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bd9a5f03a4c849d3ca657201db61f46230841c5f
FlaxEngine
/
Source
/
Engine
/
Renderer
History
Wojtek Figat
aa8add7b38
Fix large worlds rendering of meshes
...
Add `Double4x4` for higher precision matrices operations
#2985
2025-02-11 13:01:48 +01:00
..
AntiAliasing
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Editor
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GI
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Utils
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AmbientOcclusionPass.cpp
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AmbientOcclusionPass.h
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AtmospherePreCompute.cpp
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AtmospherePreCompute.h
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ColorGradingPass.cpp
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ColorGradingPass.h
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Config.h
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ContrastAdaptiveSharpeningPass.cpp
Fix crash when CAS shader is missing
2024-11-20 23:08:32 +01:00
ContrastAdaptiveSharpeningPass.h
Fix crash when CAS shader is missing
2024-11-20 23:08:32 +01:00
DepthOfFieldPass.cpp
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DepthOfFieldPass.h
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DrawCall.h
Fix large worlds rendering of meshes
2025-02-11 13:01:48 +01:00
EyeAdaptationPass.cpp
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EyeAdaptationPass.h
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ForwardPass.cpp
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ForwardPass.h
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GBufferPass.cpp
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GBufferPass.h
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GlobalSignDistanceFieldPass.cpp
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GlobalSignDistanceFieldPass.h
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HistogramPass.cpp
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HistogramPass.h
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Lightmaps.h
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LightPass.cpp
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LightPass.h
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MotionBlurPass.cpp
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MotionBlurPass.h
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PostProcessingPass.cpp
Fix regression from
07aafea5af
2024-11-27 23:28:22 +01:00
PostProcessingPass.h
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ProbesRenderer.cpp
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ProbesRenderer.h
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ReflectionsPass.cpp
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ReflectionsPass.h
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Renderer.Build.cs
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Renderer.cpp
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Renderer.cs
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Renderer.h
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RendererAllocation.h
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RendererPass.h
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RenderList.cpp
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RenderList.h
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RenderListBuffer.h
Collections const correctness fix (style)
2024-10-31 00:29:38 +01:00
RenderSetup.h
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ScreenSpaceReflectionsPass.cpp
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ScreenSpaceReflectionsPass.h
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ShadowsPass.cpp
Fix crash on incorrect light shadow state after shadowmap resizing failure
2024-12-16 22:52:05 +01:00
ShadowsPass.h
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VolumetricFogPass.cpp
Fix volumetric fog particles after objects instancing refactor
2024-10-01 15:07:32 +02:00
VolumetricFogPass.h
Fix volumetric fog particles after objects instancing refactor
2024-10-01 15:07:32 +02:00