.BorderHighlighted : style.BorderNormal);
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// Check if has item selected
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if (DifferentValues)
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{
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// Draw info
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Render2D.PushClip(nameRect);
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Render2D.DrawText(style.FontMedium, Type != null ? $"Multiple Values ({Utilities.Utils.GetPropertyNameUI(Type.ToString())})" : "-", nameRect, isEnabled ? style.ForegroundGrey : style.ForegroundGrey.AlphaMultiplied(0.75f), TextAlignment.Near, TextAlignment.Center);
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Render2D.PopClip();
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}
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else if (isSelected)
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{
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// Draw name
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Render2D.PushClip(nameRect);
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Render2D.DrawText(style.FontMedium, _valueName, nameRect, isEnabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
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Render2D.PopClip();
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// Draw deselect button
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Render2D.DrawSprite(style.Cross, button1Rect, isEnabled && button1Rect.Contains(_mousePos) ? style.Foreground : style.ForegroundGrey);
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}
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else
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{
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// Draw info
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Render2D.PushClip(nameRect);
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Render2D.DrawText(style.FontMedium, Type != null ? $"None ({Utilities.Utils.GetPropertyNameUI(Type.ToString())})" : "-", nameRect, isEnabled ? style.ForegroundGrey : style.ForegroundGrey.AlphaMultiplied(0.75f), TextAlignment.Near, TextAlignment.Center);
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Render2D.PopClip();
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}
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// Draw picker button
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if (_supportsPickDropDown && isEnabled)
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{
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var pickerRect = isSelected ? button2Rect : button1Rect;
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Render2D.DrawSprite(style.ArrowDown, pickerRect, isEnabled && pickerRect.Contains(_mousePos) ? style.Foreground : style.ForegroundGrey);
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}
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// Check if drag is over
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if (IsDragOver && _hasValidDragOver)
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{
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var bounds = new Rectangle(Float2.Zero, Size);
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Render2D.FillRectangle(bounds, style.Selection);
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Render2D.DrawRectangle(bounds, style.SelectionBorder);
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}
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}
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/// <inheritdoc />
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public override void OnMouseEnter(Float2 location)
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{
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_mousePos = location;
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_mouseDownPos = Float2.Minimum;
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base.OnMouseEnter(location);
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}
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/// <inheritdoc />
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public override void OnMouseLeave()
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{
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_mousePos = Float2.Minimum;
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// Check if start drag drop
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if (_isMouseDown)
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{
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// Do the drag
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DoDrag();
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// Clear flag
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_isMouseDown = false;
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}
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base.OnMouseLeave();
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}
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/// <inheritdoc />
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public override void OnMouseMove(Float2 location)
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{
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_mousePos = location;
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// Check if start drag drop
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if (_isMouseDown && Float2.Distance(location, _mouseDownPos) > 10.0f)
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{
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// Do the drag
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DoDrag();
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// Clear flag
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_isMouseDown = false;
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}
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base.OnMouseMove(location);
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}
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/// <inheritdoc />
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public override bool OnMouseUp(Float2 location, MouseButton button)
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{
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if (button == MouseButton.Left)
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{
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// Clear flag
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_isMouseDown = false;
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}
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// Cache data
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bool isSelected = _value != null;
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var frameRect = new Rectangle(0, 0, Width, 16);
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if (isSelected)
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frameRect.Width -= 16;
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if (_supportsPickDropDown)
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frameRect.Width -= 16;
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var nameRect = new Rectangle(2, 1, frameRect.Width - 4, 14);
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var button1Rect = new Rectangle(nameRect.Right + 2, 1, 14, 14);
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var button2Rect = new Rectangle(button1Rect.Right + 2, 1, 14, 14);
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// Deselect
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if (_value != null && button1Rect.Contains(ref location))
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Value = null;
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// Picker dropdown menu
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if (_supportsPickDropDown && (isSelected ? button2Rect : button1Rect).Contains(ref location))
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{
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ShowDropDownMenu();
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return true;
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}
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if (button == MouseButton.Left)
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{
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_isMouseDown = false;
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// Highlight actor or script reference
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if (!_hasValidDragOver && !IsDragOver)
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{
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Actor actor = _value as Actor;
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if (actor == null && _value is Script script)
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actor = script.Actor;
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if (actor != null)
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{
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if (_linkedTreeNode != null && _linkedTreeNode.Actor == actor)
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{
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_linkedTreeNode.ExpandAllParents();
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_linkedTreeNode.StartHighlight();
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}
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else
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{
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if (PresenterContext is PropertiesWindow)
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_linkedTreeNode = Editor.Instance.Scene.GetActorNode(actor).TreeNode;
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else if (PresenterContext is PrefabWindow prefabWindow)
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_linkedTreeNode = prefabWindow.Graph.Root.Find(actor).TreeNode;
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if (_linkedTreeNode != null)
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{
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_linkedTreeNode.ExpandAllParents();
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if (PresenterContext is PropertiesWindow)
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Editor.Instance.Windows.SceneWin.SceneTreePanel.ScrollViewTo(_linkedTreeNode, true);
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else if (PresenterContext is PrefabWindow prefabWindow)
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(prefabWindow.Tree.Parent as Panel).ScrollViewTo(_linkedTreeNode, true);
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_linkedTreeNode.StartHighlight();
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}
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}
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return true;
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}
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}
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// Reset valid drag over if still true at this point
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if (_hasValidDragOver)
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_hasValidDragOver = false;
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}
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return base.OnMouseUp(location, button);
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}
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/// <inheritdoc />
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public override bool OnMouseDown(Float2 location, MouseButton button)
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{
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if (button == MouseButton.Left)
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{
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// Set flag
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_isMouseDown = true;
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_mouseDownPos = location;
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}
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return base.OnMouseDown(location, button);
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}
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/// <inheritdoc />
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public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
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{
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Focus();
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// Check if has object selected
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if (_value != null)
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{
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if (_linkedTreeNode != null)
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{
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_linkedTreeNode.StopHighlight();
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_linkedTreeNode = null;
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}
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// Select object
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if (_value is Actor actor)
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{
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if (PresenterContext is PropertiesWindow)
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Editor.Instance.SceneEditing.Select(actor);
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else if (PresenterContext is PrefabWindow prefabWindow)
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prefabWindow.Select(prefabWindow.Graph.Root.Find(actor));
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}
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else if (_value is Script script && script.Actor)
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{
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var a = script.Actor;
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if (PresenterContext is PropertiesWindow)
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Editor.Instance.SceneEditing.Select(a);
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else if (PresenterContext is PrefabWindow prefabWindow)
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prefabWindow.Select(prefabWindow.Graph.Root.Find(a));
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}
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else if (_value is Asset asset)
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Editor.Instance.Windows.ContentWin.Select(asset);
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}
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return base.OnMouseDoubleClick(location, button);
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}
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/// <inheritdoc />
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public override void OnSubmit()
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{
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base.OnSubmit();
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// Picker dropdown menu
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if (_supportsPickDropDown)
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ShowDropDownMenu();
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}
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private void DoDrag()
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{
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// Do the drag drop operation if has selected element
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if (_value != null)
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{
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if (_value is Actor actor)
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DoDragDrop(DragActors.GetDragData(actor));
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else if (_value is Asset asset)
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DoDragDrop(DragAssets.GetDragData(asset));
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else if (_value is Script script)
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DoDragDrop(DragScripts.GetDragData(script));
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}
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}
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private DragDropEffect DragEffect => _hasValidDragOver ? DragDropEffect.Move : DragDropEffect.None;
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/// <inheritdoc />
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public override DragDropEffect OnDragEnter(ref Float2 location, DragData data)
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{
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base.OnDragEnter(ref location, data);
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// Ensure to have valid drag helpers (uses lazy init)
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if (_dragActors == null)
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_dragActors = new DragActors(ValidateDragActor);
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if (_dragActorsWithScript == null)
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_dragActorsWithScript = new DragActors(ValidateDragActorWithScript);
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if (_dragAssets == null)
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_dragAssets = new DragAssets(ValidateDragAsset);
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if (_dragScripts == null)
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_dragScripts = new DragScripts(ValidateDragScript);
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if (_dragHandlers == null)
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{
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_dragHandlers = new DragHandlers
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{
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_dragActors,
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_dragActorsWithScript,
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_dragAssets,
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_dragScripts,
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};
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}
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_hasValidDragOver = _dragHandlers.OnDragEnter(data) != DragDropEffect.None;
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// Special case when dragging the actor with script to link script reference
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if (_dragActorsWithScript.HasValidDrag)
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{
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var script = _dragActorsWithScript.Objects[0].Actor.Scripts.First(IsValid);
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_dragActorsWithScript.Objects.Clear();
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_dragScripts.Objects.Add(script);
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}
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return DragEffect;
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}
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private bool ValidateDragActor(ActorNode a)
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{
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if (!IsValid(a.Actor))
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return false;
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if (PresenterContext is PrefabWindow prefabWindow)
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{
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if (prefabWindow.Tree == a.TreeNode.ParentTree)
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return true;
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}
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else if (PresenterContext is PropertiesWindow || PresenterContext == null)
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{
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if (a.ParentScene != null)
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return true;
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}
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return false;
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}
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private bool ValidateDragScript(Script script)
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{
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if (!IsValid(script))
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return false;
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if (PresenterContext is PrefabWindow prefabWindow)
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{
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var actorNode = prefabWindow.Graph.Root.Find(script.Actor);
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if (actorNode != null)
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return true;
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}
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else if (PresenterContext is PropertiesWindow || PresenterContext == null)
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{
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if (script.Actor.HasScene)
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return true;
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}
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return false;
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}
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private bool ValidateDragAsset(AssetItem assetItem)
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{
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// Check if can accept assets
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if (!new ScriptType(typeof(Asset)).IsAssignableFrom(_type))
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return false;
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// Load or get asset
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var id = assetItem.ID;
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var obj = Object.Find<Asset>(ref id);
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if (obj == null)
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return false;
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// Check it
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return IsValid(obj);
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}
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private bool ValidateDragActorWithScript(ActorNode node)
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{
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bool isCorrectContext = false;
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if (PresenterContext is PrefabWindow prefabWindow)
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{
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if (prefabWindow.Tree == node.TreeNode.ParentTree)
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isCorrectContext = true;
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}
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else if (PresenterContext is PropertiesWindow || PresenterContext == null)
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{
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if (node.ParentScene != null)
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isCorrectContext = true;
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}
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return node.Actor.Scripts.Any(IsValid) && isCorrectContext;
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}
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/// <inheritdoc />
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public override DragDropEffect OnDragMove(ref Float2 location, DragData data)
|
|
{
|
|
base.OnDragMove(ref location, data);
|
|
|
|
return DragEffect;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void OnDragLeave()
|
|
{
|
|
_hasValidDragOver = false;
|
|
_dragHandlers.OnDragLeave();
|
|
|
|
base.OnDragLeave();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override DragDropEffect OnDragDrop(ref Float2 location, DragData data)
|
|
{
|
|
var result = DragEffect;
|
|
|
|
base.OnDragDrop(ref location, data);
|
|
|
|
if (_dragActors.HasValidDrag)
|
|
{
|
|
Value = _dragActors.Objects[0].Actor;
|
|
}
|
|
else if (_dragAssets.HasValidDrag)
|
|
{
|
|
ValueID = _dragAssets.Objects[0].ID;
|
|
}
|
|
else if (_dragScripts.HasValidDrag)
|
|
{
|
|
ValueID = _dragScripts.Objects[0].ID;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void OnDestroy()
|
|
{
|
|
_value = null;
|
|
_type = ScriptType.Null;
|
|
_valueName = null;
|
|
_linkedTreeNode = null;
|
|
|
|
base.OnDestroy();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Default implementation of the inspector used to edit reference to the <see cref="FlaxEngine.Object"/>.
|
|
/// </summary>
|
|
[CustomEditor(typeof(Object)), DefaultEditor]
|
|
public sealed class FlaxObjectRefEditor : CustomEditor
|
|
{
|
|
private CustomElement<FlaxObjectRefPickerControl> _element;
|
|
|
|
/// <inheritdoc />
|
|
public override DisplayStyle Style => DisplayStyle.Inline;
|
|
|
|
/// <inheritdoc />
|
|
public override void Initialize(LayoutElementsContainer layout)
|
|
{
|
|
if (!HasDifferentTypes)
|
|
{
|
|
_element = layout.Custom<FlaxObjectRefPickerControl>();
|
|
_element.CustomControl.PresenterContext = Presenter.Owner;
|
|
_element.CustomControl.Type = Values.Type.Type != typeof(object) || Values[0] == null ? Values.Type : TypeUtils.GetObjectType(Values[0]);
|
|
_element.CustomControl.ValueChanged += () => SetValue(_element.CustomControl.Value);
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void Refresh()
|
|
{
|
|
base.Refresh();
|
|
|
|
var differentValues = HasDifferentValues;
|
|
_element.CustomControl.DifferentValues = differentValues;
|
|
if (!differentValues)
|
|
{
|
|
_element.CustomControl.Value = Values[0] as Object;
|
|
}
|
|
}
|
|
}
|
|
}
|