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FlaxEngine/Source/Engine/GraphicsDevice/DirectX
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Wojtek Figat 1d41aa01ce Refactor vertex shaders to use GPUShaderProgramVS::InputElement for input layout data
2023-10-26 14:36:02 +02:00
..
DX11
Refactor vertex shaders to use GPUShaderProgramVS::InputElement for input layout data
2023-10-26 14:36:02 +02:00
DX12
Refactor vertex shaders to use GPUShaderProgramVS::InputElement for input layout data
2023-10-26 14:36:02 +02:00
GPUAdapterDX.h
Merge branch 'master' into 1.5
2023-01-10 15:37:55 +01:00
GPUDeviceDX.h
Update copyright year
2023-01-10 15:29:37 +01:00
IncludeDirectXHeaders.h
Prefer high-performance discrete GPUs when enumerating adapters
2023-05-26 20:05:32 +03:00
RenderToolsDX.h
Fix crash when D3D11 backend fails to create shader due to driver failure
2023-09-19 23:45:30 +02:00
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