Files
FlaxEngine/Source/Engine/Level/Components/MissingScript.h
2023-12-06 00:28:03 +01:00

47 lines
1.2 KiB
C++

// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#if USE_EDITOR
#include "Engine/Scripting/Script.h"
#include "Engine/Scripting/ScriptingObjectReference.h"
/// <summary>
/// Actor script component that represents missing script.
/// </summary>
API_CLASS(Attributes="HideInEditor") class FLAXENGINE_API MissingScript : public Script
{
API_AUTO_SERIALIZATION();
DECLARE_SCRIPTING_TYPE(MissingScript);
private:
ScriptingObjectReference<Script> _referenceScript;
public:
/// <summary>
/// Namespace and type name of missing script.
/// </summary>
API_FIELD(Attributes="ReadOnly") String MissingTypeName;
/// <summary>
/// Missing script serialized data.
/// </summary>
API_FIELD(Hidden, Attributes="HideInEditor") String Data;
/// <summary>
/// Field for assigning new script to transfer data to.
/// </summary>
API_PROPERTY() ScriptingObjectReference<Script> GetReferenceScript() const
{
return _referenceScript;
}
/// <summary>
/// Field for assigning new script to transfer data to.
/// </summary>
API_PROPERTY() void SetReferenceScript(const ScriptingObjectReference<Script>& value);
};
#endif