315 lines
7.9 KiB
C++
315 lines
7.9 KiB
C++
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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#include "PluginManager.h"
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#include "FlaxEngine.Gen.h"
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#include "GamePlugin.h"
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#include "Engine/Scripting/Scripting.h"
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#include "Engine/Scripting/ScriptingType.h"
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#include "Engine/Scripting/BinaryModule.h"
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#include "Engine/Scripting/ManagedCLR/MAssembly.h"
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#include "Engine/Scripting/ManagedCLR/MClass.h"
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#include "Engine/Scripting/ManagedCLR/MUtils.h"
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#include "Engine/Platform/FileSystem.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Engine/EngineService.h"
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#include "Engine/Core/Log.h"
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Plugin::Plugin(const SpawnParams& params)
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: ScriptingObject(params)
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{
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_description.Name = String(GetType().GetName());
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_description.Category = TEXT("Other");
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_description.Version = Version(1, 0);
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}
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GamePlugin::GamePlugin(const SpawnParams& params)
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: Plugin(params)
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{
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}
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Delegate<Plugin*> PluginManager::PluginLoading;
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Delegate<Plugin*> PluginManager::PluginLoaded;
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Delegate<Plugin*> PluginManager::PluginUnloading;
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Delegate<Plugin*> PluginManager::PluginUnloaded;
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Action PluginManager::PluginsChanged;
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namespace PluginManagerImpl
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{
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Array<GamePlugin*> GamePlugins;
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Array<Plugin*> EditorPlugins;
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void LoadPlugin(MClass* klass, bool isEditor);
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void OnAssemblyLoaded(MAssembly* assembly);
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void OnAssemblyUnloading(MAssembly* assembly);
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void OnBinaryModuleLoaded(BinaryModule* module);
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}
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using namespace PluginManagerImpl;
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class PluginManagerService : public EngineService
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{
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public:
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PluginManagerService()
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: EngineService(TEXT("Plugin Manager"), 130)
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{
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}
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bool Init() override;
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void Dispose() override;
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static void InvokeInitialize(Plugin* plugin);
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static void InvokeDeinitialize(Plugin* plugin);
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};
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PluginManagerService PluginManagerServiceInstance;
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void PluginManagerService::InvokeInitialize(Plugin* plugin)
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{
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if (plugin->_initialized)
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return;
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LOG(Info, "Loading plugin {}", plugin->ToString());
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PluginManager::PluginLoading(plugin);
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plugin->Initialize();
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plugin->_initialized = true;
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PluginManager::PluginLoaded(plugin);
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}
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void PluginManagerService::InvokeDeinitialize(Plugin* plugin)
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{
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if (!plugin->_initialized)
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return;
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LOG(Info, "Unloading plugin {}", plugin->ToString());
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PluginManager::PluginUnloading(plugin);
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plugin->Deinitialize();
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plugin->_initialized = false;
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PluginManager::PluginUnloaded(plugin);
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}
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void PluginManagerImpl::LoadPlugin(MClass* klass, bool isEditor)
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{
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// Create and check if use it
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auto plugin = (Plugin*)Scripting::NewObject(klass);
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if (!plugin)
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return;
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if (!isEditor)
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{
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GamePlugins.Add((GamePlugin*)plugin);
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#if !USE_EDITOR
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PluginManagerService::InvokeInitialize(plugin);
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#endif
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}
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#if USE_EDITOR
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else
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{
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EditorPlugins.Add(plugin);
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PluginManagerService::InvokeInitialize(plugin);
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}
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#endif
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PluginManager::PluginsChanged();
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}
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void PluginManagerImpl::OnAssemblyLoaded(MAssembly* assembly)
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{
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PROFILE_CPU_NAMED("Load Assembly Plugins");
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const auto gamePluginClass = GamePlugin::GetStaticClass();
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if (gamePluginClass == nullptr)
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{
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LOG(Warning, "Missing GamePlugin class.");
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return;
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}
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#if USE_EDITOR
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const auto editorPluginClass = ((ManagedBinaryModule*)GetBinaryModuleFlaxEngine())->Assembly->GetClass("FlaxEditor.EditorPlugin");
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if (editorPluginClass == nullptr)
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{
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LOG(Warning, "Missing EditorPlugin class.");
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return;
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}
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#endif
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// Process all classes to find plugins
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auto& classes = assembly->GetClasses();
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for (auto i = classes.Begin(); i.IsNotEnd(); ++i)
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{
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auto mclass = i->Value;
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// Skip invalid classes
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if (mclass->IsGeneric() || mclass->IsStatic() || mclass->IsAbstract())
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continue;
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if (mclass->IsSubClassOf(gamePluginClass))
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{
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LoadPlugin(mclass, false);
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}
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#if USE_EDITOR
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if (mclass->IsSubClassOf(editorPluginClass))
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{
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LoadPlugin(mclass, true);
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}
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#endif
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}
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}
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void PluginManagerImpl::OnAssemblyUnloading(MAssembly* assembly)
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{
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bool changed = false;
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for (int32 i = EditorPlugins.Count() - 1; i >= 0 && EditorPlugins.Count() > 0; i--)
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{
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auto plugin = EditorPlugins[i];
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if (plugin->GetType().ManagedClass->GetAssembly() == assembly)
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{
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PluginManagerService::InvokeDeinitialize(plugin);
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EditorPlugins.RemoveAtKeepOrder(i);
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changed = true;
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}
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}
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for (int32 i = GamePlugins.Count() - 1; i >= 0 && GamePlugins.Count() > 0; i--)
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{
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auto plugin = GamePlugins[i];
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if (plugin->GetType().ManagedClass->GetAssembly() == assembly)
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{
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PluginManagerService::InvokeDeinitialize(plugin);
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GamePlugins.RemoveAtKeepOrder(i);
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changed = true;
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}
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}
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if (changed)
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PluginManager::PluginsChanged();
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}
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void PluginManagerImpl::OnBinaryModuleLoaded(BinaryModule* module)
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{
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// Skip special modules
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if (module == GetBinaryModuleFlaxEngine() ||
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module == GetBinaryModuleCorlib())
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return;
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// Skip non-managed modules
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// TODO: search native-only modules too
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auto managedModule = dynamic_cast<ManagedBinaryModule*>(module);
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if (!managedModule)
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return;
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// Process already loaded C# assembly
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if (managedModule->Assembly->IsLoaded())
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{
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OnAssemblyLoaded(managedModule->Assembly);
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}
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// Track C# assembly changes
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managedModule->Assembly->Loaded.Bind(OnAssemblyLoaded);
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managedModule->Assembly->Unloading.Bind(OnAssemblyUnloading);
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}
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bool PluginManagerService::Init()
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{
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// Process already loaded modules
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for (auto module : BinaryModule::GetModules())
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{
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OnBinaryModuleLoaded(module);
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}
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// Register for new binary modules load actions
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Scripting::BinaryModuleLoaded.Bind(&OnBinaryModuleLoaded);
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return false;
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}
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void PluginManagerService::Dispose()
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{
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Scripting::BinaryModuleLoaded.Unbind(&OnBinaryModuleLoaded);
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// Cleanup all plugins
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PROFILE_CPU_NAMED("Dispose Plugins");
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const int32 pluginsCount = EditorPlugins.Count() + GamePlugins.Count();
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if (pluginsCount == 0)
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return;
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LOG(Info, "Unloading {0} plugins", pluginsCount);
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for (int32 i = EditorPlugins.Count() - 1; i >= 0 && EditorPlugins.Count() > 0; i--)
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{
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auto plugin = EditorPlugins[i];
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InvokeDeinitialize(plugin);
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EditorPlugins.RemoveAtKeepOrder(i);
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}
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for (int32 i = GamePlugins.Count() - 1; i >= 0 && GamePlugins.Count() > 0; i--)
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{
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auto plugin = GamePlugins[i];
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InvokeDeinitialize(plugin);
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GamePlugins.RemoveAtKeepOrder(i);
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}
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PluginManager::PluginsChanged();
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}
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const Array<GamePlugin*>& PluginManager::GetGamePlugins()
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{
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return GamePlugins;
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}
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const Array<Plugin*>& PluginManager::GetEditorPlugins()
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{
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return EditorPlugins;
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}
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Plugin* PluginManager::GetPlugin(const StringView& name)
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{
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for (Plugin* p : EditorPlugins)
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{
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if (p->GetDescription().Name == name)
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return p;
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}
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for (GamePlugin* gp : GamePlugins)
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{
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if (gp->GetDescription().Name == name)
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return gp;
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}
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return nullptr;
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}
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Plugin* PluginManager::GetPlugin(const MClass* type)
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{
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CHECK_RETURN(type, nullptr);
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for (Plugin* p : EditorPlugins)
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{
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if (p->GetClass()->IsSubClassOf(type))
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return p;
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}
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for (GamePlugin* gp : GamePlugins)
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{
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if (gp->GetClass()->IsSubClassOf(type))
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return gp;
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}
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return nullptr;
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}
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#if USE_EDITOR
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void PluginManager::InitializeGamePlugins()
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{
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PROFILE_CPU();
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for (int32 i = 0; i < GamePlugins.Count(); i++)
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{
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PluginManagerService::InvokeInitialize(GamePlugins[i]);
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}
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}
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void PluginManager::DeinitializeGamePlugins()
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{
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PROFILE_CPU();
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for (int32 i = GamePlugins.Count() - 1; i >= 0; i--)
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{
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PluginManagerService::InvokeDeinitialize(GamePlugins[i]);
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}
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}
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#endif
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