Files
FlaxEngine/Source/Tools/Flax.Build/Build/TargetPlatform.cs
2024-02-26 19:00:48 +01:00

118 lines
2.5 KiB
C#

// Copyright (c) 2012-2024 Flax Engine. All rights reserved.
namespace Flax.Build
{
/// <summary>
/// The target platform types.
/// </summary>
public enum TargetPlatform
{
/// <summary>
/// Running on Windows.
/// </summary>
Windows = 1,
/// <summary>
/// Running on Xbox One.
/// </summary>
XboxOne = 2,
/// <summary>
/// Running Windows Store App (Universal Windows Platform).
/// </summary>
UWP = 3,
/// <summary>
/// Running on Linux.
/// </summary>
Linux = 4,
/// <summary>
/// Running on PlayStation 4.
/// </summary>
PS4 = 5,
/// <summary>
/// Running on Xbox Series X.
/// </summary>
XboxScarlett = 6,
/// <summary>
/// Running on Android.
/// </summary>
Android = 7,
/// <summary>
/// Running on Switch.
/// </summary>
Switch = 8,
/// <summary>
/// Running on PlayStation 5.
/// </summary>
PS5 = 9,
/// <summary>
/// Running on Mac.
/// </summary>
Mac = 10,
/// <summary>
/// Running on iPhone.
/// </summary>
iOS = 11,
}
/// <summary>
/// The target platform architecture types.
/// </summary>
public enum TargetArchitecture
{
/// <summary>
/// Anything or not important.
/// </summary>
AnyCPU = 0,
/// <summary>
/// The x86 32-bit.
/// </summary>
x86 = 1,
/// <summary>
/// The x86 64-bit.
/// </summary>
x64 = 2,
/// <summary>
/// The ARM 32-bit.
/// </summary>
ARM = 3,
/// <summary>
/// The ARM 64-bit.
/// </summary>
ARM64 = 4,
}
/// <summary>
/// The target configuration modes.
/// </summary>
public enum TargetConfiguration
{
/// <summary>
/// Debug configuration. Without optimizations but with full debugging information.
/// </summary>
Debug = 0,
/// <summary>
/// Development configuration. With basic optimizations and partial debugging data.
/// </summary>
Development = 1,
/// <summary>
/// Shipping configuration. With full optimization and no debugging data.
/// </summary>
Release = 2,
}
}