47 lines
888 B
C++
47 lines
888 B
C++
// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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#if USE_EDITOR
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#include "../RendererPass.h"
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class GPUContext;
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class GPUTextureView;
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class GPUPipelineState;
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struct RenderContext;
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/// <summary>
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/// Rendering geometry overdraw to visualize performance of pixels rendering in editor.
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/// </summary>
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class QuadOverdrawPass : public RendererPass<QuadOverdrawPass>
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{
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private:
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AssetReference<Shader> _shader;
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GPUPipelineState* _ps = nullptr;
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#if COMPILE_WITH_DEV_ENV
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void OnShaderReloading(Asset* obj)
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{
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_ps->ReleaseGPU();
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invalidateResources();
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}
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#endif
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public:
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void Render(RenderContext& renderContext, GPUContext* context, GPUTextureView* lightBuffer);
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// [RendererPass]
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String ToString() const override;
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void Dispose() override;
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protected:
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// [RendererPass]
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bool setupResources() override;
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};
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#endif
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