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FlaxEngine/Source/Tools/Flax.Build/Deps/Dependencies/PhysX.cs
Ari Vuollet c1f6bcb83f
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some linux work from summer
2025-10-12 18:06:23 +03:00

454 lines
20 KiB
C#

// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml;
using Flax.Build;
using Flax.Build.Platforms;
using Flax.Deploy;
namespace Flax.Deps.Dependencies
{
/// <summary>
/// NVIDIA PhysX SDK
/// </summary>
/// <seealso cref="Flax.Deps.Dependency" />
class PhysX : Dependency
{
/// <inheritdoc />
public override TargetPlatform[] Platforms
{
get
{
switch (BuildPlatform)
{
case TargetPlatform.Windows:
return new[]
{
TargetPlatform.Windows,
TargetPlatform.XboxOne,
TargetPlatform.PS4,
TargetPlatform.PS5,
TargetPlatform.XboxScarlett,
TargetPlatform.Android,
TargetPlatform.Switch,
};
case TargetPlatform.Linux:
return new[]
{
TargetPlatform.Linux,
};
case TargetPlatform.Mac:
return new[]
{
TargetPlatform.Mac,
TargetPlatform.iOS,
};
default: return new TargetPlatform[0];
}
}
}
private string root;
private string projectGenDir;
private string projectGenPath;
private string solutionFilesRoot;
private static void ConfigureCmakeSwitch(XmlElement cmakeSwitches, string name, string value)
{
if (cmakeSwitches == null)
return;
foreach (XmlElement cmakeSwitch in cmakeSwitches.ChildNodes)
{
if (cmakeSwitch.HasAttribute("name") && cmakeSwitch.Attributes["name"].Value == name)
{
cmakeSwitch.Attributes["value"].Value = value;
}
}
}
private void Build(BuildOptions options, string preset, TargetPlatform targetPlatform, TargetArchitecture architecture)
{
// Load preset configuration
var presetPath = Path.Combine(projectGenDir, "buildtools", "presets", "public", preset + ".xml");
if (!File.Exists(presetPath))
throw new Exception(string.Format("Missing PhysX preset {0} (file: {1})", preset, presetPath));
var presetXml = new XmlDocument();
presetXml.Load(presetPath);
// Configure preset
var cmakeSwitches = presetXml["preset"]["CMakeSwitches"];
ConfigureCmakeSwitch(cmakeSwitches, "PX_BUILDSNIPPETS", "False");
ConfigureCmakeSwitch(cmakeSwitches, "PX_BUILDPVDRUNTIME", "False");
ConfigureCmakeSwitch(cmakeSwitches, "PX_BUILDSAMPLES", "False");
ConfigureCmakeSwitch(cmakeSwitches, "PX_BUILDPUBLICSAMPLES", "False");
ConfigureCmakeSwitch(cmakeSwitches, "PX_GENERATE_STATIC_LIBRARIES", "True");
ConfigureCmakeSwitch(cmakeSwitches, "NV_USE_STATIC_WINCRT", "False");
ConfigureCmakeSwitch(cmakeSwitches, "NV_USE_DEBUG_WINCRT", "False");
ConfigureCmakeSwitch(cmakeSwitches, "PX_FLOAT_POINT_PRECISE_MATH", "False");
var cmakeParams = presetXml["preset"]["CMakeParams"];
switch (targetPlatform)
{
case TargetPlatform.Windows:
if (architecture == TargetArchitecture.ARM64)
{
// Windows ARM64 doesn't have GPU support, so avoid copying those DLLs around
ConfigureCmakeSwitch(cmakeSwitches, "PX_COPY_EXTERNAL_DLL", "OFF");
ConfigureCmakeSwitch(cmakeParams, "PX_COPY_EXTERNAL_DLL", "OFF");
}
break;
case TargetPlatform.Android:
ConfigureCmakeSwitch(cmakeParams, "CMAKE_INSTALL_PREFIX", $"install/android-{Configuration.AndroidPlatformApi}/PhysX");
ConfigureCmakeSwitch(cmakeParams, "ANDROID_NATIVE_API_LEVEL", $"android-{Configuration.AndroidPlatformApi}");
ConfigureCmakeSwitch(cmakeParams, "ANDROID_ABI", AndroidToolchain.GetAbiName(architecture));
break;
case TargetPlatform.Mac:
ConfigureCmakeSwitch(cmakeParams, "CMAKE_OSX_DEPLOYMENT_TARGET", Configuration.MacOSXMinVer);
break;
case TargetPlatform.iOS:
ConfigureCmakeSwitch(cmakeParams, "CMAKE_OSX_DEPLOYMENT_TARGET", Configuration.iOSMinVer);
ConfigureCmakeSwitch(cmakeParams, "CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET", Configuration.iOSMinVer);
break;
}
// Save preset
presetXml.Save(presetPath);
// Peek options
var platform = Platform.GetPlatform(targetPlatform);
var configuration = "release";
string bits;
string arch;
string binariesSubDir;
string buildPlatform;
bool suppressBitsPostfix = false;
string binariesPrefix = string.Empty;
var envVars = new Dictionary<string, string>();
switch (architecture)
{
case TargetArchitecture.x86:
arch = "x86";
bits = "32";
break;
case TargetArchitecture.x64:
arch = "x86";
bits = "64";
break;
case TargetArchitecture.ARM:
arch = "arm";
bits = "32";
break;
case TargetArchitecture.ARM64:
arch = "arm";
bits = "64";
break;
default: throw new InvalidArchitectureException(architecture);
}
switch (architecture)
{
case TargetArchitecture.x86:
buildPlatform = "Win32";
break;
default:
buildPlatform = architecture.ToString();
break;
}
var msBuildProps = new Dictionary<string, string>();
switch (targetPlatform)
{
case TargetPlatform.Windows:
binariesSubDir = string.Format("win.{0}_{1}.vc143.md", arch, bits);
break;
case TargetPlatform.Linux:
binariesSubDir = "linux.clang";
binariesPrefix = "lib";
break;
case TargetPlatform.PS4:
binariesSubDir = "ps4";
buildPlatform = "ORBIS";
suppressBitsPostfix = true;
binariesPrefix = "lib";
break;
case TargetPlatform.PS5:
binariesSubDir = "ps5";
buildPlatform = "PROSPERO";
suppressBitsPostfix = true;
binariesPrefix = "lib";
break;
case TargetPlatform.XboxOne:
case TargetPlatform.XboxScarlett:
binariesSubDir = "win.x86_64.vc142.md";
break;
case TargetPlatform.Android:
switch (architecture)
{
case TargetArchitecture.ARM64:
binariesSubDir = "android.arm64-v8a";
break;
default: throw new InvalidArchitectureException(architecture);
}
binariesPrefix = "lib";
break;
case TargetPlatform.Switch:
binariesSubDir = "switch64";
buildPlatform = "NX64";
suppressBitsPostfix = true;
binariesPrefix = "lib";
envVars.Add("NintendoSdkRoot", Sdk.Get("SwitchSdk").RootPath + '\\');
msBuildProps.Add("NintendoSdkRoot", envVars["NintendoSdkRoot"]);
break;
case TargetPlatform.Mac:
switch (architecture)
{
case TargetArchitecture.x64:
binariesSubDir = "mac.x86_64";
break;
case TargetArchitecture.ARM64:
binariesSubDir = "mac.arm64";
break;
default: throw new InvalidArchitectureException(architecture);
}
binariesPrefix = "lib";
envVars.Add("MACOSX_DEPLOYMENT_TARGET", Configuration.MacOSXMinVer);
break;
case TargetPlatform.iOS:
binariesSubDir = "ios.arm_64";
binariesPrefix = "lib";
envVars.Add("IPHONEOS_DEPLOYMENT_TARGET", Configuration.iOSMinVer);
break;
default: throw new InvalidPlatformException(targetPlatform);
}
// Setup build environment variables for PhysX build system
string msBuild = null;
switch (BuildPlatform)
{
case TargetPlatform.Windows:
{
GetMsBuildForPlatform(targetPlatform, out var vsVersion, out msBuild);
// TODO: override VS version in cmake_generate_projects.py too
if (File.Exists(msBuild))
{
envVars.Add("PATH", Path.GetDirectoryName(msBuild));
}
break;
}
case TargetPlatform.Linux:
envVars.Add("CC", "clang-" + Configuration.LinuxClangMinVer);
envVars.Add("CC_FOR_BUILD", "clang-" + Configuration.LinuxClangMinVer);
break;
case TargetPlatform.Mac: break;
default: throw new InvalidPlatformException(BuildPlatform);
}
if (AndroidNdk.Instance.IsValid)
{
envVars.Add("ANDROID_NDK_HOME", AndroidNdk.Instance.RootPath);
envVars.Add("PM_ANDROIDNDK_PATH", AndroidNdk.Instance.RootPath);
}
// Update packman for old PhysX version (https://github.com/NVIDIA-Omniverse/PhysX/issues/229)
if (BuildPlatform == TargetPlatform.Windows)
Utilities.Run(Path.Combine(projectGenDir, "buildtools", "packman", "packman.cmd"), "update -y");
else
Utilities.Run(Path.Combine(projectGenDir, "buildtools", "packman", "packman"), "update -y");
// Print the PhysX version
Log.Info("Building PhysX version " + File.ReadAllText(Path.Combine(root, "physx", "version.txt")) + " to " + binariesSubDir);
// Generate project files
Utilities.Run(projectGenPath, preset, null, projectGenDir, Utilities.RunOptions.ThrowExceptionOnError, envVars);
switch (targetPlatform)
{
case TargetPlatform.PS4:
case TargetPlatform.PS5:
case TargetPlatform.Switch:
// Hack: Platform compiler uses .o extension for compiler output files but CMake uses .obj even if CMAKE_CXX_OUTPUT_EXTENSION/CMAKE_C_OUTPUT_EXTENSION are specified
Utilities.ReplaceInFiles(Path.Combine(root, "physx\\compiler\\" + binariesSubDir), "*.vcxproj", SearchOption.AllDirectories, ".obj", ".o");
break;
case TargetPlatform.XboxOne:
case TargetPlatform.XboxScarlett:
// Hack: force to use proper Win10 SDK
Utilities.ReplaceInFiles(Path.Combine(root, "physx\\compiler", preset), "*.vcxproj", SearchOption.AllDirectories, "10.0.18362.0", "10.0.19041.0");
break;
}
// Run building based on the platform
var defaultPhysXLibs = new[]
{
"PhysX",
"PhysXCharacterKinematic",
"PhysXCommon",
"PhysXCooking",
"PhysXExtensions",
"PhysXFoundation",
"PhysXPvdSDK",
"PhysXVehicle",
"PhysXVehicle2",
};
var dstBinaries = GetThirdPartyFolder(options, targetPlatform, architecture);
var srcBinaries = Path.Combine(root, "physx", "bin", binariesSubDir, configuration);
switch (BuildPlatform)
{
case TargetPlatform.Windows:
switch (targetPlatform)
{
case TargetPlatform.Android:
Utilities.Run("cmake", "--build .", null, Path.Combine(root, "physx\\compiler\\android-" + configuration), Utilities.RunOptions.ConsoleLogOutput, envVars);
break;
default:
VCEnvironment.BuildSolution(Path.Combine(solutionFilesRoot, preset, "PhysXSDK.sln"), configuration, buildPlatform, msBuildProps, msBuild);
break;
}
break;
case TargetPlatform.Linux:
{
int concurrency = Math.Min(Math.Max(1, (int)(Environment.ProcessorCount * Configuration.ConcurrencyProcessorScale)), Configuration.MaxConcurrency);
Utilities.Run("make", $"-j{concurrency}", null, Path.Combine(projectGenDir, "compiler", "linux-" + configuration), Utilities.RunOptions.ConsoleLogOutput);
break;
}
case TargetPlatform.Mac:
Utilities.Run("xcodebuild", "-project PhysXSDK.xcodeproj -alltargets -configuration " + configuration, null, Path.Combine(projectGenDir, "compiler", preset), Utilities.RunOptions.ConsoleLogOutput);
break;
default: throw new InvalidPlatformException(BuildPlatform);
}
// Deploy binaries
var binariesExtension = platform.StaticLibraryFileExtension;
Log.Verbose("Copy PhysX binaries from " + srcBinaries);
foreach (var physXLib in defaultPhysXLibs)
{
var filename = suppressBitsPostfix ? string.Format("{0}{1}_static", binariesPrefix, physXLib) : string.Format("{0}{1}_static_{2}", binariesPrefix, physXLib, bits);
filename += binariesExtension;
Utilities.FileCopy(Path.Combine(srcBinaries, filename), Path.Combine(dstBinaries, filename));
var filenamePdb = Path.ChangeExtension(filename, "pdb");
if (File.Exists(Path.Combine(srcBinaries, filenamePdb)))
Utilities.FileCopy(Path.Combine(srcBinaries, filenamePdb), Path.Combine(dstBinaries, filenamePdb));
// Strip debug symbols to reduce binaries size
switch (BuildPlatform)
{
case TargetPlatform.Linux:
case TargetPlatform.Mac:
switch (targetPlatform)
{
case TargetPlatform.Mac:
case TargetPlatform.Android:
Utilities.Run("strip", "\"" + filename + "\"", null, dstBinaries, Utilities.RunOptions.ConsoleLogOutput);
break;
}
break;
}
}
srcBinaries = Path.Combine(root, "physx", "compiler", preset, "sdk_source_bin", configuration);
var additionalPhysXLibs = new[]
{
"FastXml",
"LowLevel",
"LowLevelAABB",
"LowLevelDynamics",
"PhysXTask",
"SceneQuery",
"SimulationController",
};
foreach (var additionalPhysXLib in additionalPhysXLibs)
{
var filenamePdb = suppressBitsPostfix ? string.Format("{0}{1}", binariesPrefix, additionalPhysXLib) : string.Format("{0}{1}_{2}", binariesPrefix, additionalPhysXLib, bits);
filenamePdb += ".pdb";
if (File.Exists(Path.Combine(srcBinaries, filenamePdb)))
Utilities.FileCopy(Path.Combine(srcBinaries, filenamePdb), Path.Combine(dstBinaries, filenamePdb));
}
}
/// <inheritdoc />
public override void Build(BuildOptions options)
{
root = options.IntermediateFolder;
projectGenDir = Path.Combine(root, "physx");
solutionFilesRoot = Path.Combine(root, "physx", "compiler");
switch (BuildPlatform)
{
case TargetPlatform.Windows:
projectGenPath = Path.Combine(projectGenDir, "generate_projects.bat");
break;
case TargetPlatform.Linux:
case TargetPlatform.Mac:
projectGenPath = Path.Combine(projectGenDir, "generate_projects.sh");
break;
default: throw new InvalidPlatformException(BuildPlatform);
}
// Get the source
CloneGitRepoSingleBranch(root, "https://github.com/FlaxEngine/PhysX-5.git", "flax-master");
foreach (var platform in options.Platforms)
{
BuildStarted(platform);
switch (platform)
{
case TargetPlatform.Windows:
{
Build(options, "vc17win64", platform, TargetArchitecture.x64);
Build(options, "vc17win-arm64", platform, TargetArchitecture.ARM64);
break;
}
case TargetPlatform.Linux:
{
Build(options, "linux", platform, TargetArchitecture.x64);
break;
}
case TargetPlatform.PS4:
{
Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "PhysX"), root, true, true);
Build(options, "ps4", platform, TargetArchitecture.x64);
break;
}
case TargetPlatform.PS5:
{
Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "PhysX"), root, true, true);
Build(options, "ps5", platform, TargetArchitecture.x64);
break;
}
case TargetPlatform.XboxScarlett:
case TargetPlatform.XboxOne:
{
Build(options, "vc16win64", platform, TargetArchitecture.x64);
break;
}
case TargetPlatform.Android:
{
Build(options, "android", platform, TargetArchitecture.ARM64);
break;
}
case TargetPlatform.Switch:
{
Utilities.DirectoryCopy(Path.Combine(GetBinariesFolder(options, platform), "Data", "PhysX"), root, true, true);
Build(options, "switch64", platform, TargetArchitecture.ARM64);
break;
}
case TargetPlatform.Mac:
{
Build(options, "mac64", platform, TargetArchitecture.x64);
Build(options, "mac-arm64", platform, TargetArchitecture.ARM64);
break;
}
case TargetPlatform.iOS:
{
Build(options, "ios64", platform, TargetArchitecture.ARM64);
break;
}
}
}
// Copy header files
var dstIncludePath = Path.Combine(options.ThirdPartyFolder, "PhysX");
Directory.GetFiles(dstIncludePath, "*.h", SearchOption.AllDirectories).ToList().ForEach(File.Delete);
Utilities.FileCopy(Path.Combine(root, "LICENSE.md"), Path.Combine(dstIncludePath, "License.txt"));
Utilities.DirectoryCopy(Path.Combine(root, "physx", "include"), dstIncludePath);
}
}
}