Files
FlaxEngine/Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.h
2024-02-26 19:00:48 +01:00

44 lines
1.2 KiB
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "Editor/Scripting/CodeEditor.h"
/// <summary>
/// Implementation of code editor utility that is using Microsoft Visual Studio Code.
/// </summary>
class VisualStudioCodeEditor : public CodeEditor
{
private:
String _execPath;
String _workspacePath;
bool _isInsiders;
public:
/// <summary>
/// Initializes a new instance of the <see cref="VisualStudioEditor"/> class.
/// </summary>
/// <param name="execPath">Executable file path</param>
/// <param name="isInsiders">Is insiders edition</param>
VisualStudioCodeEditor(const String& execPath, const bool isInsiders);
public:
/// <summary>
/// Tries to find installed Visual Studio Code instance. Adds them to the result list.
/// </summary>
/// <param name="output">The output editors.</param>
static void FindEditors(Array<CodeEditor*>* output);
public:
// [CodeEditor]
CodeEditorTypes GetType() const override;
String GetName() const override;
void OpenFile(const String& path, int32 line) override;
void OpenSolution() override;
bool UseAsyncForOpen() const override;
};