57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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#include "Object.h"
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/// <summary>
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/// Removing old objects service. Your friendly garbage collector!
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/// </summary>
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class FLAXENGINE_API ObjectsRemovalService
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{
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public:
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/// <summary>
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/// Determines whether object has been registered in the pool for the removing.
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/// </summary>
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/// <param name="obj">The object.</param>
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/// <returns>True if object has been registered in the pool for the removing, otherwise false.</returns>
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static bool IsInPool(Object* obj);
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/// <summary>
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/// Removes the specified object from the dead pool (clears the reference to it).
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/// </summary>
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/// <param name="obj">The object.</param>
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static void Dereference(Object* obj);
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/// <summary>
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/// Adds the specified object to the dead pool.
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/// </summary>
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/// <param name="obj">The object.</param>
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/// <param name="timeToLive">The time to live (in seconds).</param>
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/// <param name="useGameTime">True if unscaled game time for the object life timeout, otherwise false to use absolute time.</param>
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static void Add(Object* obj, float timeToLive = 1.0f, bool useGameTime = false);
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/// <summary>
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/// Flushes the objects pool removing objects marked to remove now (with negative or zero time to live).
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/// </summary>
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FORCE_INLINE static void Flush()
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{
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Flush(0, 0);
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}
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/// <summary>
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/// Flushes the objects pool.
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/// </summary>
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/// <param name="dt">The delta time (in seconds).</param>
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/// <param name="gameDelta">The game update delta time (in seconds).</param>
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static void Flush(float dt, float gameDelta);
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/// <summary>
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/// Forces the flush the all objects from the pool.
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/// </summary>
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FORCE_INLINE static void ForceFlush()
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{
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Flush(1000, 1000);
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}
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};
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