13 lines
423 B
C++
13 lines
423 B
C++
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "CubeTexture.h"
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#include "Engine/Content/Factories/BinaryAssetFactory.h"
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#include "Engine/Content/Upgraders/TextureAssetUpgrader.h"
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REGISTER_BINARY_ASSET_WITH_UPGRADER(CubeTexture, "FlaxEngine.CubeTexture", TextureAssetUpgrader, true);
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CubeTexture::CubeTexture(const SpawnParams& params, const AssetInfo* info)
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: TextureBase(params, info)
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{
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}
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