656 lines
29 KiB
C#
656 lines
29 KiB
C#
// Copyright (c) Wojciech Figat. All rights reserved.
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using System.ComponentModel;
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using FlaxEngine;
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#pragma warning disable 1591
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namespace FlaxEditor.Options
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{
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/// <summary>
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/// Action to perform when a Scene Node receive a double mouse left click.
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/// </summary>
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public enum SceneNodeDoubleClick
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{
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/// <summary>
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/// Toggles expand/state of the node.
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/// </summary>
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Expand,
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/// <summary>
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/// Rename the node.
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/// </summary>
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RenameActor,
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/// <summary>
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/// Focus the object in the viewport.
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/// </summary>
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FocusActor,
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/// <summary>
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/// If possible, open the scene node in an associated Editor (eg. Prefab Editor).
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/// </summary>
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OpenPrefab,
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}
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/// <summary>
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/// Shortcut availability in play mode.
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/// </summary>
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public enum PlayModeShortcutAvailability
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{
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/// <summary>
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/// None of the window shortcuts will be available in play mode.
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/// </summary>
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None,
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/// <summary>
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/// Only the profiler window shortcut will be available in play mode.
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/// </summary>
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ProfilerOnly,
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/// <summary>
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/// All window shortcuts will be available in play mode.
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/// </summary>
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All,
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}
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/// <summary>
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/// Input editor options data container.
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/// </summary>
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[CustomEditor(typeof(Editor<InputOptions>))]
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[HideInEditor]
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public sealed class InputOptions
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{
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/// <summary>
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/// Gets a value based on the current settings that indicates wether window shortcuts will be avaliable during play mode.
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/// </summary>
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public static bool WindowShortcutsAvaliable => !Editor.IsPlayMode || Editor.Instance.Options.Options.Input.PlayModeWindowShortcutAvaliability == PlayModeShortcutAvailability.All;
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/// <summary>
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/// Gets a value based on the current settings that indicates wether the profiler window shortcut will be avaliable during play mode.
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/// </summary>
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public static bool ProfilerShortcutAvaliable => WindowShortcutsAvaliable || Editor.Instance.Options.Options.Input.PlayModeWindowShortcutAvaliability == PlayModeShortcutAvailability.ProfilerOnly;
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#region Common
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[DefaultValue(typeof(InputBinding), "Ctrl+S")]
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[EditorDisplay("Common"), EditorOrder(100)]
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public InputBinding Save = new InputBinding(KeyboardKeys.S, KeyboardKeys.Control);
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[DefaultValue(typeof(InputBinding), "F2")]
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[EditorDisplay("Common"), EditorOrder(110)]
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public InputBinding Rename = new InputBinding(KeyboardKeys.F2);
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[DefaultValue(typeof(InputBinding), "Ctrl+C")]
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[EditorDisplay("Common"), EditorOrder(120)]
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public InputBinding Copy = new InputBinding(KeyboardKeys.C, KeyboardKeys.Control);
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[DefaultValue(typeof(InputBinding), "Ctrl+X")]
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[EditorDisplay("Common"), EditorOrder(130)]
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public InputBinding Cut = new InputBinding(KeyboardKeys.X, KeyboardKeys.Control);
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[DefaultValue(typeof(InputBinding), "Ctrl+V")]
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[EditorDisplay("Common"), EditorOrder(140)]
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public InputBinding Paste = new InputBinding(KeyboardKeys.V, KeyboardKeys.Control);
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[DefaultValue(typeof(InputBinding), "Ctrl+D")]
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[EditorDisplay("Common"), EditorOrder(150)]
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public InputBinding Duplicate = new InputBinding(KeyboardKeys.D, KeyboardKeys.Control);
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[DefaultValue(typeof(InputBinding), "Delete")]
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[EditorDisplay("Common"), EditorOrder(160)]
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public InputBinding Delete = new InputBinding(KeyboardKeys.Delete);
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[DefaultValue(typeof(InputBinding), "Ctrl+Z")]
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[EditorDisplay("Common"), EditorOrder(170)]
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public InputBinding Undo = new InputBinding(KeyboardKeys.Z, KeyboardKeys.Control);
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[DefaultValue(typeof(InputBinding), "Ctrl+Y")]
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[EditorDisplay("Common"), EditorOrder(180)]
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public InputBinding Redo = new InputBinding(KeyboardKeys.Y, KeyboardKeys.Control);
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[DefaultValue(typeof(InputBinding), "Ctrl+A")]
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[EditorDisplay("Common"), EditorOrder(190)]
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public InputBinding SelectAll = new InputBinding(KeyboardKeys.A, KeyboardKeys.Control);
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[DefaultValue(typeof(InputBinding), "Ctrl+Shift+A")]
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[EditorDisplay("Common"), EditorOrder(195)]
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public InputBinding DeselectAll = new InputBinding(KeyboardKeys.A, KeyboardKeys.Shift, KeyboardKeys.Control);
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[DefaultValue(typeof(InputBinding), "F")]
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[EditorDisplay("Common"), EditorOrder(200)]
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public InputBinding FocusSelection = new InputBinding(KeyboardKeys.F);
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[DefaultValue(typeof(InputBinding), "Shift+F")]
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[EditorDisplay("Common"), EditorOrder(200)]
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public InputBinding LockFocusSelection = new InputBinding(KeyboardKeys.F, KeyboardKeys.Shift);
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[DefaultValue(typeof(InputBinding), "Ctrl+F")]
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[EditorDisplay("Common"), EditorOrder(210)]
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public InputBinding Search = new InputBinding(KeyboardKeys.F, KeyboardKeys.Control);
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[DefaultValue(typeof(InputBinding), "Ctrl+O")]
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[EditorDisplay("Common"), EditorOrder(220)]
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public InputBinding ContentFinder = new InputBinding(KeyboardKeys.O, KeyboardKeys.Control);
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[DefaultValue(typeof(InputBinding), "R")]
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[EditorDisplay("Common"), EditorOrder(230)]
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public InputBinding RotateSelection = new InputBinding(KeyboardKeys.R);
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[DefaultValue(typeof(InputBinding), "F11")]
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[EditorDisplay("Common"), EditorOrder(240)]
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public InputBinding ToggleFullscreen = new InputBinding(KeyboardKeys.F11);
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[DefaultValue(typeof(InputBinding), "Ctrl+BackQuote")]
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[EditorDisplay("Common"), EditorOrder(250)]
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public InputBinding FocusConsoleCommand = new InputBinding(KeyboardKeys.BackQuote, KeyboardKeys.Control);
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#endregion
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#region File
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("File"), EditorOrder(300)]
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public InputBinding SaveScenes = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("File"), EditorOrder(310)]
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public InputBinding CloseScenes = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("File"), EditorOrder(320)]
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public InputBinding OpenScriptsProject = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("File"), EditorOrder(330)]
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public InputBinding GenerateScriptsProject = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("File"), EditorOrder(340)]
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public InputBinding RecompileScripts = new InputBinding(KeyboardKeys.None);
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#endregion
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#region Scene
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[DefaultValue(typeof(InputBinding), "End")]
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[EditorDisplay("Scene", "Snap To Ground"), EditorOrder(500)]
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public InputBinding SnapToGround = new InputBinding(KeyboardKeys.End);
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[DefaultValue(typeof(InputBinding), "End")]
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[EditorDisplay("Scene", "Vertex Snapping"), EditorOrder(550)]
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public InputBinding SnapToVertex = new InputBinding(KeyboardKeys.V);
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[DefaultValue(typeof(InputBinding), "F5")]
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[EditorDisplay("Scene", "Play/Stop"), EditorOrder(510)]
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public InputBinding Play = new InputBinding(KeyboardKeys.F5);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Scene", "Play Current Scenes/Stop"), EditorOrder(520)]
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public InputBinding PlayCurrentScenes = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "F6")]
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[EditorDisplay("Scene"), EditorOrder(530)]
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public InputBinding Pause = new InputBinding(KeyboardKeys.F6);
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[DefaultValue(typeof(InputBinding), "F11")]
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[EditorDisplay("Scene"), EditorOrder(540)]
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public InputBinding StepFrame = new InputBinding(KeyboardKeys.F11);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Scene", "Cook & Run"), EditorOrder(550)]
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public InputBinding CookAndRun = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Scene", "Run cooked game"), EditorOrder(560)]
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public InputBinding RunCookedGame = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Scene", "Move actor to viewport"), EditorOrder(570)]
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public InputBinding MoveActorToViewport = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Scene", "Align actor with viewport"), EditorOrder(571)]
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public InputBinding AlignActorWithViewport = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Scene", "Align viewport with actor"), EditorOrder(572)]
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public InputBinding AlignViewportWithActor = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Scene"), EditorOrder(573)]
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public InputBinding PilotActor = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "Ctrl+G")]
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[EditorDisplay("Scene"), EditorOrder(574)]
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public InputBinding GroupSelectedActors = new InputBinding(KeyboardKeys.G, KeyboardKeys.Control);
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#endregion
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#region Tools
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[DefaultValue(typeof(InputBinding), "Ctrl+F10")]
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[EditorDisplay("Tools", "Build scenes data"), EditorOrder(600)]
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public InputBinding BuildScenesData = new InputBinding(KeyboardKeys.F10, KeyboardKeys.Control);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Tools", "Bake lightmaps"), EditorOrder(601)]
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public InputBinding BakeLightmaps = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Tools", "Clear lightmaps data"), EditorOrder(602)]
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public InputBinding ClearLightmaps = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Tools", "Bake all env probes"), EditorOrder(603)]
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public InputBinding BakeEnvProbes = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Tools", "Build CSG mesh"), EditorOrder(604)]
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public InputBinding BuildCSG = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Tools", "Build Nav Mesh"), EditorOrder(605)]
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public InputBinding BuildNav = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Tools", "Build all meshes SDF"), EditorOrder(606)]
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public InputBinding BuildSDF = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "F12")]
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[EditorDisplay("Tools", "Take screenshot"), EditorOrder(607)]
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public InputBinding TakeScreenshot = new InputBinding(KeyboardKeys.F12);
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#endregion
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#region Profiler
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[DefaultValue(typeof(InputBinding), "Ctrl+Alpha7")]
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[EditorDisplay("Profiler", "Open Profiler Window"), EditorOrder(630)]
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public InputBinding ProfilerWindow = new InputBinding(KeyboardKeys.Alpha7, KeyboardKeys.Control);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Profiler", "Start/Stop Profiler"), EditorOrder(631)]
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public InputBinding ProfilerStartStop = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Profiler", "Clear Profiler data"), EditorOrder(632)]
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public InputBinding ProfilerClear = new InputBinding(KeyboardKeys.None);
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#endregion
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#region Debugger
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[DefaultValue(typeof(InputBinding), "F5")]
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[EditorDisplay("Debugger", "Continue"), EditorOrder(810)]
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public InputBinding DebuggerContinue = new InputBinding(KeyboardKeys.F5);
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[DefaultValue(typeof(InputBinding), "Shift+F11")]
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[EditorDisplay("Debugger", "Unlock mouse in Play Mode"), EditorOrder(820)]
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public InputBinding DebuggerUnlockMouse = new InputBinding(KeyboardKeys.F11, KeyboardKeys.Shift);
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[DefaultValue(typeof(InputBinding), "F10")]
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[EditorDisplay("Debugger", "Step Over"), EditorOrder(830)]
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public InputBinding DebuggerStepOver = new InputBinding(KeyboardKeys.F10);
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[DefaultValue(typeof(InputBinding), "F11")]
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[EditorDisplay("Debugger", "Step Into"), EditorOrder(840)]
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public InputBinding DebuggerStepInto = new InputBinding(KeyboardKeys.F11);
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[DefaultValue(typeof(InputBinding), "Shift+F11")]
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[EditorDisplay("Debugger", "Step Out"), EditorOrder(850)]
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public InputBinding DebuggerStepOut = new InputBinding(KeyboardKeys.F11, KeyboardKeys.Shift);
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#endregion
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#region Gizmo
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[DefaultValue(typeof(InputBinding), "Alpha1")]
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[EditorDisplay("Gizmo"), EditorOrder(1000)]
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public InputBinding TranslateMode = new InputBinding(KeyboardKeys.Alpha1);
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[DefaultValue(typeof(InputBinding), "Alpha2")]
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[EditorDisplay("Gizmo"), EditorOrder(1010)]
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public InputBinding RotateMode = new InputBinding(KeyboardKeys.Alpha2);
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[DefaultValue(typeof(InputBinding), "Alpha3")]
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[EditorDisplay("Gizmo"), EditorOrder(1020)]
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public InputBinding ScaleMode = new InputBinding(KeyboardKeys.Alpha3);
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[DefaultValue(typeof(InputBinding), "Alpha4")]
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[EditorDisplay("Gizmo"), EditorOrder(1030)]
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public InputBinding ToggleTransformSpace = new InputBinding(KeyboardKeys.Alpha4);
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#endregion
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#region Viewport
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[DefaultValue(typeof(InputBinding), "W")]
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[EditorDisplay("Viewport"), EditorOrder(1500)]
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public InputBinding Forward = new InputBinding(KeyboardKeys.W);
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[DefaultValue(typeof(InputBinding), "S")]
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[EditorDisplay("Viewport"), EditorOrder(1510)]
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public InputBinding Backward = new InputBinding(KeyboardKeys.S);
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[DefaultValue(typeof(InputBinding), "A")]
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[EditorDisplay("Viewport"), EditorOrder(1520)]
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public InputBinding Left = new InputBinding(KeyboardKeys.A);
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[DefaultValue(typeof(InputBinding), "D")]
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[EditorDisplay("Viewport"), EditorOrder(1530)]
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public InputBinding Right = new InputBinding(KeyboardKeys.D);
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[DefaultValue(typeof(InputBinding), "E")]
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[EditorDisplay("Viewport"), EditorOrder(1540)]
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public InputBinding Up = new InputBinding(KeyboardKeys.E);
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[DefaultValue(typeof(InputBinding), "Q")]
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[EditorDisplay("Viewport"), EditorOrder(1550)]
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public InputBinding Down = new InputBinding(KeyboardKeys.Q);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Viewport", "Toggle Camera Rotation"), EditorOrder(1560)]
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public InputBinding CameraToggleRotation = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Viewport", "Increase Camera Move Speed"), EditorOrder(1570)]
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public InputBinding CameraIncreaseMoveSpeed = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Viewport", "Decrease Camera Move Speed"), EditorOrder(1571)]
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public InputBinding CameraDecreaseMoveSpeed = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "Numpad0")]
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[EditorDisplay("Viewport"), EditorOrder(1700)]
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public InputBinding ViewpointFront = new InputBinding(KeyboardKeys.Numpad0);
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[DefaultValue(typeof(InputBinding), "Numpad5")]
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[EditorDisplay("Viewport"), EditorOrder(1710)]
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public InputBinding ViewpointBack = new InputBinding(KeyboardKeys.Numpad5);
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[DefaultValue(typeof(InputBinding), "Numpad4")]
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[EditorDisplay("Viewport"), EditorOrder(1720)]
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public InputBinding ViewpointLeft = new InputBinding(KeyboardKeys.Numpad4);
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[DefaultValue(typeof(InputBinding), "Numpad6")]
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[EditorDisplay("Viewport"), EditorOrder(1730)]
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public InputBinding ViewpointRight = new InputBinding(KeyboardKeys.Numpad6);
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[DefaultValue(typeof(InputBinding), "Numpad8")]
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[EditorDisplay("Viewport"), EditorOrder(1740)]
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public InputBinding ViewpointTop = new InputBinding(KeyboardKeys.Numpad8);
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[DefaultValue(typeof(InputBinding), "Numpad2")]
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[EditorDisplay("Viewport"), EditorOrder(1750)]
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public InputBinding ViewpointBottom = new InputBinding(KeyboardKeys.Numpad2);
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[DefaultValue(typeof(InputBinding), "NumpadDecimal")]
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[EditorDisplay("Viewport"), EditorOrder(1760)]
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public InputBinding ToggleOrthographic = new InputBinding(KeyboardKeys.NumpadDecimal);
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#endregion
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#region Debug Views
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[DefaultValue(typeof(InputBinding), "Alt+Alpha4")]
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[EditorDisplay("Debug Views"), EditorOrder(2000)]
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public InputBinding Default = new InputBinding(KeyboardKeys.Alpha4, KeyboardKeys.Alt);
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[DefaultValue(typeof(InputBinding), "Alt+Alpha3")]
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[EditorDisplay("Debug Views"), EditorOrder(2010)]
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public InputBinding Unlit = new InputBinding(KeyboardKeys.Alpha3, KeyboardKeys.Alt);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2020)]
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public InputBinding NoPostFX = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "Alt+Alpha2")]
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[EditorDisplay("Debug Views"), EditorOrder(2030)]
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public InputBinding Wireframe = new InputBinding(KeyboardKeys.Alpha2, KeyboardKeys.Alt);
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[DefaultValue(typeof(InputBinding), "Alt+Alpha5")]
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[EditorDisplay("Debug Views"), EditorOrder(2040)]
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public InputBinding LightBuffer = new InputBinding(KeyboardKeys.Alpha5, KeyboardKeys.Alt);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2050)]
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public InputBinding ReflectionsBuffer = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2060)]
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public InputBinding DepthBuffer = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2070)]
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public InputBinding MotionVectors = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2080)]
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public InputBinding LightmapUVDensity = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2090)]
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public InputBinding VertexColors = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "Alt+Alpha1")]
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[EditorDisplay("Debug Views"), EditorOrder(2100)]
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public InputBinding PhysicsColliders = new InputBinding(KeyboardKeys.Alpha1, KeyboardKeys.Alt);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2110)]
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public InputBinding LODPreview = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2120)]
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public InputBinding MaterialComplexity = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2130)]
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public InputBinding QuadOverdraw = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2140)]
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public InputBinding GloablSDF = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2150)]
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public InputBinding GlobalSurfaceAtlas = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Debug Views"), EditorOrder(2160)]
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public InputBinding GlobalIllumination = new InputBinding(KeyboardKeys.None);
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#endregion
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#region View Flags
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3000)]
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public InputBinding AntiAliasing = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3010)]
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public InputBinding Shadows = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "Shift+Ctrl+Alpha7")]
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[EditorDisplay("View Flags"), EditorOrder(3020)]
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public InputBinding EditorSprites = new InputBinding(KeyboardKeys.Alpha7, KeyboardKeys.Control, KeyboardKeys.Shift);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3030)]
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public InputBinding Reflections = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3040)]
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public InputBinding ScreenSpaceReflections = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3050)]
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public InputBinding AmbientOcclusion = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "Shift+Ctrl+Alpha6")]
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[EditorDisplay("View Flags", "Global Illumination"), EditorOrder(3060)]
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public InputBinding GlobalIlluminationViewFlag = new InputBinding(KeyboardKeys.Alpha6, KeyboardKeys.Control, KeyboardKeys.Shift);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3070)]
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public InputBinding DirectionalLights = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3080)]
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public InputBinding PointLights = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3090)]
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public InputBinding SpotLights = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3100)]
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public InputBinding SkyLights = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3110)]
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public InputBinding Sky = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3120)]
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public InputBinding Fog = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3130)]
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public InputBinding SpecularLight = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3140)]
|
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public InputBinding Decals = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "Shift+Ctrl+Alpha3")]
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[EditorDisplay("View Flags"), EditorOrder(3150)]
|
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public InputBinding CustomPostProcess = new InputBinding(KeyboardKeys.Alpha3, KeyboardKeys.Control, KeyboardKeys.Shift);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3160)]
|
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public InputBinding Bloom = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3170)]
|
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public InputBinding ToneMapping = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "Shift+Ctrl+Alpha2")]
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[EditorDisplay("View Flags"), EditorOrder(3180)]
|
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public InputBinding EyeAdaptation = new InputBinding(KeyboardKeys.Alpha2, KeyboardKeys.Control, KeyboardKeys.Shift);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3190)]
|
|
public InputBinding CameraArtifacts = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("View Flags"), EditorOrder(3200)]
|
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public InputBinding LensFlares = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
|
|
[EditorDisplay("View Flags"), EditorOrder(3210)]
|
|
public InputBinding DepthOfField = new InputBinding(KeyboardKeys.None);
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|
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[DefaultValue(typeof(InputBinding), "None")]
|
|
[EditorDisplay("View Flags"), EditorOrder(3220)]
|
|
public InputBinding MotionBlur = new InputBinding(KeyboardKeys.None);
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|
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[DefaultValue(typeof(InputBinding), "None")]
|
|
[EditorDisplay("View Flags"), EditorOrder(3230)]
|
|
public InputBinding ContactShadows = new InputBinding(KeyboardKeys.None);
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|
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[DefaultValue(typeof(InputBinding), "Shift+Ctrl+Alpha1")]
|
|
[EditorDisplay("View Flags"), EditorOrder(3240)]
|
|
public InputBinding PhysicsDebug = new InputBinding(KeyboardKeys.Alpha1, KeyboardKeys.Control, KeyboardKeys.Shift);
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[DefaultValue(typeof(InputBinding), "Shift+Ctrl+Alpha5")]
|
|
[EditorDisplay("View Flags"), EditorOrder(3250)]
|
|
public InputBinding LightsDebug = new InputBinding(KeyboardKeys.Alpha5, KeyboardKeys.Control, KeyboardKeys.Shift);
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[DefaultValue(typeof(InputBinding), "Shift+Ctrl+Alpha4")]
|
|
[EditorDisplay("View Flags"), EditorOrder(3260)]
|
|
public InputBinding DebugDraw = new InputBinding(KeyboardKeys.Alpha4, KeyboardKeys.Control, KeyboardKeys.Shift);
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|
|
#endregion
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|
|
#region Interface
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|
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[DefaultValue(typeof(InputBinding), "Ctrl+W")]
|
|
[EditorDisplay("Interface"), EditorOrder(3500)]
|
|
public InputBinding CloseTab = new InputBinding(KeyboardKeys.W, KeyboardKeys.Control);
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|
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[DefaultValue(typeof(InputBinding), "Ctrl+Tab")]
|
|
[EditorDisplay("Interface"), EditorOrder(3510)]
|
|
public InputBinding NextTab = new InputBinding(KeyboardKeys.Tab, KeyboardKeys.Control);
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|
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[DefaultValue(typeof(InputBinding), "Shift+Ctrl+Tab")]
|
|
[EditorDisplay("Interface"), EditorOrder(3520)]
|
|
public InputBinding PreviousTab = new InputBinding(KeyboardKeys.Tab, KeyboardKeys.Control, KeyboardKeys.Shift);
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[DefaultValue(SceneNodeDoubleClick.Expand)]
|
|
[EditorDisplay("Interface"), EditorOrder(3530)]
|
|
public SceneNodeDoubleClick DoubleClickSceneNode = SceneNodeDoubleClick.Expand;
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|
|
|
#endregion
|
|
|
|
#region Windows
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating what window shortcuts will be available during play mode.
|
|
/// </summary>
|
|
[DefaultValue(PlayModeShortcutAvailability.ProfilerOnly)]
|
|
[EditorDisplay("Windows", "Avaliability in Play Mode"), EditorOrder(3000)]
|
|
public PlayModeShortcutAvailability PlayModeWindowShortcutAvaliability { get; set; } = PlayModeShortcutAvailability.ProfilerOnly;
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|
|
[DefaultValue(typeof(InputBinding), "Ctrl+Alpha5")]
|
|
[EditorDisplay("Windows"), EditorOrder(3010)]
|
|
public InputBinding ContentWindow = new InputBinding(KeyboardKeys.Alpha5, KeyboardKeys.Control);
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|
|
|
[DefaultValue(typeof(InputBinding), "Ctrl+Alpha4")]
|
|
[EditorDisplay("Windows"), EditorOrder(3020)]
|
|
public InputBinding SceneWindow = new InputBinding(KeyboardKeys.Alpha4, KeyboardKeys.Control);
|
|
|
|
[DefaultValue(typeof(InputBinding), "None")]
|
|
[EditorDisplay("Windows"), EditorOrder(3030)]
|
|
public InputBinding ToolboxWindow = new InputBinding(KeyboardKeys.None);
|
|
|
|
[DefaultValue(typeof(InputBinding), "Ctrl+Alpha3")]
|
|
[EditorDisplay("Windows"), EditorOrder(3040)]
|
|
public InputBinding PropertiesWindow = new InputBinding(KeyboardKeys.Alpha3, KeyboardKeys.Control);
|
|
|
|
[DefaultValue(typeof(InputBinding), "Ctrl+Alpha2")]
|
|
[EditorDisplay("Windows"), EditorOrder(3050)]
|
|
public InputBinding GameWindow = new InputBinding(KeyboardKeys.Alpha2, KeyboardKeys.Control);
|
|
|
|
[DefaultValue(typeof(InputBinding), "Ctrl+Alpha1")]
|
|
[EditorDisplay("Windows"), EditorOrder(3060)]
|
|
public InputBinding EditorWindow = new InputBinding(KeyboardKeys.Alpha1, KeyboardKeys.Control);
|
|
|
|
[DefaultValue(typeof(InputBinding), "None")]
|
|
[EditorDisplay("Windows"), EditorOrder(3070)]
|
|
public InputBinding DebugLogWindow = new InputBinding(KeyboardKeys.None);
|
|
|
|
[DefaultValue(typeof(InputBinding), "None")]
|
|
[EditorDisplay("Windows"), EditorOrder(3080)]
|
|
public InputBinding OutputLogWindow = new InputBinding(KeyboardKeys.C, KeyboardKeys.Control, KeyboardKeys.Shift);
|
|
|
|
[DefaultValue(typeof(InputBinding), "None")]
|
|
[EditorDisplay("Windows"), EditorOrder(3090)]
|
|
public InputBinding GraphicsQualityWindow = new InputBinding(KeyboardKeys.None);
|
|
|
|
[DefaultValue(typeof(InputBinding), "None")]
|
|
[EditorDisplay("Windows"), EditorOrder(4000)]
|
|
public InputBinding GameCookerWindow = new InputBinding(KeyboardKeys.None);
|
|
|
|
[DefaultValue(typeof(InputBinding), "None")]
|
|
[EditorDisplay("Windows"), EditorOrder(4010)]
|
|
public InputBinding ContentSearchWindow = new InputBinding(KeyboardKeys.None);
|
|
|
|
[DefaultValue(typeof(InputBinding), "None")]
|
|
[EditorDisplay("Windows"), EditorOrder(4020)]
|
|
public InputBinding VisualScriptDebuggerWindow = new InputBinding(KeyboardKeys.None);
|
|
|
|
#endregion
|
|
}
|
|
}
|