57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
// Copyright (c) Wojciech Figat. All rights reserved.
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namespace Flax.Build
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{
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/// <summary>
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/// The build target that builds the game project modules for standalone game.
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/// </summary>
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/// <seealso cref="Flax.Build.ProjectTarget" />
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public abstract class GameProjectTarget : ProjectTarget
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{
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/// <inheritdoc />
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public override void Init()
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{
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base.Init();
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// Setup target properties
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OutputType = TargetOutputType.Library;
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ConfigurationName = "Game";
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/*// Building game target into single executable
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LinkType = TargetLinkType.Monolithic;
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OutputType = TargetOutputType.Executable;
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Modules.Add("Main");*/
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}
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}
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/// <summary>
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/// The build target that builds the game project modules for editor.
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/// </summary>
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/// <seealso cref="Flax.Build.ProjectTarget" />
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public abstract class GameProjectEditorTarget : ProjectTarget
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{
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/// <inheritdoc />
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public override void Init()
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{
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base.Init();
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// Setup target properties
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IsEditor = true;
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OutputType = TargetOutputType.Library;
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Platforms = new[]
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{
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TargetPlatform.Windows,
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TargetPlatform.Linux,
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TargetPlatform.Mac,
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};
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Architectures = new[]
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{
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TargetArchitecture.x64,
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TargetArchitecture.ARM64,
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};
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ConfigurationName = "Editor";
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GlobalDefinitions.Add("USE_EDITOR");
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}
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}
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}
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