40 lines
1011 B
C++
40 lines
1011 B
C++
// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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#include "RendererPass.h"
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#include "Engine/Graphics/PostProcessSettings.h"
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/// <summary>
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/// Contrast Adaptive Sharpening (CAS) provides a mixed ability to sharpen and optionally scale an image. Based on AMD FidelityFX implementation.
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/// </summary>
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class ContrastAdaptiveSharpeningPass : public RendererPass<ContrastAdaptiveSharpeningPass>
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{
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private:
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AssetReference<Shader> _shader;
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GPUPipelineState* _psCAS = nullptr;
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bool _lazyInit = true;
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public:
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bool CanRender(const RenderContext& renderContext);
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void Render(const RenderContext& renderContext, GPUTexture* input, GPUTextureView* output);
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private:
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#if COMPILE_WITH_DEV_ENV
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void OnShaderReloading(Asset* obj)
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{
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_psCAS->ReleaseGPU();
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invalidateResources();
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}
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#endif
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public:
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// [RendererPass]
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String ToString() const override;
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void Dispose() override;
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protected:
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// [RendererPass]
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bool setupResources() override;
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};
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